thejobe Posted October 26, 2007 Posted October 26, 2007 was trying to see if i can do a one point lighting but came off a little to dark have to back and boost the lighting up a bit tell me what you think from what you can see Quote
John Bigboote Posted October 26, 2007 Posted October 26, 2007 Is that a darktree 'Plush' material on the metal? It's getting there... Quote
thejobe Posted October 26, 2007 Author Posted October 26, 2007 its a gold tarnish but there is like a weird abiance problem got to see whats causing it Quote
Hash Fellow robcat2075 Posted October 27, 2007 Hash Fellow Posted October 27, 2007 If it's a shiny metal object I think it will need more of an environment to reflect in its surface. But that will be tough in a very dark scene. Quote
thejobe Posted October 28, 2007 Author Posted October 28, 2007 ok made it much brighting to get more detail in not a full size render yet but just wanted to make sure it was ok to go with the whole thing tell me what you think Quote
the_black_mage Posted October 28, 2007 Posted October 28, 2007 diffrent wood texture... try wood work shop to make a new one Quote
thejobe Posted October 28, 2007 Author Posted October 28, 2007 i tried it but the file it saves doesnt seem to be compatible with AM Quote
MattWBradbury Posted October 28, 2007 Posted October 28, 2007 Try this site: CG TExtures The candels no longer look like they are the source of the light. Quote
thejobe Posted October 29, 2007 Author Posted October 29, 2007 i will have to play around with it more keep getting weird anomalies Quote
DarkLimit Posted October 29, 2007 Posted October 29, 2007 I find the wall texture very overpowering and distracting, maybe add some grime to make it dirty and less apparent..As Matt mentioned the source of light is lost so priority must be given to the candle radiance themselves... But the overall mood is solid!!! Quote
Eric2575 Posted October 29, 2007 Posted October 29, 2007 Make the candles different heights; add wax droppings to them and the candle holder; give the holder more specular and reflective properties; give the wall material less specular and add a dispalcement map to it; change the wood texture on the table as already metioned; add several grunge maps to the table and use three light sources, since you have three candles. Quote
ypoissant Posted October 29, 2007 Posted October 29, 2007 For a lighting provided by only 3 candles, this is quite high. The wall, especially is it is natural rocks, would be darker. And there must be some gradual falloff (attenuation) of the light as it is further from the candles. We don't see that. I suspect your candle lights falloff distances are very large. Reduce the light falloff distances to some very short distance and increase the light intensity. This will give you a nice attenuation overall in the scene and produce bright highlights on the top of the chandelier. Apart from the other suggestions (different candle heights, wax drops, wood texture), I would add to turn the chandelier so it is not just facing straight at the camera. Quote
thejobe Posted October 29, 2007 Author Posted October 29, 2007 the 3 light sorce is the candles (3 seprate lights) the wall does have a dispalcement map but i think i have to bump it up a bit as for the wood textured it has already been redone as for the candle itself im still expermenting with mats and havent gotten the color and spec down yet ill try the wax drip idea Quote
NancyGormezano Posted October 29, 2007 Posted October 29, 2007 I would add to turn the chandelier so it is not just facing straight at the camera. I will add - try to not center your focus of interest (offset it from center) - perhaps add some other elements for balance, and to lead the eye for a more asymmetric composition. Quote
thejobe Posted October 30, 2007 Author Posted October 30, 2007 ok some changes still having some trouble with lighting but this was the best result out of it Quote
LeeAnderson Posted October 30, 2007 Posted October 30, 2007 Hey this is looking better all the time! Are you using SSS on the candles themselves? That would be cool! Also, this link may provide you with some inspiration. Keep up the good work! Lee Quote
PeterS Posted October 30, 2007 Posted October 30, 2007 Compare the length and thickness of the candles to the book. I would make the candles proportionally thicker with bigger wax residue. I know this does not address the lighting, but it will add to the overall feel of the scene. JMHO Quote
Kelley Posted November 3, 2007 Posted November 3, 2007 The candle flames aren't hot enough. I'd try making the candelabra an object, and make a single candle, then assemble all three candles on it in the Choreography. Put a Bulb light above each candle with a yellowish light and then make a light list for each candle. Adjust for a steep fall-off so the top of the candle is brightest. Then put a fourth bulb over the whole candelabra and light the scene. Quote
Kelley Posted November 5, 2007 Posted November 5, 2007 Tonight I tried my own advice with mixed results. Here's what I got [did]. The candle is three pieces assembled in the Choreography. [1] the flame [2] the upper candle with deformed lip and [3] the lower shaft of the candle. The stumbling block was that you can't make a Translucency map [as near as I can see], just a Transparency. [someone please correct me] Each object has its own light put into a Light List so only that object is lit by it. The Flame has a Transparency map. It's a radial gradient done in Photoshop with the 100% transparency spot near the bottom. It has a photo-flame decal applied twice: front and back. The Flame mesh has a Glow applied in Properties>Surfaces. The Upper Candle [with a pale yellow decal] has it's Transparency map set at 80% [as I recall] most transparent at the top, opaque at the bottom. The Bulb Light [in a Light List] is half in and half out of the mesh, set at 111%, and very yellow/gold. Since we're in a Light List, the lower part of the candle is [basically] black, as it gets no light. So I duplicated the lower 7/8 of the candle, colored it red, re-applied the Transparency Map, brought it into the Choreography, centered it on the Upper section, then scaled it up to 102% on the X and Z, gave it its own light, and put that into a Light List Last, a spotlight overhead, also in a Light List so it falls only on the table top. Since the light from the candle can't shine straight down, there should dark area at its base. A gel on the spotlight with a dark circle at the center should do it. But that's for another night. CANDLE_PROJECT.prj Quote
MattWBradbury Posted November 5, 2007 Posted November 5, 2007 Are you using a reference picture? I found one on the web. Candle light is not white, but orange. Is it for a still? You might consider photon mapping if it is, but only if you're keeping the wall. Otherwise, most of your photons will escape the scene without bouncing back into it. Quote
bentothemax Posted November 5, 2007 Posted November 5, 2007 I did a little test of my own using radiosity. Took about 13 minutes to construct and about 40 minutes to render. I'll post it if you want Ben Quote
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