sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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FUNNNNEEEEEEE!

 

Only thing is that in the beginning - it wasn't totally obvious (to me) that Pirate catches the ball - perhaps - he needs some recoiling action? I had to replay to understand what the connection was between first and 2nd cuts.

 

BUT I love the final gag - very very funny, clever

Posted

Thanks, Nancy!

 

I see what you're talking about. I'll see what I can do to get that across better.

Posted

Looks good, Mark! You could rock the ship around, independent of the camera, and that could be the force which causes the cannon to flip back. Time is just about out though I guess.

Posted

Thanks, everybody!

 

Paul: That's a really good idea, but yeah, that would take a whole lot of time to accomplish. I wonder if it would look too weird if it only happened in that one shot?

 

I'm playing right now with trying to adjust the colors of the video to see if I can make it look better. I may be overdoing it...

 

compare.jpg

 

On the left is the original, on the right is the modified.

Posted

you should do this type of stuff all the time...oh yeah you are now...nice !

Posted

Thanks, guys!

 

True, John!

 

Hopefully I'll get better at it. I struggled with this one!

Posted

As usual, excellence abounds in skillful hands.

There's really only one thing to say: AAArrrrrhhhhhhtfully done!

Posted

Nice animation Mark! I think it could benefit a lot from sound. Particularly the explosion.

Posted

Thanks, guys!

 

You are right, Ken. I just wonder if sound will work with whatever audio is going to be running over the whole. But, just for kicks, here's the clip with sound effects:

 

withsound_s.mov

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