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Elm

Hash Fellow
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Everything posted by Elm

  1. Can someone redirect me to a place where "bitmap plus" is explained? Greetz, Elm.
  2. Did the same test as you did above, robert. Works. I do have another choreography with render errors. Still have to figure what's wrong there.... None of the things you assumed...
  3. Hi guys. Can anyone confirm that, if an object is set to be transparent (let's say 50%), it's not rendering right? I get blacked out geometry. Hm. Greetz, Elm.
  4. Fuchur! You're the man! What's odd: The standard shortcut for this function is " / " - which actually IS Shift+7 on the german keyboard. It doesn't work though, unless I specifically enter "Shift+7" as a new Shortcut.... Anyway, thanks a lot Fuchur! Solved.
  5. ********** SOLVED *********** Hi guys! Just subscribed to v. 19 and was shocked: Shift+7 (select a whole "object", or whatever you want to call it..) doesn't seem to work. Am I dumb? Please help me to find it.... A:M without Shift+7 is absolutely non-usable for me. Greetz, Elm.
  6. Great thread! Wasn't aware of that Euler thing... GREAT knowledge!
  7. Hi! That is a great song! What I'd like to know is, what kind of video do you expext to get for $150 - $450 ? Seriously.
  8. Bravo, Steffen! And everyone else involved!
  9. Hi! Cool thing. Little question off topic: What is "3-Point Reroute" in your plugin list on the screenshot?
  10. Hey Martin! Good to have you on the forum again! And thanks for your detailed post, a very interesting read.
  11. I have submitted that feature request. This would really be a cool feature.. but I doubt that it would be easy to code / implement... but what do I know
  12. Can someone point me to where I can place a feature request please?
  13. Hi guys! I searched the forum and all I got was ancient threads about this feature, which didn't provide any infos on its usability... So I thought I ask again if anybody knows IF this Light map thing works, or maybe even HOW.. Or: does anybody know a (reasonable) workaround for 'baking' light and shadow into dacals / maps / whatever? Greetz, Elm.
  14. Perfect! - I wasn't even aware of enabling "overflow" (margins) in the baking dialogue. Thanks for pointing that out!!!!
  15. I'd like to add, that you do not NEED to use the bake function before exporting (I do not like it, because the automatic / baked decaling is a bit too chaotic to me, and there are seams along the patch edges...). Instead, you can alternatively make your own, more convenient UVs on your model, and then export the OBJ. The rest of the workflow stays the same. EDIT: This Video by William Sutton shows exatly what I'm talking about: https://youtu.be/czaYXaf_9D8
  16. Hi John! That would make a perfect "night and day" example! You can be sure that it will look MUCH smoother with help of that tangent shader blur method. One thing I'd like to know looking at that example: Are you using the muh hair shader in that rendering? greetz, Elm.
  17. Yes, You have to buy it.
  18. When's next? I don't even know about all that google hangout stuff yet, but hanging out with you guys for a while sounds fun!
  19. nachträglich meinst Du... danke Danke!
  20. Ha! Naw --- come on... I get an A:M-to-octane-export, right? Oh - no - wait! I know what you got for me... A proprietary A:M GPU Render engine ...RIGHT? SOFT BODY DYNAMICS, TOO ?!? W O W ! Where can I download?!
  21. Late to the Party..... didn't even know there IS a party... Thanks a lot guys!
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