sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. Okay, I give. Will someone explain what a Perspective View is exactly and/or alternatively, if a Bird's Eye view is the accepted Perspective View, why a Right Click and selecting 'Bird's Eye View' (Shortcut key Number 7) won't get you that view? Since we all seem to want this feature it might be good to know what it is. For many people it would seem to be that they are referring to an isometric view that can be achieved via a Right Click / Bird's Eye View / Zoom. For others, especially those that use 'Perspective View' and 'Bird's Eye View' interchangably, I'm no longer sure what they mean by 'Perspective View'. Please educate me.
  2. Time sure does fly when you are having fun.
  3. Lloyd, If you didn't get a lot of entries this time around, don't despair. I suspect running any contest simultaneously with the Mascot contest would make it more difficult. I wanted to animate an entry for "Heavy Push" but felt I should put effort into entering the annual mascot contest first as that one only comes around once a year and I had never entered before so wanted to get an entry in. These animation contests are great and I'm really glad you are running them! Running an animation contest every week would be just fine by me as there is nothing quite like pressing into animation every day to produce better animation. The schedule just needs to be bumped up against other events (contests, holidays, etc.) to be fully de-conflicted. If you didn't get enough entries I say brush this one off and run it again now that the Mascot contest has ended.
  4. Hey Peter, For some of your requests you may require a solution through Hash Inc (such as for an isolated computer). In order to activate current versions of A:M you have to activate via internet. I don't know any way around that. Once activated though you can disconnect of course. Since I really don't know the process there, there are several people who have activated A:M on isolated computers before and I'll let them outline their process to you... As for how to know you've got the 64bit versions installed... With each release Jason Simmons posts the 32bit and 64bit installer links in the Latest Information Forum. You just click on the link and download. I usually rename the downloaded installer to add the version number in case I need to refer back to it or reinstall (which I don't recall ever needing to do). Once installed it'll be very obvious you have the 64bit version installed as there are several screen locations where it specifies 64bit is running. Of course you can run both 32bit and 64bit simultaneously. Welcome to the forum! Glad to have you with us. P.S. Jason was out at San Diego Comic Con recently (probably recovering now) so that might be why Hash Inc hasn't responded to any requests you've sent to them.
  5. Welcome to the forum Carol! We may need a little more information here in order to understand your goal. The Choreography window by default always places the camera in a perspective view. This is generally considered a street level view where you (in the audience) are the viewer so the camera assumes the position of your perspective for viewing. If you Right Click in a window and select View on the menu you'll see several views to choose from one of which is the current Camera view. Other views include Right, Left, Top, Bottom, Front and Back as well as Bird's Eye View; a 30 degree downward (isometric) view from high and to the left of normal camera perspective view. You can also assume a view from any Light that you place in a Choreography. Those views for lights will appear along with the camera views when Right Clicking in a window. I suppose the most important thing to determine when choosing a view is what (or who) is looking at that scene. This will determine the perspective of the view. For instance, a child's perspective will be lower than that of an adult. A giant still higher and angled down to create a distorted view. The classic 'worm's eye view' is right at ground level looking up. Bottom line: You can have the view be anywhere you need it to be to tell your story.
  6. Welcome to the A:M Forum Pete! :)

  7. I've been struggling with three different concepts... none of which were working for me. Today I scrapped them all and went with another which is rendering right now. There's nothing quite like pressing up against the dreaded deadline doom. Come on spliners... everyone still has enough time to get an entry in!
  8. RE: Squestch Rig Hands Very nice David! Very nice indeed. Thanks! And especially for the video outlining usage.
  9. Hmm... I agree. He has lost some of that original appeal as he's moved toward a more realistic (is that the word I'm looking for?) face.
  10. Oh oh... all the big guns coming out to play. I ain't scared though. (Mostly)
  11. That is great fun. Too bad I'm really bad a billiards. Perhaps if I keep playing this I can get better? I am in awe of your ability to produce games like this. Keep on keepin' on! Sorry... gotta get to the game... I'm determined to get those round thingies in those pockets!!! Edit: I'm really liking that Pocket Golf!
  12. Nice. I wholeheartedly approve of his project's cartoony goodness. Times are tough but if I get some extra cash I'll be sending some his way. Best of luck to him in the effort.
  13. It does indeed David. Aegisub is a very interesting program.
  14. My memory says this is true for real time but if you do a progressive render or final render all lights will show. There is more to the tale than that but I forget the whole story... I did find a post from Martin Hash that states: When asked how one could then see the same lighting as set up his response: From the Tech Ref: I suppose the short answer as to 'Why don't all the lights render in realtime" is that usually only a few lights are necessary to get an idea of what things look like when lit. This is especially true as light is cumulative.
  15. If I was impressed before... I'm almost overwhelmed now. Thanks for the effort you've put into making (not only the Squetch Rig) but the accompanying videos. I have a confession to make... As I was getting into this video I suddenly was overwhelmed by the simplicity of the technology involved in the .SRT subtitling. Most of my day was spent (away from the computer/internet) considering the benefits that can be derived from it. Later I even downloaded a program dubbed "Subtitle Workshop" to explore the benefits further. I don't mean to go off topic but these SRT subtitles are good stuff. Not only are they documentation on their own (above and beyond that of the video) they are a great way to visualize how time plays out. A:M's Dopesheet use to import something similar but I think it recently lost that functionality. One could hope that reason was because Steffen might hope to leverage the format. I know you are busy these days but if you ever have the spare time I'd love to hear more about how you setup your subtitles. Based on previous posts I'd say you are using Handbrake?
  16. You are very welcome. It's always nice to know when someone finds a resource useful.
  17. Welcome to the A:M Forum. You've definitely come to the right place. :)

  18. Hmmm... I'm not sure. If you are correctly hitting the delete icon then it must be a setting that doesn't allow you to delete. I'll investigate. Don't forget that after deleting you have to resubmit the post but selecting 'Submit' or else whatever you did while editing won't stick. Every thing you do in an edit is just instructions to be carried out until the post is submitted.
  19. I believe Mark gets the cookie for this one. "On Top" does exactly what it states... places the rotoscope on top of everything else. (This as opposed to a rotoscope that you see behind your model, etc.) Nice detective work there Mark.
  20. I removed the old video for you. If something similar occurs in the future you should be able to remove an attachment via the dropdown dialogue that shows which attachments have been uploaded into the post. Thanks for the quick turnaround on the new video. P.S. Excellent audio. You have a great tutorial voice.
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