*A:M User* Roger Posted October 14, 2011 *A:M User* Share Posted October 14, 2011 Hello I am not really sure what the yellow dot is done at the bottom near the origin and between the feet. I wonder if it is the model bone, but it doesn't seem to have any scale to it and if I rotate around it it appears to be a singel point. It has the name of a previous project ( think I opened that project and save it with a new name) and if I right-click it and choose delete my entire penguin disappears (which leads me to think it is the model bone but I thought normally those aren't visible?). Also when it is selected all the points on the left-hand side (right if you are looking at the model) are selected. Any ideas as to what the heck this might be? Quote Link to comment Share on other sites More sharing options...
Xtaz Posted October 14, 2011 Share Posted October 14, 2011 this is a bone that exists in every model, it works to transform ( translate, scale, rotate ) model in choreography ( in boneless models ) Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted October 14, 2011 Author *A:M User* Share Posted October 14, 2011 Ok I moved it from where it was and it does appear to be a bone, when I moved it diagonally from where it was it scaled way up and is a black bone. So I am thinking it maybe is the model bone after all. If it is the model bone, shouldn't it be larger and not scaled down so you can't see it? Is this bone not normally visible? When I start reassigning points, are they no longer going to be assigned to this model bone? Also I can't figure out why it is scaling when I move it around, I don't have scale selected on the toolbar just "standard mode". Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted October 14, 2011 Author *A:M User* Share Posted October 14, 2011 this is a bone that exists in every model, try clicking on it and all cp's, unrelated to a bone you create, will flash. Ok so I don't need to be overly concerned with it. Shouldn't it be larger though? I don't remember scaling it down that small. Also, how do I deselect it so if I start assigning points I'm assigning them to the bones I want and not the model bone? If I click off the model it seems like that bone is automatically selected. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted October 14, 2011 Share Posted October 14, 2011 it works to transform ( translate, scale, rotate ) model in choreography ( in boneless models ) Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted October 14, 2011 Share Posted October 14, 2011 this is a bone that exists in every model, try clicking on it and all cp's, unrelated to a bone you create, will flash. Ok so I don't need to be overly concerned with it. Shouldn't it be larger though? I don't remember scaling it down that small. Also, how do I deselect it so if I start assigning points I'm assigning them to the bones I want and not the model bone? If I click off the model it seems like that bone is automatically selected. You can make the model bone any length you want. I am not sure what/how the default length is determined when one starts a new model. All cps are assigned to the model bone at first, until they get reassigned to some other bone. To correct what you seem to be experiencing (you must have inadvertently monkeyed with it), change the length in the model bone properties. To assign cp's to bones other than the model bone, select the bone you want (eg leg), and then select the cps, using the selection tools shown on my right hand side of the screen grab Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted October 14, 2011 Author *A:M User* Share Posted October 14, 2011 Ok, thanks Nancy and Xtaz. I should be able to scale it back up. Not sure how that happened but I must have done it inadvertantly at some point. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 14, 2011 Hash Fellow Share Posted October 14, 2011 I think we've found a small bug in model bone handling... ModelBoneInvisible.mov Quote Link to comment Share on other sites More sharing options...
Gerry Posted October 14, 2011 Share Posted October 14, 2011 Hey, you're getting pretty handy at whipping out these little movies Robert! Nicely done and a good bug find as well. Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted October 14, 2011 Share Posted October 14, 2011 Could not get that "bug" to happen on my system. Perhaps it is a refresh issue? or related to 64 bit version or 16b ? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 15, 2011 Hash Fellow Share Posted October 15, 2011 related to 64 bit version or 16b ? I'm on 64-bit v16b. Happens in v17 and v15 Quote Link to comment Share on other sites More sharing options...
thumperness Posted October 15, 2011 Share Posted October 15, 2011 I'm on 64-bit v16b. Happens in v17 and v15 You have v17? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 15, 2011 Hash Fellow Share Posted October 15, 2011 I'm on 64-bit v16b. Happens in v17 and v15 You have v17? shhh.. it's a secret! Quote Link to comment Share on other sites More sharing options...
Fuchur Posted October 15, 2011 Share Posted October 15, 2011 Damn, Robert... Too me it looks like a multiplication with 0, which gives always 0 no matter how high the other number is. Not really a bug, only a special case that isn't taken care of. See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Vertexspline Posted October 15, 2011 Share Posted October 15, 2011 Robert- "I've got a secret . Can you keep a secret? Didn't think so" smiles ---(v17) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.