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Posted

For Red Squad one of the things I have to do is "trash" some of the bridges. By that I mean I gotta do battle damage. So one of those things that comes with Star Trek bridge battle damage, are things like hanging electrical cables, hoses and stuff like that. Now my first instinct obviously would be to just model it, however, that'll be kind of stiff and in scenes where things explode, these cables and hoses and stuff will probably need to swing and things like that. So I kind of got to thinking about some of Robert's rope tests and stuff like that. What do you guys think is the best approach for this sort of thing?

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  • Hash Fellow
Posted

Cloth rope can work, but you need to experiment quite a bit with it.

 

The problem of using cloth as rope is to make it stiff enough that it doesn't collapse like a cloth fire hose when it rests on something and yet still be flexible enough to bend like rope.

 

For

I never found that happy medium. I had to simulate with cloth rope, then make a second rope model that was not cloth but had a bone for every spline ring and constrain every bone in the second rope to its corresponding spline ring in the original simulated cloth rope.

 

However, in less-complicated situations pure cloth may function well. Here is a simple example case to get you started.

[Mod edit: the several .mov files  in this thread should all be playable in a common app like VLC Media Player that plays .mp4 files.]

CordDrop.mov

 

 

SimpleCordTest04_simmed.prj

Posted

Would this type of method work in conjunction with forces? Cause when an explosion goes or something, I'd want there to be that concussive force that would cause the cable to swing in the right direction

  • Hash Fellow
Posted
Would this type of method work in conjunction with forces?

 

Let us know when you find out! :)

Posted

amazing results Robert... I definitely need to try it

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