Maniac Posted May 21, 2012 Posted May 21, 2012 This Frame Rollbars is called a Sidewinder I Have to do some more research for cross frame wear motor sits.. I did modify front frame here is Ref Pictur as well If I am posting to much crap let me know CSC_Frame_Sidewinder.mov Quote
John Bigboote Posted May 21, 2012 Posted May 21, 2012 TUBULAR! Too much? Naw- we love this stuff! Why would a frame like this be non-symmetrical? Quote
Maniac Posted May 21, 2012 Author Posted May 21, 2012 this frame is for oval short track racing they want to keep weight to left side of car.These cars have 700 horsepower weight 2900 lbs with driver Quote
Maniac Posted May 23, 2012 Author Posted May 23, 2012 I have been looking for a post on making Threads and Springs had no luck so far. Can somebody please help me out with this. Quote
John Bigboote Posted May 23, 2012 Posted May 23, 2012 I have been looking for a post on making Threads and Springs had no luck so far. Can somebody please help me out with this. If it's non-related to your racecar frame then make a new post asking for help- and be really specific about what you are looking to do. Quote
Hash Fellow robcat2075 Posted May 23, 2012 Hash Fellow Posted May 23, 2012 I have been looking for a post on making Threads and Springs had no luck so far. Can somebody please help me out with this. Modeling and rigging a Spring Quote
Maniac Posted May 23, 2012 Author Posted May 23, 2012 What I need Spring and Thread for..its called Coilover suspension its a Shock with spring around it with threaded adjuster here is image. thank you Quote
Hash Fellow robcat2075 Posted May 23, 2012 Hash Fellow Posted May 23, 2012 What I need Spring and Thread for..its called Coilover suspension its a Shock with spring around it with threaded adjuster here is image. thank you As far as the threads... they look so fine on that picture that you could probably just lathe ridges on a cylinder and not worry about them actually being a spiral. Quote
Maniac Posted May 27, 2012 Author Posted May 27, 2012 Here is finished Coilover. I did not put action to the springs. My plans for this project are to have this car building itself as it rotates. Thanks for help Quote
MMZ_TimeLord Posted June 1, 2012 Posted June 1, 2012 If you would like, you are welcome to use this model of a disk brake and caliper for your car. Not sure if it's the right style or not. I know the rim is wrong, but the rotor is cross drilled and slotted and the caliper is a four piston type. The caliper DOES use a few Boolean Cutters to make the modeling easier on me. Also embedded in the model are the materials, including a rotor "glow" material for when the rotor gets hot during the race. Wheel_Assembly_V16.mdl Cheers! Quote
Maniac Posted June 1, 2012 Author Posted June 1, 2012 If you would like, you are welcome to use this model of a disk brake and caliper for your car. Not sure if it's the right style or not. I know the rim is wrong, but the rotor is cross drilled and slotted and the caliper is a four piston type. The caliper DOES use a few Boolean Cutters to make the modeling easier on me. Also embedded in the model are the materials, including a rotor "glow" material for when the rotor gets hot during the race. Wheel_Assembly_V16.mdl Cheers! yes i can use the Caliper and Rotor Same Style thank you very much Question? Can you Explaine Boollean Cutters..dont have clue Thanks again Quote
Hash Fellow robcat2075 Posted June 1, 2012 Hash Fellow Posted June 1, 2012 VERY quick Boolean Cutter explanation... http://www.hash.com/forums/index.php?s=&am...st&p=367702 Quote
Maniac Posted June 1, 2012 Author Posted June 1, 2012 trying to download model just getting text file Quote
Hash Fellow robcat2075 Posted June 1, 2012 Hash Fellow Posted June 1, 2012 trying to download model just getting text file make sure it's saving as MDL and not txt Quote
Maniac Posted June 1, 2012 Author Posted June 1, 2012 starange it was not giveing me a choice just text so left cameback in and it works Thank you Quote
MMZ_TimeLord Posted June 2, 2012 Posted June 2, 2012 No extra charge. Just let me know if you have any questions about the model materials, etc. Quote
Maniac Posted June 5, 2012 Author Posted June 5, 2012 Quick Change rear end. Still have to make mounting brackets & Control arms Quote
Maniac Posted June 11, 2012 Author Posted June 11, 2012 Wide Five Rim & Hub just a small update on work its going slow lol.. The tire is not the one it looks like a Spare for your street car was just a throw on. Bit more work and I will be putting caliper on From MMZ_TimeLord Quote
Maniac Posted June 18, 2012 Author Posted June 18, 2012 First that Wheel Assembly given to me by Jody wow Great work. 1 Material did not work for caliper Metal Grey I have Grey Metal is it same did bit more work here is What back of car looks like put together. I still need to learn how to make materials Quote
Maniac Posted July 2, 2012 Author Posted July 2, 2012 I have been really busy at work ..not a lot of time to work on project still got lots to do . Did some body work played with decals Quote
Maniac Posted May 21, 2016 Author Posted May 21, 2016 I Started to make a 1981 Camaro body I am stumped Brain block trying to make Aftermarket Front nose. These are the only Reference.pic I can get is there any suggestion's How I should start. here is what I have got done for body and reference pic I have the last car is the one I am Trying to Replicate.I grew up at the race Track .I always Like the look of this 1981 Camaro Style Quote
Hash Fellow robcat2075 Posted May 21, 2016 Hash Fellow Posted May 21, 2016 My broad-level suggestion is to do the component parts first. The lights and their immediate housings, the grills and their immediate frames... Place them in space relative to each other and then start stitching their edges together. I think this will be easier than trying to make the general shape and trying to add details to it. If you get stuck come back and ask some more! Quote
Maniac Posted May 22, 2016 Author Posted May 22, 2016 Put some Meats under it to see how it Looks. Thank you for your help .it Removed my Brain block. still working on it. This project has taken me a few years but I will not give up I am just a hobbyist every thing I have Learned is because of Animation master Forum the people here are great THANKS ALL 1 Quote
pixelplucker Posted May 25, 2016 Posted May 25, 2016 Here is a threads bump map, you could use it for displacement if needed. Apply cylindrically. Quote
Hash Fellow robcat2075 Posted May 27, 2016 Hash Fellow Posted May 27, 2016 Put some Meats under it to see how it Looks. Meats? Quote
Admin Rodney Posted May 27, 2016 Admin Posted May 27, 2016 Meats? I was scratching my head a bit there too until I put on my racing cap. I think he means 'tires'. That's a great looking ride Maniac. Added: Ken! That thread decal works quite well with displacement. Very nice. Quote
Maniac Posted May 30, 2016 Author Posted May 30, 2016 Just a update on work done Thanks for the Threads will come in handy I still need to learn how to make that stuff I have a lot of beadroll look on tin to do instead of modeling all that Addiction to Modeling keeps getting in the way LOL Quote
Maniac Posted June 2, 2016 Author Posted June 2, 2016 any suggestions on how I can do this This light weight steering wheel ,All those holes scare me lol Stuck small up date on work hydro was flicking on and off so I put lantern on hood. Quote
Admin Rodney Posted June 2, 2016 Admin Posted June 2, 2016 Depending on the intended usage of the final model I would either: 1) Use cylinders to cut the holes/shapes out of the wheel (via boolean cutters). I believe this would be my preferred method especially since the wheel itself is hollow. or 2) Model one section with holes (filling in the five point patches) and then copy/flip/attach. Then curve it into shape or 3) Model the basic framework with required number of splines/CPs in place and then connect the five pointers to make the holes In all the above cases (with perhaps the exception of (1) I would model a section (one section of the three in the middle and 1 of the four on the outer) and then drag/drop that section multiple times into the Chor where they could be reoriented and exported as a more fully complete model. Then import and do final tweaks and placement It appears to me that with copy/flip/attach you might be able to get away with actually modeling 10 holes for the primary section of the outer wheel and two perhaps six for the inner spokes. The rest would be created as you C/F/A. Added: Somewhere, Will Sutton has a video tutorial of creating teeth and gums that demonstrates one approach to modeling such detail. Edit: If modeling this all the way (i.e. not using boolean cutters) I think I'd place the cylinders that comprise the holes first so that they are in place and have a slight bevel. Then I'd connect them together via five point patches). Quote
Admin Rodney Posted June 3, 2016 Admin Posted June 3, 2016 I did a couple proof of concept trials both modeling everything and modeling with Boolean Cutters in mind. My tests indicate that some planning of where all the Control Points need to be before connecting everything would work well. (Otherwise the model doesn't maintain smooth curvature). The Boolean method is quick and easy but has the standard issues associated with those, primarily that success can't be seen until launching the render. And yes, I stopped modeling the fully modeled test after getting a bit bored creating 5 point patches. I sense that creating one section of the wheel (with one hole in the section) and then duplicating it as required might be the best way to proceed especially in keeping curvature. Quote
Maniac Posted June 14, 2016 Author Posted June 14, 2016 Thank you very much I will give it a go here is up date I hit a few blocks. Getting my mind into it that kind of block lol been going very slow Quote
Hash Fellow robcat2075 Posted June 15, 2016 Hash Fellow Posted June 15, 2016 I recommend Booleans for that steering wheel unless it's a "hero" detail that will be examined closely.The pure splining approach certainly will work but it will be fiddly with lots of five-pointers to turn on. Quote
Guest Posted June 15, 2016 Posted June 15, 2016 If you do decide to go for a hero wheel, I'd recommend you extrude the wheel from a 12 pt. circle and the holes from 8 pointers (top image). Five point patches being what they are, you get the smoothest surfaces when you ask them to distort the least. You can certainly embed the 8 point holes into a wheel made from an 8 pt. circle but the surrounding surface may not withstand close scrutiny (bottom image). As for the "fiddly" part of building these, you only have to do one section with a hole and then copy, paste and join the sections together. Quote
Hash Fellow robcat2075 Posted June 15, 2016 Hash Fellow Posted June 15, 2016 Great example, Rodger! Quote
pixelplucker Posted June 15, 2016 Posted June 15, 2016 I would use a Boolean cutter if your rendering out and the object is staying in AM. If you plan on exporting it out then you need to model the holes. The Boolean cutter is non destructible and gives great results. Quote
Admin Rodney Posted June 15, 2016 Admin Posted June 15, 2016 Don't forget that an added level of complexity is that the wheel/tube itself is hollow (even before considering the holes), so two tubes with holes (one inside the other) then connected... I've added an (ugly!) example of the outer/inner tubes of the wheel. It very obviously has a lot fewer holes than the reference image. Following Rodger's more meticulous approach would resolve the ugliness. UglyHollowWheel.mdl Quote
Maniac Posted June 23, 2016 Author Posted June 23, 2016 Thanks for all the help. I have been busy at work so have done nothing. but I opened project today and this is what I am getting in shaded mode and I can not highlight box with mouse I have restarted computer several times Quote
Maniac Posted June 23, 2016 Author Posted June 23, 2016 here is wire frame mode still can not use high light box have to pick 1 minuplater at a time sorry all I found my problem some how I turned on or off the show Polygon never had this happen before Quote
Hash Fellow robcat2075 Posted June 24, 2016 Hash Fellow Posted June 24, 2016 here is wire frame mode still can not use high light box have to pick 1 minuplater at a time I'm not sure I understand. Quote
NancyGormezano Posted June 24, 2016 Posted June 24, 2016 turn off the "show polygons" I hadn't ever used that - must be newish. Quote
Maniac Posted June 24, 2016 Author Posted June 24, 2016 show polygons what is that for. I never noticed it Quote
Hash Fellow robcat2075 Posted June 24, 2016 Hash Fellow Posted June 24, 2016 show polygons what is that for. I never noticed it I don't think it has great value for us, but it's something the graphic cards can do. I believe it is showing you how the patches are subdivided in real-time. You can see the polygons change as you do PageUp and PageDown. This might possibly be useful if you are going to export to a polygon format and want to preview how dense the different subdivision levels are. If I lathe out a straight three-ring cylinder and view it at the top subdivision level ("adaptive") it has polygons that stretch from one ring to the next. If I displace the center spline ring, those long polygons immediately get subdivided. Quote
Maniac Posted June 24, 2016 Author Posted June 24, 2016 Thank you no use for it, I am just using A.M no exporting Models Quote
Admin Rodney Posted July 14, 2016 Admin Posted July 14, 2016 Nice update and nice detailing! I need to develop your level of patience. Quote
Maniac Posted July 14, 2016 Author Posted July 14, 2016 I take my time and pick away at it. I just keep trying learn more.I wish I was faster at this I figure this project should be complete by v21 lol maybe I will just keep picking away Quote
Maniac Posted July 14, 2016 Author Posted July 14, 2016 messing Around with XARA Photo editing program Quote
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