This is more related to theory and technique than practice but I want to share it with the A:M Community before posting anything related elsewhere.
The OODA loop was initially a military concept (formulated by Colonel John Boyd to win... dominate... aerial firefights) but its application applies to almost everything... including... and in some ways especially... animation.
I occasionally kid myself and think that if I were ever to work on a masters thesis for animation the underlying focus would be in this arena.
I post this here primarily because I haven't moved forward with it but the concept itself is well worth exploration and application.
In combat (and competition) the objective is to shrink your own OODA loop while expanding that of your enemy.
Such time critical processing of information is vital in the martial arts but that application only scratches the surface in how Observation, Orientation, Decision and Action actually work. It's the ol' "Act, Plan, Do" but with an allowance for implied internal or/or external motivation.
As such it may provide a useful framework in establishing motivated characterization.
It's interesting to note that in the Disney sequence of four images shown the last is the gag or unexpected outcome.
This is the payoff point... where life's minor and major conflicts are lost and won and where opportunity for new experiences (learning, engagement and entertainment) reside. It is also the anticipatory stage for the next iteration in the never ending OODA cycle.