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961 topics in this forum
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- 19 replies
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Hello, I ask myself some questions about the history and evolution of the polygonal subdivision in Hash patches after reading this link from pixar, which reminds me a lot with AM patches : http://www.opensubdiv.com/?page_id=84 - When was the last consolidation made on patches? - When was made the triangle patches? - When was made the quad patches? - When was made the five sides patches? - Is that the subdivision of polygons in the interior of patches has evolved since the beginning? - Martin Hash did he actually abandoned his baby, or does he think back on it later? - Stephen Gross, does it have the right to change the code of the constitution of t…
Last reply by Malo, -
- 1 follower
- 13 replies
- 2.3k views
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Last reply by Vertexspline, -
It seems that dream has come true animators )))))))) We try. Sharing experiences http://dl.dropbox.com/u/4964558/rigmesh_v1.01.zip
Last reply by robcat2075, -
- 1 follower
- 33 replies
- 6.6k views
Is anyone familiar with the Lightworks video editor? It went open source a year or so ago and phase 2 of their release is to provide source code to potential developers. http://www.lightworksbeta.com/ Windows only at this time. Sorry.
Last reply by Rodney, -
- 4 replies
- 1k views
I just recieved a note from Sherm Cohen that he'll be removing his Storyboard Q&A video to make room for his next online class. So go see it now or you may miss it. http://storyboardclass.com/q-and-a/ Note: I haven't purchased his DVD set (yet) but it's a great deal. Highly recommended.
Last reply by largento, -
Some ideas
by Malo- 3 replies
- 809 views
Hi, I don't know if it can interest somebody, but just in case, I post anyway. It is just some ideas and reflections about imagination's tools to help to model and rigg more quickly in AM. The idea, is to regroups modeling, armature, weigts and fan bones in a few clicks. I write the ideas in a PDF with pictures. PDF
Last reply by Malo, -
- 11 replies
- 1.4k views
Hello! Importing 3D models from polygons application, 3D scanner, or sculpt application pose many problems in AM. The high-definition models are too dense to be exploited, others require to be re-examined in the topology In reality it was better and faster when it is rethinking the topology in AM as a whole (patches, hooks, UV, joints, etc ....). Hence the usefulness of rotoscope, it is possible to import 3D informations: - By drawings (which requires a good knowledge of perspectiv) - With photos (with some imperfections because of the position shooting) - Or to import 3D models (scanner or other soft 3D) as props to make rotoscope. …
Last reply by Malo, -
- 1 reply
- 774 views
Hello, My ignorance on the subject and my bad english, may explain a topic off-topic. From what I understood, It was not possible to use Visual C + + express with the SDK, because this version does not come with the MFC and don't support it. While surfing, I found a link that explains How to compile MFC code in Visual C++ Express :. I do not know if it's useful, and if it is sufficient to create plugins for AM ( I do not know Visual Basic C + + express, C++, and neither the SDK), but by ignorance and by any chance, I give the link. http://www.codeproject.com/KB/MFC/MFCinVis...dioExpress.aspx
Last reply by pixelplucker, -
- 0 replies
- 822 views
Since XML format, it is possible to read the MDL file by a text editor. Here is some information about the MDL format, that I could understand. Hope this can help someone. The CP: The splines : I have not found meaning the first number. Hooks: Patches : I have not found meaning the first and last number for patches. UV, Stamps:
Last reply by Malo, -
- 1 follower
- 14 replies
- 3.9k views
Hi, Some time ago, I tried to find a way to use Roadkill ( http://www.pullin-shapes.co.uk/page8.htm ), a free standalone program, to autounwrap mdl model. And there is a way! ... I tried to do it, with help of PHP scripts... But as I am not a programmer, the script is heavy, slow, it has "Undefined offset", problems with big models,and it is not a plugin in AM. But don't be worry, the principle works better than my scripts to download the scripts: the order to use the scripts: step 1: translate the mdl model in a obj model ( by the "MDL 2 OBJ for roadkill" script. ) step 2: import the obj in Roadkiller, and unwrap it. Then export it. step3:…
Last reply by HomeSlice, -
- 0 replies
- 737 views
Found a pretty neat program that creates seamless textures from Spiral Graphics ( www.spiralgraphics.biz ). There is a free program called Wood Workshop that allows you to create seamless wood textures with an almost limitless control over color, texture, pattern, etc. You can create the texture in just about any size you want, then export it to a .jpg, .png, .etc. They also have a program called Genetica 2.5 which allows you to create all sorts of other seamless textures, like brick, marble, cloth, wood, stone, metal and lots of others. The Pro version also allows you to create atmosphere and hair textures. They have a downloadable 30 day demo of Genetica. …
Last reply by Tralfaz,