sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Starting something new


Shelton

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It has been awhile since I posted. Robert has been working with Chris and I over the past few months and I have learned a great deal.

 

Here is something I started in 2006 and it is time to get started again.

 

Steve

Face0.jpg

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Thanks David, Steve and Robert! Over the next three weeks I want to model a couple of characters. A goblin and a knight. As a history nut, I have always loved the middle ages time period and fantasies of that time. I have had a story line that I would love to animate. When I bought my first animation package, on an Atari computer in 1990, I wanted to tell the tale of a knight, a goblin and a dragon and their friendship. I have lost all my notes of the story but for a while I will see if I can remember.

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Long day, thanks Rodney and David! I will render a wireframe and up load. I am 3/4 done with my dragon. I used my horse i created a long time ago and modified it. I took the feet off a raptor or dinosaur on the extra cd. Getting close. The wings are from my cupid and bird from the extra files. Anyway looking for a dragon texture or scales now. Hope to have render tomorrow.

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I started the rig on the knight last week and almost done with the bones install. I have to get the final orient like and roll like bones in. I have got most of the rig done on the dragon as well. Pausing to think about the wings at the present time. I have pulled a model I finished in 2006 and rig worked the horse for the knight. I am on vacay this next week so I hope to show more effort in the next few days.

Twentynine0.jpg

Thirty0.jpg

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Horse sized to the knight. Now to rig

Timothy - the Goblin (half Done)

Sir Harold the Knight (Half completed)

Alvin the Dragon (3/4 completed)

Melissa the Maiden (3/4) completed

Hector the horse (5% completed)

 

Then on to the forest set. I have trees from other projects and a rolling hillside.

 

This has been a fun diversion.

 

 

thirtyfour0.jpg

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KnightandHorse0.jpg

 

 

I decided a few days ago to remove the very basic rig I had in the horse and replace it with a new one. I used the tsm2 quad rig. In doing so I had to remodel several key areas on the horse. I modeled the horse in 2006 but wanted to use it for this sequence. I also used a custom rig for the knight, and well lets say I was not happy. I was happy when Mack announced 1.5 of the saucy rig. I re rigged the knight with the saucy rig and I have just started weighting (only the legs are weighted). So now I will finish the horse and knight. Over the next few days I will be uploading pics of the process.

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I have been smoothing and cleaning up the characters and adding little things. It has been slow going. I have added a little hair and will continue to make tim into a goblin. I have found to do a close up render will help find the problem areas. I have not worked on the eyelids yet but will get there.

tim0.jpg

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