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Hash, Inc. - Animation:Master

Turtle Platformer Game


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Well me and my friend are working on a game idea and the program im using to code with is Unity 3d.

I can export models succesfully to 3ds Max files to import into Unity which is great to know because animation master is what I am good at.

 

My first question however is, Is there any way to export animation files from animation master into any other file types that i could possibly use?

 

And i am going to post all the things i model in this topic so you guys can see all of my progress!

 

This first picture is What the game style will be. Legend of Zelda Wind Waker is the inspiration.

gamepreview1.jpg

 

And if anyone saw me post this first turtle i made in another topic. I completely redesigned him today to fit in with our style we are going for. So here is the comparison. New guy is on the left. No eyes yet tho :P

gamepreview2.JPG

 

And here is his running sequence. Or shall i say first attempt at running sequence.

animationsequence1.mov

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Yes, Ultimate Unwrap is what you need. It gives you a number of export options including FBX and Collada, among others, and is very straight forward. You export from A:M as an X file, import into UU and then export to whatever format your game engine requires. FBX seems to be best for Unity.

 

I like the new turtle! :)

 

(Actually his feet tell me that he is a tortoise.) ;)

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[quote name='Fuchur' post='364680' date='Feb 1 2012, 10:52 PM

 

Have a look at my signature... you will find tutorials on the subject.

 

See you

*Fuchur*

 

 

I am going to try what Paul said about Ultimate Unwrap. But i am having troubles with your .x exporter. I put them all in the .hxt part of animation master but whenever i click the export it says its trying to open a file rather than export one.. do you know what i did wrong?

 

Im using v.13

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I am going to try what Paul said about Ultimate Unwrap. But i am having troubles with your .x exporter. I put them all in the .hxt part of animation master but whenever i click the export it says its trying to open a file rather than export one.. do you know what i did wrong?

 

Im using v.13

 

I would highly recommend to watch my video-tutorial on the subject before you do anything else. It really covers all you need.

 

Anyway what you did wrong is, that you are trying to export directly from an Action-file. That is not the way it should be done.

First go to your modelling-window and do an export from there. This will create the model-file with the bones, weights and the geometry and textures.

 

After that, go to the action-window and try to export again. It will now ask for a file and this time you search for the previously generated directx-file. It will then append the animation to the file (or create a new one with the animation applied to it.

 

See you

*Fuchur*

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I would highly recommend to watch my video-tutorial on the subject before you do anything else. It really covers all you need.

 

Anyway what you did wrong is, that you are trying to export directly from an Action-file. That is not the way it should be done.

First go to your modelling-window and do an export from there. This will create the model-file with the bones, weights and the geometry and textures.

 

After that, go to the action-window and try to export again. It will now ask for a file and this time you search for the previously generated directx-file. It will then append the animation to the file (or create a new one with the animation applied to it.

 

See you

*Fuchur*

 

 

Okay it took me longer than i would like to admit on figuring out to navigate your website. So i eventualy found the tutorials and i realized how i was installing the directX exporter was completely wrong. But from the looks of it everything should be working out soon I just need to purchase Ultimate Unwrapper and i'll be good to go. Thank you very much, and especially the tutorials! Great help.

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There are three main characters in the game. So you will be playing as all of them at seperate times. Sheldon the turtles friend, is Tina the Crane. and here she is.

 

Again.. no eyes.. i am not ready to make those yet because it will take time to figure out the perfect look.

gamepreview3.jpg

 

And nothing is to scale. I just want to show some stuff to you guys!

 

{UPDATE--can not sleep}

gamepreview4.jpg

just making some biome specific items.. the crates arent really for here I dont think but i didnt want to get rid of them

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  • 3 weeks later...

Okay well this is the third and final of the three main characters we have for the game. No colors are really final because we all are going to get together in person and figure those type of details out.

But i am very happy with how this guy came out as well! This project is really helping my modelling skills.

 

In Unity:

gamepreview7.jpg

 

Quick A:M Render:

gamepreview8.jpg

 

His fingers are not attached and toes are not attached to the hands and/or feet but in the game engine it doesnt show because of the render style.

Lazy, yes, but i see it helping with animating.

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Since I am stuck at being able to convert animations for the time being I figured I would start on all the enemies and stuff we have planned out.

I did some concept stuff today and was trying to stick within the style I have already started.

 

These three enemies are part of the Swamp Biome part of the game.

First two are Common which you fight a lot. and the raccoon is UnCommon and will be like mini-mini-boss type guys. They are harder to kill and guard important things or make tasks a lot harder.

SwampEnemiesConcept.jpg

I plan to have these guys modelled by next week.

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Thanks Nancy!

 

This reply will be updated with all the characters.

 

Alligator:

A:M Unity

gamepreview9.jpg gamepreview10.jpg

 

UPDATE:

Just had some fun with the characters. And showing they've been rigged. However I didnt adjust them enough to make it look too well.

NewDesktop.jpg

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  • 2 weeks later...

Well this project has for the time being been put on hold. I am currently working with someone else, not my friends, and they are actually good at accomplishing things and they know what they are doing on the code side of things. We are developing an IOS and probably Android and a web player as well game called Office Bowling. The idea is a character rolling down through hallways and other office scenese to knock down the pins at the end of the level.

I am the main artist on the project. I am in charge of level design and all 3d models, animation, and more than likely all the 2d elements as well.

 

Here is some pics so you guys see what im up to. Ill post again here when the game is completed and you guys can check it out!

 

level select:

Click

main menu area.. which is about to get a complete overhaul.

Click Here

here is the new cubicle.. i had to learn texture mapping. those are not fun. but this is all in one texture file.

Clicky

animations for the rider. i think someone else is texturing him. not sure.

Clicker

 

 

and everything is being modelled and animated with animation master. just textured with other programs.

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  • 2 weeks later...
  • 4 weeks later...

Everyone needs to go check out and like the page for the game me and the guy I teamed up with are developing. Its coming to Android and IOS this summer, and all the art was done by yours truly. [minus the model of the character and its original 4 skins, but i will be making a different model for special level , and some of my own skins so it counts. But everything else was me.

 

There will also be a few levels playable on facebook within the next week. But not full version of the game.

So go help us out and like our page on facebook and help us get noticed. Its really a fun game!

 

Vist the Facebook Page and Like Us! Please :-)

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