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Hash, Inc. - Animation:Master

PeterS

*A:M User*
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Everything posted by PeterS

  1. When the first few glimpses of the new Enterprise came out, I was thrown by the funky redesign of the nacelles with the addition of the small wings? ailerons? in the rear of the pods and as mentioned the closer angle of the dangle, ha, ha. Me no likey either. Any of Gabriel Koerner's designs would have been much better than what we will get now. As far as the interior is concerned, I get the feeling that this new Enterprise is about 50 years ahead of the original. The layout and design looks so much more advanced to me - well maybe not the spooky hallways. When the BMW Z4 roadster first came out, I thought, what were they thinking (no flames from Z4 owners please). Kind of the same feeling I got when looking at the new Enterprise. Oh well, maybe I'll come up with my own design for the old girl and model that for fun.
  2. PeterS

    HELP!

    That's the easy part...just run into the garage, open your toolbox, grab a mallet (or any blunt heavy object you find laying around), and go to town on your monitor. One word of advice though, some monitors have a pesky plastic film on them. If you've got one of those, you really gotta put some elbow grease into your swing when you make those bump maps. Have fun
  3. Looks very nice. One thing that detracts a little for me is the ratio of upper body to legs. Maybe that's just part of the toon look?
  4. A rotoscope is just a reference picture. Unless you are creating something original, you can find rotoscopes of just about anything on the internet or in a bookstore. What is it you want to model?
  5. Thanks for the breakdown John:-) This is all new to me, but I'm trying to keep up here.
  6. Hi John: I am very interested in what you are doing and how you are doing it. As Matt already asked, did you use a sphere to transfer the reflections? If so, what kind and size? What type of camera, resolution, etc? If not, what kind of HDR map did you use? And what exactly is tone mapping and why is it necessary? Are you following any tutorials? I've started to play around with IBL and am having all sorts of trouble with the renders getting a heavy oversaturated blue cast anytime I change the Ambiance settings. I think it may be a bug or possibly related to my video card. It happens with any HDR image I use in any project I try it in. Keep posting your progress and experiences please.
  7. Wow, that looks absolutely great. The snow, the billowing cover, the whole effect. Superb!
  8. Compare the length and thickness of the candles to the book. I would make the candles proportionally thicker with bigger wax residue. I know this does not address the lighting, but it will add to the overall feel of the scene. JMHO
  9. Great model. Would you post a wireframe?
  10. Very nice model. How did you do the hair? I especially like the whispy hair over her shoulders.
  11. Can't wait to see a render
  12. Couple of things: Why a cone angle of 0 degrees? What is the light supposed to illuminate? Please post a couple of shots of your chor - one from directly overhead and one from camera angle. Also, you can always fake it by putting in a bulb light in the chor and putting it really close to the other light but in line with the camera. Then just have the lens flare come from that.
  13. ok, here's a step by step: 1: open AM 2: Start a new project by clicking "new" under Project 3: Double click "Choreographies" in the PWS (Project Work Space) to get a new Chor window 4: Put the cursor in the center of the chor window right click and chose new light 5: Put the cursor over the highlight of the new light, right click and you should have a menu pop up with an option to select "Select Cache(light1)" 6: This option will be bold, select that one 7: Once selected, the Objects folder in the PWS will open and highlight the new light - Light1. Now look under the properties pane and expand the "Options" tab. 8: Once the "Options" tab is expanded, you must click "Lens Flare" to show "ON" 9: Now go back to the choreography window, hit"Q" and click anywhere in the chor window - What do you get? 10: To see the light and lens flare better, delete the ground, pick black for the camera's background color and do another quick render. The attached picture is exactly what I got following my directions.
  14. You can't see the light or the light's lens flare? You can only see a light if volumetrics are on or the light is reflecting off something. If you can't see the lens flare, you probably don't have it turned on in the PWS (Project Work Space) Object folder. You need to turn on lens flare for the light in the Object folder. Once you've done that, do a quick render in the chor and you should see it.
  15. Yeah, I know, I'm pretty great, haha. Glad you got it working.
  16. Hmmm, try this: in the choreography window right click and add a new light. Select the light in the Project Work Space and make it a type "bulb" if it isn't already. Under it's properties make sure that lens flare is turned on. For now, have the light positioned to the side of your Photon model. BTW, you don't even need your Photon model since the light already creates the illusion of the photon. None of the above examples uses a model to create the photon, just the light with lens flare. Since you are using a bulb light, you also don't have to aim it at the camera... Let me start up AM real quick and see if I left anything out...hold on...I started a new chor, right clicked in the middle of it and created a new light. Now right click on the "shortcut to light1" and select "Select Cache Light1". Once there, select "options" and click "lens flare" "ON". If you do a render now by hitting "Q" and clicking anywhere in the Chor window, you should get a light with a lens flare. A quick render wil also show the flare. I did not try to have an ambient model next to the light, so for now get rid of your photon model, as you don't need it anyways.
  17. What does the CD look like? What Character is on the CD? If it's a legit AM cd, I would reinstall it and see if that helps. If it's a current version and the cd is physically bad, maybe contact Hash to see if you can get a replacement.
  18. That's what this forum is for. My pleasure.
  19. You did a great job on that one. Very clean and to the point.
  20. You need to have a path selected first before sweeper will show up. You also must have a sweeper object centered on the x/y/z/ axis with a name to use sweeper. See this page: http://www.hash.com/sweeper/
  21. Leave the fade with distance off for now. I believe you might not see the flare because you need to have the klieg just in front of your Photon model and have the klieg aiming in the general direction of the camera. If you aim it directly at the camera, all you see is a huge glow, so aim it a bit off. Now try it. Photon Movie I played around with stuff and got the above result. This was done with a bulb as KNbits suggested. All reflections were eliminated by chosing "none." The project file crashed after the render and I did not save it, but I believe I only left the beam active and the first glow. Intensity, size, and beam angle were randomly changed over time in the, what else, timeline. Hope that helps.
  22. Doug: Do a screen capture of the problem area so we can get a visiual. Now that I think about it, I don't recall the nose being separate from the rest of the model. Sure enough, it's been a long time since I did the Giraffe, but the head is one piece. Extrude the nose piece, if it isn't part of the head mesh already, and taper it down to almost nothing at the end. You should not have a separate nose piece to attach.
  23. Just trying to get the sphere with Projection map to appear right. This is what I get, a big ugly seam as seen in the reflection orb. Made a material with HDRI image, had to flip it in HDRIShop in order to be right side up. Properties: Projection map, Method: Spherical, Type: Color, Repeats: 1,1. Seamless option does not seem to make a difference either way. Is there an ugly seam in your image too, just hidden?
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