sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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  • *A:M User*
Posted

It has been awhile since I posted. Robert has been working with Chris and I over the past few months and I have learned a great deal.

 

Here is something I started in 2006 and it is time to get started again.

 

Steve

Face0.jpg

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  • *A:M User*
Posted

Thanks David, Steve and Robert! Over the next three weeks I want to model a couple of characters. A goblin and a knight. As a history nut, I have always loved the middle ages time period and fantasies of that time. I have had a story line that I would love to animate. When I bought my first animation package, on an Atari computer in 1990, I wanted to tell the tale of a knight, a goblin and a dragon and their friendship. I have lost all my notes of the story but for a while I will see if I can remember.

  • *A:M User*
Posted

Thanks Rodney! Robert, I thought the same thing.

 

Here is the character with the legs reshaped, knee cap and the feet on. Reworked the belly area.

 

 

four0.jpg

side0.jpg

  • *A:M User*
Posted

I was playing witha few things. I tore apart teh knight model and was testing the armor to see how I was going to equip my knight. Also he has to have a maiden to protect.

third0.jpg

  • *A:M User*
Posted

I have used Mack Chapelle's Rig or the Saucy rig. I usually can get it in within a couple of hours without weighting.

  • *A:M User*
Posted

Thanks! Good to see you back around. I was wondering how your book was going?

 

I start on the dragon tonight once I complete his sword.

  • Admin
Posted

You are going down that... 'now why didn't I think of that' road.

Outstanding characters. Characters with character even.

 

There is only one thing more that I can say at present...

 

Wireframes please!!! :)

  • ____ 1
  • *A:M User*
Posted

Long day, thanks Rodney and David! I will render a wireframe and up load. I am 3/4 done with my dragon. I used my horse i created a long time ago and modified it. I took the feet off a raptor or dinosaur on the extra cd. Getting close. The wings are from my cupid and bird from the extra files. Anyway looking for a dragon texture or scales now. Hope to have render tomorrow.

  • *A:M User*
Posted

Here is the first render of the dragon. It started out as a horse. He is about 14 ft tall and about 32 ft long

eighteen0.jpg

  • Admin
Posted
After sleeping on it. I am going to resize the dragon to make sure i can get him in the frame

 

That's a good call.

 

And... Thanks for the wireframe!

 

Nice. Nice. Very nice.

  • *A:M User*
Posted

Rigging of the knight has not been easy. I had to start over a couple of times and not sure that I might have to do it again. This maybe a custom rig.

twentyone0.jpg

  • 2 weeks later...
  • *A:M User*
Posted

I started the rig on the knight last week and almost done with the bones install. I have to get the final orient like and roll like bones in. I have got most of the rig done on the dragon as well. Pausing to think about the wings at the present time. I have pulled a model I finished in 2006 and rig worked the horse for the knight. I am on vacay this next week so I hope to show more effort in the next few days.

Twentynine0.jpg

Thirty0.jpg

  • *A:M User*
Posted

Horse sized to the knight. Now to rig

Timothy - the Goblin (half Done)

Sir Harold the Knight (Half completed)

Alvin the Dragon (3/4 completed)

Melissa the Maiden (3/4) completed

Hector the horse (5% completed)

 

Then on to the forest set. I have trees from other projects and a rolling hillside.

 

This has been a fun diversion.

 

 

thirtyfour0.jpg

  • *A:M User*
Posted

The knight now has a new set of bones installed. I will build the relationships after I finish my animation assignment.

knightps.jpg

  • 4 weeks later...
  • *A:M User*
Posted

I did a 4k rendering to match the new monitors and wow I love the details. This program still amazes me.

 

 

knight00.jpg

  • 5 months later...
  • 3 weeks later...
  • *A:M User*
Posted

KnightandHorse0.jpg

 

 

I decided a few days ago to remove the very basic rig I had in the horse and replace it with a new one. I used the tsm2 quad rig. In doing so I had to remodel several key areas on the horse. I modeled the horse in 2006 but wanted to use it for this sequence. I also used a custom rig for the knight, and well lets say I was not happy. I was happy when Mack announced 1.5 of the saucy rig. I re rigged the knight with the saucy rig and I have just started weighting (only the legs are weighted). So now I will finish the horse and knight. Over the next few days I will be uploading pics of the process.

  • ____ 1
  • 1 month later...
  • *A:M User*
Posted

I have been smoothing and cleaning up the characters and adding little things. It has been slow going. I have added a little hair and will continue to make tim into a goblin. I have found to do a close up render will help find the problem areas. I have not worked on the eyelids yet but will get there.

tim0.jpg

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  • 3 weeks later...
  • *A:M User*
Posted

I finished a new character. I am having some issues with cookie cut on the decals as you can see with her eyelashes.

 

 

lassshirttwo0.jpg

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