Ravager Posted November 13, 2007 Posted November 13, 2007 yeah, it sounds crazy, but i guess it's worth a shot. i am trying to create wolfs, specifically wolfs from the anime Wolf's Rain. for now i am going to start with Kiba (the white wolf), so far i made an "outline" of him from these images: ... i am beginning with the nose, then up the face. however, i might need some tips like how to model a wolf's mouth and the eyes. here is what i have so far in wireframe: hope you like it so far, even though it sucks Quote
AniMattor Posted November 13, 2007 Posted November 13, 2007 Dont' be so hard on yourself! The outline is a great start. That is a very good implementation of that idea. Good luck. Quote
Dhar Posted November 13, 2007 Posted November 13, 2007 I agree, the outline looks really good, but I think you're oversplining on the nose part. Quote
DarkLimit Posted November 13, 2007 Posted November 13, 2007 I have never modeled with this outline concept before so it would be interesting to see your progress and learn something.....don't give up!! Quote
John Bigboote Posted November 13, 2007 Posted November 13, 2007 I like where you are headed with this approach. I think we all could learn from this...please post progress! Quote
heyvern Posted November 13, 2007 Posted November 13, 2007 At first I also thought too many splines in the nose but on second thought you may NEED that density for creating facial expressions. I would consider keeping patch count lower on the rest of the model. -vern Quote
the_black_mage Posted November 15, 2007 Posted November 15, 2007 ah man i was thinking of doing this!....after my many, many....unfinished projects .... but i agree great out line! Quote
Ravager Posted November 16, 2007 Author Posted November 16, 2007 thanks for the encouragement guys! here is an update on the model, only in wireframe. oh, and i am only doing half the face... because i know i can duplicate it later please let me know of anything that is needed so far. one more thing.... why haven't you started on this, the_black_mage? do you have a lot of work eating up your lifetime too? Quote
Ravager Posted November 18, 2007 Author Posted November 18, 2007 ...well, here's another update, half way done, at least with the model's flesh. (hmmm, i wonder why no one has replied yet...) (Wireframe) Toon Mode if there is anything that you guys think should be edited, or even encouragement, please post it! Quote
mtpeak2 Posted November 18, 2007 Posted November 18, 2007 If you are going to toon render, I would definately cut down on the amount of splines. You also have a few problem areas (3 spline intersections). Here's is a wolf model from the AM extra cd. This should give you a good idea of the spline layout. Quote
nf1nk Posted November 19, 2007 Posted November 19, 2007 You are making good progress, but down in the center of the chest it looks like you might have a couple of fishnet splines that will cause problems later on. Your control point intersections look like the splines are making right angles with themselves rather than being more or less continuous curved lines. If I have time this afternoon I will fire up photoshop and circle the splines in question. You want to fix this before you go to much farther, as it will cause problems with copy flip attach comands. Quote
Ravager Posted November 19, 2007 Author Posted November 19, 2007 ok, that sounds good, thanks! so far i have stopped here, let me know what needs to be fixed, and i will get on to it in my spare time. Quote
jzawacki Posted November 20, 2007 Posted November 20, 2007 Wow, looks awesome to me.. but, isn't the plural form of wolf, wolves? Quote
Ravager Posted November 21, 2007 Author Posted November 21, 2007 jzawacki said: Wow, looks awesome to me.. but, isn't the plural form of wolf, wolves? whoops, yeah, my bad Quote
Xtaz Posted November 21, 2007 Posted November 21, 2007 Hi Ravager... The idea of following the guide lines was excellent, but the implementation is showing a lot of technical mistakes... - first and more important rule when you are modeling...a single cp CAN´T be a vertex for more than 4 patches (1) - Watch out for segments of the spline (2) - Use the hooks with care (3) - It is inadvisable to use hook in patches with 5/3 cps (4) I put some indication in your image as examples Keep us updated... Good luck ... Quote
the_black_mage Posted November 21, 2007 Posted November 21, 2007 why are you rendering in toon render? its hard to tel if the model is right or not...save that for a final version. also, do you plan on using hair? Quote
Ravager Posted November 21, 2007 Author Posted November 21, 2007 xtaz, could you give me some advice on how i am to fix these situations that you have pointed out (ex, should i replace some hooks with 5 point patches) that would be great ...and mage, i render it in toon render because it is an anime character, therefore i believed that it should be rendered in toon mode, to see if it works out or not in toon mode. and i do plan on using hair Quote
the_black_mage Posted November 24, 2007 Posted November 24, 2007 we'll you can't see any flaws in the mesh if its in toon (especially when theres no shading). and i'm not sure if using hair will work unless you strategize it so that its not on the whole body...cause having on the whole bod doesn't sound like it would work out O_o.... Quote
Ravager Posted December 23, 2007 Author Posted December 23, 2007 the_black_mage said: we'll you can't see any flaws in the mesh if its in toon (especially when theres no shading). and i'm not sure if using hair will work unless you strategize it so that its not on the whole body...cause having on the whole bod doesn't sound like it would work out O_o.... You make lots of sense, but I decided to try it anyways..... and I will now do them in "Final" mode for you and yes, I added fur. any suggestions/comments would be appreciated (took me forever to groom it) oh, btw, how do you make the ends of the hairs pointy instead of edges? Quote
the_black_mage Posted January 1, 2008 Posted January 1, 2008 ok number one its goging to need to be much denser, or thicker using the time line. if you plan to do toon render the only way to can possibly render hair is to you the timeline for the thick ness to that its thick at the base then curves thing at the tip like the hair on this character.... and this character though your doing the hair for fur you will need to have it in specific areas rather than on the entire body(unless you somehow get that to work). also one thing about your paws is that wolves have 4 paw toes...what ever they're called. Quote
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