sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

It's been awhile since I have posted in the forums, but robcat2075 informed me that some of you might find these current projects of interest.

 

Last year I bought myself a Thing-O-Matic from Makerbot.com, and have designed most of the things I have printed on it with A:M.

This is a photo of a Lightcycle model I originally modeled in A:M about 12 years ago,

Finished_Lightcycle_Model_Red_preview_large.jpg

then updated into a model kit you can download and print from Thingivers.com.

Lightcycle at Thingivers.com

Today I have finished one of my steam engine models, fully designed in A:M and them printed on my Makerbot in ABS.

The only non-printed parts are one spring and a few machine screws.

I have not been using A:M much for full rendered animation or images for awhile, but I use it almost everyday for projects like these. Both at home and at work.

 

Charles Babbage

  • Replies 13
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

  • Hash Fellow
Posted

Thanks Charles! I was stunned when I saw that steam engine spin up. Extra cool to find out you modeled it with A:M!

Posted

Extremly cool Charles!

Keep us updated about that other steamengine in the back!

 

I'll buy a 3d-printer myself in the near future and I am always amazed on what is possible to be done with these!

 

See you

*Fuchur*

  • Hash Fellow
Posted

Hey, Charles... can you talk about what extra you had to do to get that to work? The 3D-printed models I've actually touched seemed very gritty. You must have done some sanding or smoothing after it came out of the printer?

 

And what version of A:M are you using?

Posted
Hey, Charles... can you talk about what extra you had to do to get that to work? The 3D-printed models I've actually touched seemed very gritty. You must have done some sanding or smoothing after it came out of the printer?

 

And what version of A:M are you using?

I have a current subscription and did all this on v16. I just installed 17 but have had no time to start it up.

 

Because A:M is not really designed for mechanical modeling, there are the typical challenges with precision.

I'm printing with extruded ABS plastic, so it is pretty smooth when printed, and durable. I did not sand any of the surfaces of the objects shown here. These are straight out of the printer with just a little clean up some flashing.

  • 1 month later...
Posted

Hi, Charles - forgive the late response, this is my first time back on the forum for almost a year...

 

Did you need to convert your model to STL format (or similar) before printing, and if so - how?

  • Admin
Posted

Charles,

 

Wow! That's amazing work.

 

I especially like the instructions you created to go with the STL models. Another excellent use of A:M!

http://thingiverse-production.s3.amazonaws...nstructions.pdf

 

Nice touch!

 

Did you need to convert your model to STL format (or similar) before printing, and if so - how?

 

Not answering for Charles here but want to make sure everyone knows... A:M now exports to STL format. (See image below)

 

 

P.S. Welcome back Gorf! :)

STL_export.jpg

  • 2 months later...
Posted
Did you need to convert your model to STL format (or similar) before printing, and if so - how?

 

Not answering for Charles here but want to make sure everyone knows... A:M now exports to STL format. (See image below)

 

Yes, an STL is exactly what I exported as. The STL exporter works very well from A:M and I have had no trouble printing directly from them. The main issue is scaling. A:M does not allow you to set your working units to millimeters. As such, when I import the STL into anything else, the scaling is always off by a factor of 10. Not hard to work around, but it would be nice if A:M would just include MM as a units option.

 

Charles

  • Hash Fellow
Posted
The main issue is scaling. A:M does not allow you to set your working units to millimeters. As such, when I import the STL into anything else, the scaling is always off by a factor of 10. Not hard to work around, but it would be nice if A:M would just include MM as a units option.

 

 

I notice that the OBJ plugin includes a "scale" factor. You might make a feature suggestion at AMReports to have that added to the STL plugin and that would probably happen.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...