Xtaz Posted June 10, 2008 Share Posted June 10, 2008 Thanks for votes in my image in the Image Contest friends .... here is more images of my model... Wireframe Untextured Done Quote Link to comment Share on other sites More sharing options...
Gerry Posted June 10, 2008 Share Posted June 10, 2008 Dang! I wanna drive it! Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted June 10, 2008 Share Posted June 10, 2008 Dang!Dang! Sweet car Xtaz! Oh-oh---my micrometer eye detects a break in the pattern on the mesh of the grille. Yup, I have a micrometer eye- great for judging distances and stuff...oh- and the other eye has Xray vision, y'know...for seeing thru clothes and stuff! NICE WORK! Quote Link to comment Share on other sites More sharing options...
agep Posted June 11, 2008 Share Posted June 11, 2008 This is awesome! Superb modeling Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted June 11, 2008 Admin Share Posted June 11, 2008 Beautiful work Marcos. Thanks for that wireframe! Incredible stuff. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 11, 2008 Hash Fellow Share Posted June 11, 2008 that looks real sharp! Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted June 11, 2008 Share Posted June 11, 2008 Xtaz- Is that color render right out of A:M or did you do some Photoshop to it? The reason I ask is I wonder if you have tried using the AO(white) 'doughboy' render overlaid on the color render with one of Photoshop's transfer modes applied...you could get the best of both renders in one image... Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted June 11, 2008 Share Posted June 11, 2008 I had to try it... here is a mix of the doughboy (upscaled to match) over the color render with the Photoshop transfer mode 'soft light' applied... Quote Link to comment Share on other sites More sharing options...
Xtaz Posted June 11, 2008 Author Share Posted June 11, 2008 Thank you for your comments fellows .... I consider you Masters of A:M .. and I am learning from you every day. I feel honoured by your positive criticism they encourage me to be better in the next contest ... photorealistic !!! John ... I just use PS to put the Snake in the corner and to make the decals ... of course... Material, BG, Lights are native from A:M Quote Link to comment Share on other sites More sharing options...
largento Posted June 11, 2008 Share Posted June 11, 2008 Fantastic job! Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted June 11, 2008 Share Posted June 11, 2008 Marcos: you know I love you like a fellow modeler, but am I the only one to say that something doesn't quite feel right with this model? Don't get me wrong, it's really nice, but it feels like it's not as tight as some of your previous works of art. Maybe I'm too picky, naaahhhhh, but a bias tweak here or there, a spline nudge there, could make this great model - outstanding. Ok, everyone start throwing 3D rocks at me as I stir the pot. Eric Quote Link to comment Share on other sites More sharing options...
Xtaz Posted June 11, 2008 Author Share Posted June 11, 2008 Thx Eric .. I understand what you mean ... I fully agree with your comment, the final touch is missing. You know, I had to finish it until deadline... when I finish the image for the next contest I come back to Shelby... Thanks again Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted June 11, 2008 Share Posted June 11, 2008 That's exactly what I thought, that you were in a hurry to finish this. Ok now, I'll be watching you. No more rush jobs from now on, you've set the bar higher than that Eric Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.