sprockets Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ.
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Posted
I thought for my own purposes, it might be neat to deconstruct the Animated Christmas Greeting I did a few months ago and discuss what I learned and how I solved some of the problems and what I thought succeeded and what didn't.

 

Would anybody (besides me) find that helpful or useful?

 

Most definitely!

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Posted
I really covered just about everything I wanted to cover with these tutorials. (I was really just wanting to pass on the few things about modeling in A:M that were gate-openers when I first started learning.)

 

However, I thought for my own purposes, it might be neat to deconstruct the Animated Christmas Greeting I did a few months ago and discuss what I learned and how I solved some of the problems and what I thought succeeded and what didn't.

 

Would anybody (besides me) find that helpful or useful?

 

 

 

i would enjoy

seeing how it was all done :)

Posted
Would anybody (besides me) find that helpful or useful?

 

Me too! I really liked that animation!

 

I tried to do the same thing as I went along with my project. If I forget what I learned it's all there so even I can go back and refresh my memory. ;)

I also found that documenting your own work makes your brain see it in a different way.

I often think of new things I wouldn't have without writing it down...

"Holy cow? I did it like that? What was I thinking? It would have been easier to do it this way."

 

-vern

Posted

Cool! Thanks, everybody!

 

That's kind of what I'm thinking, Vern. Getting a "hind sight" look in hopes of improving for the next work.

 

I think I've gotten far enough away from it now.

 

I'll start a new thread and begin at the beginning and work my way through.

Posted

I plan to document all my big AM projects from now on. Do a "blog" kind of thing. It's a fantastic way to have the history of it. It isn't that much extra work even if you don't render and upload something and just write down what you did or a new discovery. I've already gone back a few times to my OWN documentation because I wasn't sure how I did something.

 

-vern

  • 3 months later...
Posted

Remembered this the other day and went searching for it.

 

This was the first of the comic book page tutorials I did. This is about CP Weighting. I wanted to put it in with the others.

cp_weighting.gif

Posted

Thanks, Largento.

Valuable information, well presented. Does this mean we'll see some more of these again in the future? I hope so, I have the whole collection so far.

Posted

You are welcome, Myron ...and thanks!

 

I don't know. Right now I'm pretty busy, but it's something I would like to do.

Posted

Great to see you doing these again Largento.

It might be nice to include the topic somewhere on the page. This one appears to be about about control point weighting.

Posted

Thanks, Gerry & Home!

 

Don't want to misdirect anybody, this *isn't* a new one. This is actually the first one I ever did that was just on some random thread about weighting. I came across the original file and thought it would have more visibility here.

  • 2 years later...
  • 6 months later...
Posted

Glad to hear they're still valuable!

 

These were fun to do and it was great to be able to pass along the little "lightbulb" concepts I'd learned that helped in my understanding how to use A:M.

  • 5 months later...

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