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Hash, Inc. - Animation:Master

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Posted

I'd suppose an action... assemble everything together in various actions... one action would be 'ALL PARTS' another would be 'PARTS A, B, C..." If you did it in a pose, you would turn the transparency for a group to zero... which works well but has drawbacks- one being if you render with ambient occlusion the transparent items cause full occlusion.

Posted

It's my day job. We do litigation graphics and this one is a patent infringement suit over trade secrets on this injection process.

 

Litigation graphics is a big field and almost no one has ever heard it. I've done this sort of work for three different companies over the last ten years.

 

John, thanks for the clarification. I tried to do it in an on/off pose but immediately ran into trouble because I was hiding groups instead of changing transparency.

 

EDIT: Paul, I just saw yours. But I can't change the "active" setting for groups, can I? It would only work at the model level, right?

  • Hash Fellow
Posted

One alternative to hiding things with transparency is to hide them by scaling. Scale a part to 0% in a pose.

Posted

Thats some nice modeling!

I used to do tons of mechanical models and animations for a customer of mine in the plastic injection mold business. Way back then we used 3ds Max and Electric Image. Never knew if AM was around in the mid-late 90's.

Posted

Looks great, Gerry!

 

One thing I do to achieve that is to hide groups in the model window. (They'll disappear in the choreography window.) It's only a temporary thing, but it works for me (I frequently need to hide parts of things to accommodate the camera.)

  • 4 weeks later...
Posted

this is one of four final animations I did for this project. It goes a little fast because we did two versions, one that just plays through, and this one which is made to "step through" frame by frame with the arrow keys in a Flash presentation. But it's all modeled in A:M, with labeling in AfterEffects.

 

Hey Mark, your little trick came in very handy in hiding and showing elements to render the various stages.

103203_Ric008IV_Step4_h264.mov

Posted

Thanks for the comments!

 

In three of the four animations, I had to show melted rubber material flowing down the thin "runners" and filling the mold. For the runners I used an animated material, then for the mold fill I used a Boolean cutter. for the cutaways I also used Booleans.

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