jirard Posted August 15, 2008 Posted August 15, 2008 I have been trying to understand rigging and animation lately so I have not done any new modeling aside from some tweaking to previous models. So I decided to play around and came up with this. And these are the scenes I have been working with to test out bones and animation. The animation is pretty bad so I wont post that. Crits always welcome Quote
steve392 Posted August 15, 2008 Posted August 15, 2008 I like the face ,got a lot of charector ,no crits sorry Quote
StormedFX Posted August 15, 2008 Posted August 15, 2008 I like your model, and these should be an interesting animation. I have tried to render mine just like your second picture(SSS, I guess) but coannot get it to work. Any recommendation? I would love to see your animation. CHEERS! Quote
largento Posted August 15, 2008 Posted August 15, 2008 Looks great, Jirard... especially with the SSS! Quote
flashawd Posted August 15, 2008 Posted August 15, 2008 Looks great - I love the style of all your characters. Quote
jirard Posted August 15, 2008 Author Posted August 15, 2008 Thanks guys! The model is actually rendered with both sss and a.o. I forgot to mention the ear was made by William Gaylord. Here is the link to the ear. Thank you William. I did tweak it a bit and took away a good many patches because my computer is very slow. Here are the settings for Ambient Occlussion in the choreography. Here are the settings for the "face group" And these are for the rendering This is a choreography for the lighting I use. A simple 2 light setup. If you dont use a.o turn up the intensity on the keylight. sssao.cho Here is a head (same one from a previous post) that has the sss settings that you can use. zhead.mdl Quote
Animus Posted August 16, 2008 Posted August 16, 2008 I always like your models, and they look inspiring for animation too. I like your image with the gray ground, but you need more light to show the face expreession on the guy with the ball. Michel Quote
jirard Posted August 16, 2008 Author Posted August 16, 2008 I always like your models, and they look inspiring for animation too. I like your image with the gray ground, but you need more light to show the face expreession on the guy with the ball. Michel Thanks Animus I used A.O on that and had the Ambiance Intensity set to 100% as well as the Occlusion. I am not quite sure how to direct the light in that case without causing there faces to be washed out. Quote
StormedFX Posted August 16, 2008 Posted August 16, 2008 COOL! Thank you for sharing... Looking forward to your animation. CHEERS! Quote
DarkLimit Posted August 16, 2008 Posted August 16, 2008 -Great work Jirard and thanks for the settings insight..... Quote
Kamikaze Posted August 16, 2008 Posted August 16, 2008 Nice Face!, I can feel his personality just exploding from it. Quote
jirard Posted August 17, 2008 Author Posted August 17, 2008 Hey guys I kinda forgot some of the settings. On this model I decided to play with and use these shader settings for the skin. I dont know how they effect the final render cuz it was my 1st time using them. I also want to make sure I put the right light settings fill light: key light: And these were the original settings for A.O. and 1 more face I dont really like it but the render settings are similar Quote
jirard Posted September 3, 2008 Author Posted September 3, 2008 I was listening to blues the other day and came up with this character. This time I am gonna actually try and finish him and build a whole scene, I just cant decide if he's gonna be in a juke joint with a band or outside on his porch all by himself. Ideas and crits are welcome. Quote
John Bigboote Posted September 3, 2008 Posted September 3, 2008 INSPIRING! Thanks for posting your settings. DIG the dobro! Your faces are quite unique with a wicked touch. Quote
largento Posted September 4, 2008 Posted September 4, 2008 My vote's for the juke joint! Great facial expression, Jirard! Quote
John Bigboote Posted September 4, 2008 Posted September 4, 2008 Hey Jirard---I've been staying away from SSS because of it's render hit... how much does it add to your renders? Quote
jirard Posted September 4, 2008 Author Posted September 4, 2008 Thanks guys My rendertime with sss usually only takes a few seconds to 2 minutes depending on my lighting. My computer is 800 megahertz and I have 256mb of ram with a 10gb hard drive thats 80% full hehe. I usually only use 2 lights but on this I used Yves Skylights. The render time went up because of that. It took 16 minutes to render 9 passes. I always scale the model very small in relationship to the lights and then test the render until I get the look I want without the artifacts. this seems to cut down the render time considerably. I used sss for all of the sufaces and groups on the little kid characters I modeled and they only took on average 40 seconds to render with 1 pass. Quote
jirard Posted September 4, 2008 Author Posted September 4, 2008 I decided to make sure I was giving you the right info Here is screen grab of the the cho. with the extinction rates, density and size of the model in relation to the lights. It took 1 min 10 secs to render. and here is the render (no textures) Quote
John Bigboote Posted September 4, 2008 Posted September 4, 2008 Wow- it looks so 'PLASTICENE'... and I mean that in a GOOD way! Quote
jirard Posted September 11, 2008 Author Posted September 11, 2008 I decided to model the whole body and use some type of rig. I was making things to hard on myself the way I modeling him before. Anyways here is a rendering of the progress so far. I still have some modeling to do on the pants and I want to make some suspenders for him. Oh and never mind the loud tie I just used the first color map I could find. Quote
jirard Posted September 16, 2008 Author Posted September 16, 2008 I decided to add a couple of renders that I did. A friend wanted to see the blues guy with some other characters I did so I sent him these. Quote
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