Tinkering Gnome's Workshop
1,190 topics in this forum
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- 1 follower
- 7 replies
- 649 views
parti1.mov can post the project later if there is any interest uses spots in material/particles/sprites
Last reply by dblhelix, -
- 1 follower
- 7 replies
- 585 views
rough idea was going to add hair on the edge but tried this first microdisc.mov disc1.zip project file
Last reply by dblhelix, -
- 1 follower
- 7 replies
- 866 views
explodttest1.mov model slides into "invisible" wall......actually explosion delayed 10 frames project included next post will post with different setting as time allows
Last reply by Rodney, -
- 7 replies
- 516 views
Had some inquires about explosions so here is a simple one....also search forum ..if there is some interest will try to do simple tutorial if time allows explosion_simple.mov explode_simple.zip sprites in data\material\particle\sprites free data that can be downloaded with program
Last reply by largento, -
- 7 replies
- 583 views
john.mov Okay heard the song grabbed the beginning Grabbed the doodle off the net did a path on it in PS and exported as AI file Swept circle shape over AI set up mouth to lip sync from dope sheet set up action made action file in amplitude to change the glow setting based on music put it together and rendered a little rough and too short for Matt
Last reply by johnl3d, -
- 7 replies
- 888 views
http://www.stumbleupon.com/su/1hCcaL/meme....wrzl/p/lBWuPqg/
Last reply by NancyGormezano, -
- 7 replies
- 341 views
simple attempt at sprite accumulating snow fall snowfllake.mov snow.zip includes sprite
Last reply by johnl3d, -
- 7 replies
- 356 views
Sorry not sure why the first project was messed up posted new project after a redo rock.mov rock.zip Used gradient material with pose to "dissolve the model" and move emitter Sprite included and just for fun rockreverse.mov
Last reply by johnl3d, -
- 7 replies
- 457 views
Rodney_2004.mov rodney_2004.zip found this and rendered in 17
Last reply by Rodney, -
- 7 replies
- 686 views
yes this is me wearing one
Last reply by johnl3d, -
- 7 replies
- 871 views
Okay was playing with expression assigned to pose got this qucik result rand1.mov now however when I try to place the model in a new project/chor it acts as if pose is on even though its off in model and chor area can someone try to place rbird.mdl into chor and position it and see if it misbehaves
Last reply by mtpeak2, -
- 7 replies
- 1.1k views
regular render toon render model without decals apumpkin.mdl comments welcome
Last reply by johnl3d, -
- 1 follower
- 7 replies
- 718 views
Haven't tinkered for awhile trying out version N with rough idea droplet.mov
Last reply by johnl3d, -
- 7 replies
- 684 views
boxes.mp4 tried handbrake this file should work in both formats
Last reply by robcat2075, -
- 7 replies
- 651 views
This is rough idea based on his drawings He likes a lot of eyes will be tweaking it zachmonsterConverted.mp4
Last reply by johnl3d, -
- 7 replies
- 928 views
GIf File Project file boxtest.prj simple test of cloth as cape
Last reply by robcat2075, -
- 7 replies
- 933 views
Found this model while cleaning up hard drive anyone remember him ?? George.mdl
Last reply by robcat2075, -
- 7 replies
- 446 views
Have decided to watch again as my aging brain needs all the help it can get
Last reply by johnl3d, -
- 1 follower
- 6 replies
- 495 views
This almost worked but probably needs a mesh with more patches tcloth.mov tcloth.zip it does with dense mesh t2cloth.mov t2cloth.zip
Last reply by johnl3d, -
- 6 replies
- 295 views
Last reply by johnl3d, -
- 6 replies
- 364 views
gh1.mov rough guess on settings gh1.zip
Last reply by NancyGormezano, -
- 1 follower
- 6 replies
- 348 views
mpig.zip just doodling around
Last reply by Vertexspline, -
- 6 replies
- 312 views
Playing with dust ball got this saved then rendered dustballrev.mov Then reloaded later to tweak but settings done in chor for color and transparency not working quick smaller render of what happen dust.mov
Last reply by mtpeak2, -
- 6 replies
- 430 views
string.mov another idea quick test...has issues
Last reply by johnl3d, -
- 6 replies
- 372 views
30 minute attempt not done reftest.mov
Last reply by johnl3d, -
- 6 replies
- 459 views
trying to get back into tinkering with models here is non rigged yet dragon QUICKDRAGON.mov dragonish.zip model dinoskin.zip material
Last reply by Rodney, -
- 6 replies
- 476 views
If there a program or method to extract the voice track or frequencies from say and mp3 or wav file audacity can remove most of voice but cannot fine the reverse ..yes I playing with amplitude again
Last reply by Rodney, -
- 6 replies
- 300 views
robotghost.mov flyingrobot.zip needs some work rough trial
Last reply by Kamikaze, -
- 6 replies
- 584 views
Did this just for fun took about an hour with some tweaking of Thom, getting decal, and setting up simple animation using actions swagger and salute Thom_aye.mov aye.zip quick parrot added for Matt Thom_aye_p.mov
Last reply by johnl3d, -
- 6 replies
- 1k views
mateffect.zip planet_paries.mov May need a little tweaking
Last reply by robcat2075, -
- 6 replies
- 1.1k views
cloudheadtest.mov Trying out idea first render
Last reply by johnl3d, -
- 6 replies
- 788 views
pumped up some values will post some as I test ds_water..mov ds_water.zip material Nature_ChoppyOcean.zip
Last reply by jimd, -
- 6 replies
- 417 views
dftest.mov sphere dynamic object on static plank being push by static brick with action gets to end of plank then hesitates till repushed dftest.zip
Last reply by thefreshestever, -
- 6 replies
- 444 views
early.mp4 okay stop laughing
Last reply by johnl3d, -
- 6 replies
- 676 views
Trying to get an effect with droplet rising out of pool of liquid needs a lot of tweaking and have to add the liquid part and slow down material etc etc test1.mov
Last reply by Rodney, -
- 6 replies
- 1.1k views
Even I can be animated MVI_3312.MP4 Having played with an Amiga I found this interesting
Last reply by johnl3d, -
- 6 replies
- 1.3k views
Took this picture while on vacation in Hawaii Decided to try to make a similar model and got the head started will have to tweak it some more and add body etc..... project file Astatue.prj worked a little on this
Last reply by johnl3d, -
- 6 replies
- 575 views
just got a head start...ed
Last reply by robcat2075, -
- 5 replies
- 409 views
snowman.mov
Last reply by johnl3d, -
morefun.mov morefun.zip using grandient twice for more fun
Last reply by robcat2075, -
- 5 replies
- 481 views
okay is it a wire_dog or wire_saur wiredogsaur.mov wireone.zip
Last reply by johnl3d, -
- 5 replies
- 446 views
thomthin.zipthomthin.mov
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 324 views
cellturbez.mov a little displacement would make this better just add material again and choose displacement percent and animate the same cellturbmatez.zip
Last reply by dblhelix, -
- 1 follower
- 5 replies
- 450 views
Decide to play a little more with cloth added force to get some action clothgrass.mov it looks a little jerky because I rendered every other frame to keep the size down clothgrass.zip this seems to have been scrambled with the other post I made fluidcloth.mov fluidcloth.zip
Last reply by John Bigboote, -
- 5 replies
- 447 views
g.mov fairly large collision radius g.zip
Last reply by John Bigboote, -
- 5 replies
- 409 views
fallingstar.mov fallingstars.zip fallingstars.mov different flare
Last reply by jimd, -
- 5 replies
- 263 views
lag1.mov lag.zip neye.tga
Last reply by Gerry, -
- 5 replies
- 342 views
Have a Merry Christmas
Last reply by robcat2075, -
- 5 replies
- 334 views
snowman.mov rockingsnowman.zip Use 3 of the same model after some tweaking bu two of the model's arm render alot different than the first one rockingsnowmend.mov even tried toon render rockingsnowment.mov rockingsnowmand.zip
Last reply by johnl3d, -
- 5 replies
- 241 views
rtt.mov
Last reply by Rodney,