JohnArtbox Posted March 17, 2004 Posted March 17, 2004 Hi guys/gals here's a quick preliminary on my current job, architectural renderings for a company with a modular building system. Ony just begun Quote
JohnArtbox Posted March 18, 2004 Author Posted March 18, 2004 Yes it was the v11 fur, but then I got the render hit so I went back to an image map, for the preliminary stages at least. The plan is to use the v11 fur to do most of the vegetation, but in this image I used a tree I built a couple of years ago, and scaled it down. Now I can show it to the client for comment before I invest additional hours. Most of the image will end up being replaced as I add detail, including the sky rotoscope Quote
ZachBG Posted March 18, 2004 Posted March 18, 2004 Nice. I was about to ask which pre-fab homes company--my parents do a lot of work with one here in Maryland, U.S.A.--then I noticed you're in Australia. Talk about a commute! Zach Quote
Admin Rodney Posted March 18, 2004 Admin Posted March 18, 2004 Wow! Excellent update! I can't help but think the client is going to be happy with the work you are producing. *All you potential city builder's BETTER be taking notes! Quote
Parlo Posted March 18, 2004 Posted March 18, 2004 Really nice work John. It's good to see the versatility of the software. Those baby trees look really cute too. Quote
pdaley Posted March 19, 2004 Posted March 19, 2004 Hi John, Get the perspective right on the sky and take that pic over to a non-A:M forum and see what folks think... especially from the pre-viz / arch field. Once you get a bunch of compliments, let 'em know "the truth"... Neato pic by the way! Quote
Jimmy neutron Posted March 20, 2004 Posted March 20, 2004 That's awsome. Like your lighting too. Is there some special way of doing trees like that that you might possibly share? Quote
SteelShark Posted March 20, 2004 Posted March 20, 2004 Yes, definitely fix the sky perspective. At first glance, it looks like the prefab home's roof is on fire! Quote
JohnArtbox Posted March 20, 2004 Author Posted March 20, 2004 Thanks guys, tonight I'm going to redo the garden with marcel's tree plugin PDaley & Steelshark: bad sky but I just needed to drop something in Jimmy:100% version8 hand sculpted, I made about 10 different variations for the Roadkill(in showcase). Each one took about a day to build. Quote
Parlo Posted March 24, 2004 Posted March 24, 2004 These are great. I think it's working when I find myself saying, "oh, I'd like to live there!". There's a slight muddiness/murkiness to these renders but I'm sure you already know that so I'll go shhh now. (The picture on the left reminds me of the joke - "I friend of mine has been stealing futons.... he's lying low for a bit." ) Quote
Admin Rodney Posted March 24, 2004 Admin Posted March 24, 2004 John, Definitely NOT cool! Seeing that bed made me really want to go to sleep... *Question: How much of this is based on real world references? Quote
JohnArtbox Posted March 24, 2004 Author Posted March 24, 2004 Thanks guys: Sam... theyr'e just quick mockups to check material settings. I threw a skycast in for quick ambience(which is causing the murkiness because it's an inside setting) but I'll switch it to a "room light" setup before I render a final. Room lights are a variation on a SkyCast where i create an action which moves the light around them room surfaces, while changing it's colour(if I have time). basically I use this 1 light to behave as multiple bounce lights. Rodney...I occasionally run off to my kitchen to get accurate bench heights, and I called a furniture store to get the measurements of a double bed. for reference I flick through interior design and architectural magazines until something clicks, and then I do quick sketches. I don't need to redesign reality, and it would be cost prohibitive to design everything, so I maintain a fairly large library/ image morgue. Quote
JohnArtbox Posted March 29, 2004 Author Posted March 29, 2004 bits.... plan views ... the lighting needs to be altered but here is where they are. Quote
JohnArtbox Posted March 29, 2004 Author Posted March 29, 2004 and the exterior with a modified Jane model(thanks Jim) and treeZ's added. I don't know why it's so washed out (total light is well under 100) but it's 1.30am(2.30 to my bodyclock because I haven't got over daylight saving ( ) and I'm too tired to think straight. Quote
JohnArtbox Posted March 31, 2004 Author Posted March 31, 2004 Well I discovered why it was so washed out, somehow scaling the lights caused them to go whacko. I actually almost doubled the previous light settings for this render(once I'd removed the scaling on the lights). Lot's of treeZ's and new fur foliage. Next is the grass, some stepping stones and lights, plus a bit more playing around with materials and lighting Quote
Zaryin Posted March 31, 2004 Posted March 31, 2004 Wow John, you really got that Treez plug down. Everything is looking good. Quote
JohnArtbox Posted April 5, 2004 Author Posted April 5, 2004 Awaiting comment on the last render, so I started on the poolside unit. Very early days (hours) but I'm happy with the progress. Quote
ZPiDER Posted April 5, 2004 Posted April 5, 2004 wow! this is looking great! poolside looks very promising too. will the lady be animated or are you just going for stills? Quote
JohnArtbox Posted April 5, 2004 Author Posted April 5, 2004 Thanks Marcel, without TreeZ and AM11 it would have been a lot more time consuming This project is illustrations only. Quote
Admin Rodney Posted April 5, 2004 Admin Posted April 5, 2004 Wow! I wanna live there.... please! Love your lighting and color, John. ...and your idea of capturing the swimming in flight.... awesome! Quote
JohnArtbox Posted April 6, 2004 Author Posted April 6, 2004 more interior decorating . and reed fencing was easy with fur. Quote
Parlo Posted April 6, 2004 Posted April 6, 2004 more interior decorating . and reed fencing was easy with fur. This is great - I especially like the fur reed fencing - it's got a strong organic feel to it. I want to live there (though the lady perpetually suspended above the pool might get a bit annoying after a while....) Quote
kualrobi Posted April 12, 2004 Posted April 12, 2004 Hi John, For some great skies, check out: http://www.1000skies.com Lookin' good! ta, Arthur Quote
JohnArtbox Posted May 21, 2004 Author Posted May 21, 2004 Thanks for the comments kualrobi...unfortunately they'd blow the budget..but they are pretty An update... Quote
Sharky Posted May 21, 2004 Posted May 21, 2004 Hi JohnArtbox! Really nice work! I think that you are a Texture master. Sharky Quote
MATrickz Posted May 22, 2004 Posted May 22, 2004 *jaw drop* ... Those are amazing, I especially like the texture on the bed. NICE WORK!!! In fact its SOOO good, that I may have to kill you Quote
JohnArtbox Posted May 24, 2004 Author Posted May 24, 2004 nice words Sharky and MATrickz. I think this one is finished now...at least until the client asks for changes. Time to go back and add some nice little details on some of the others. Quote
Philip Fong Posted May 24, 2004 Posted May 24, 2004 Beautifull, I like those trees, does TREEZ work in Ver11? or else I will try out in 10.5. but haven got the time to play with fur yet. AM is for all kinds of jobs, its practical applications seems to fulfil many requirements. Thanks for sharing. Quote
ypoissant Posted May 24, 2004 Posted May 24, 2004 Nice models textures and settings and nice project too. My critique is that the lighting looks like the buildings are under a cloudy sky even though the sky looks rather blue / Sunny. It gives a sort of sad feeling to the render even though the setting is rather happygoing. I think that adding a bright yellow sun and shifting the skylight toward bluish would help in bringing out the joy of livin in those buildings. Quote
williamgaylord Posted May 25, 2004 Posted May 25, 2004 Nice work, John! Looks like a fun project. Cozy looking little prefabs! I think your client will be very pleased with these illustrations. My only suggestions (very minor): 1) Give the pool water at least a slight ripple. Looks a bit too much like (hard) glass. 2) I agree with Yves about needing just a touch of warmer light (not that I'm an expert by any stretch of the imagination!). Great work! I hope I can make the brownstones in my tree animation look half as good. Great job of landscaping too...love the trees and plants! Bill Gaylord Quote
JohnArtbox Posted November 30, 2005 Author Posted November 30, 2005 Pulled this project file out to render off some frames for my demo tape. It's a long render (2 hours a frame) but since my computer doesn't need sleep I figure it can take a week. Tweaked the lighting a litttle since the last version (Thanks Yves & Bill) [attachmentid=11833] Quote
Paul Forwood Posted November 30, 2005 Posted November 30, 2005 Lovely Renders, John, but man...how much are they charging for those shoe boxes? You could put one together in a week, or less! Oh, okay, these are outbuildings or extensions are they? Not complete homes? Your renders just keep looking better and better. Quote
ddustin Posted November 30, 2005 Posted November 30, 2005 John, Very nice work. I would think you could capitalize on this ability. P.S. Any way to get my hands (or computer) on that grass mat/panel you used? Thanks, David Quote
zandoriastudios Posted November 30, 2005 Posted November 30, 2005 Really nice work, John! You really bring it all together! Quote
phnxpyre Posted December 1, 2005 Posted December 1, 2005 Where can you find the treez plugin that you used, cause it looked AWESOME!!!!!!!!!!!!!!!!! really good work. i love it. it's great. ( i really only have nice things to say about it.) Ohh, i also wanted to ask you, what kind of lighting setup did you use? it kind of looks like radiosity in some of those shots, but i don't know, it could go either way. Quote
JohnArtbox Posted December 1, 2005 Author Posted December 1, 2005 Hi Guys, thanks for the comments. Paul: they're standalone studios and granny flats. The main advantage is that they're cheap and can be built very easily by an average handyman. David: which grass mat/panel? the tilable texture or the reed fence for the pool? If your after the grass it's one of a dozen or so I donated for the new cd, so it should be available for download. Let me know if it'snot and I'll post it. Will:Thanks Phnxpyre: TreeZ's available here. http://www.kci-group.com/z/ The lighting is a keylight combined with a SkyCast spinning rig with two lights(shameless plug). Skycast And a light inside the studio Quote
ddustin Posted December 1, 2005 Posted December 1, 2005 John, Either of the ground panels on the first and second tabs of this thread. I love the texture (I love all your textures). Thanks. David Edit: John, I searched the Extra CD and there is no category for textures. Unless there is a later version than I have. Quote
JohnArtbox Posted December 1, 2005 Author Posted December 1, 2005 David: I think they made it onto the program cd. Tileable grass textures...free for use but not for redistribution. Enjoy.... For those of you who have version 12, there's a stack of my tilable textures in the images section. [attachmentid=11871][attachmentid=11872][attachmentid=11873] Quote
ddustin Posted December 1, 2005 Posted December 1, 2005 John, Thanks for the images. They'll come in handy for a large outdoor scene I'm working on. David Quote
ypoissant Posted December 1, 2005 Posted December 1, 2005 The illumination still looks like it is under a cloudy sky. I would suggest reducing the sky intensity and increasing the sun intensity first to get nice sunny-day shadow contrast first. Then, see if you need to increase the yellow/blue contast again. Also, that noisy shadow banding coming from the sky is disturbing. Set your skylight to cast 2 rays. Even with your skycast setup, that should help reduce those bandings. Quote
DanCBradbury Posted December 1, 2005 Posted December 1, 2005 have you thought about radiosity or caustics for your models? it would add so much to the overall render believability. still... you have some pretty amazing little buildings there. Quote
JohnArtbox Posted April 12, 2006 Author Posted April 12, 2006 Couldn't render this scene for a while. but when Yves added the ability for zbuffer shadows to intereact with cookie cut map transparency I pulled it back out and rendered a small animation for my demo tape. [attachmentid=15939] homeOfficeA.mov Quote
oakchas Posted April 13, 2006 Posted April 13, 2006 A very "zen" office! I really like the concept! I have to agree with Yves, (in your animation it really stands out) It looks as though it's about to rain... just a shower, mind you... but has a slightly gloomy look as though there are storm clouds behind the camera. Quote
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