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Hash, Inc. - Animation:Master

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Posted

it's looking a lot better Jequed!

I see that, instead of moving the top of the head down, you changed the hat, that's good. His head fits better in that hat now

 

What do you guys think?

Posted

looking good, but still, something just doesn't seem to look right. I cant put a finger on it though. maybe I just need to see it with the eye decal.

 

 

Also, Great News! Check out the official site for the film at Crumblenet.com

Posted

i like the site.

 

i am just having troubles finding my koopa...

 

oh wait... maybe your gonna make a big pic of him since he is the koolest.... I AM JUST KIDDING YALL

 

i

Posted

# 1, Decals are important, the L is off, needs to be thicker all around. The top should be wide, the angle normal, and the right end of L a little wide as well.

# 2 the eyes, They are far too close to the eyebrows, no room for any expression.

# 3 The nose, too small, not spherical enough.

# 4 The Mustash, too thin, needs to be thicker.

# 5 The Lips, bottom lip is far to thin thicken it up a bit.

# 6 The ears, too sharp, make some smooth transitions.

 

Those are the six things I noticed, sorry if you don't agree :) Keep it up, looking good.

Posted

MAGE the thing about it OPEN SOURCE if I WANTED To if i really wanted to and ya ll would make the models to look like that then yes yes i could open source and animation master is a thing that can almost make a game like doom 3 gears of war i mean almost anything!YES YES IT COULD

 

 

AND YES STILL TYPING FAST

Posted

hello,

 

i need someone to please tell me what i am doing again.. i have forgotten what i am doing.

as soon as i know i will try and get my thing done. i have forgotten.

 

thanks,

Caleb

Posted

lol were not fighting. hes just making a point and besides in order to get something like final fantasy xiii you would have ot make an engine like square-enix's white engine. and you thinking right now "i can do that", but your wrong. white engine allows actual cg to render in real time in other words you know all those high quality renders on the hash stills site...yeah, it does that in 60(or 30) frames per-second. and thats just plain sick...just...plain...sick....

Posted

not really.

i am a modeler anyways.

does anyone have anything they know of though. i cant take over anyonese models because i am on a later version than everyone else.

Posted

Here is what I found. None are good rotoscope but you get the overall view.

 

If you need precise pictures of some parts of the castle, I got a n64 emulator and I could take screenshot.

post-8345-1172459999_thumb.jpg post-8345-1172460005_thumb.jpg

post-8345-1172460039_thumb.png post-8345-1172460012_thumb.jpg

post-8345-1172460047_thumb.jpg

Posted

Is there any other building I should model?

 

Mario's house? Does he have a house?

 

Or another character like hammer Bros Or the Big cannon ball Or the round black "dog" attached to a chain?

Posted

actualy it was mainly a texture i'll have to link it later but in the mean time get a plugin called bit-map plus. its on the forums some ware, do a search for it...

 

i think a games a good idea, but how about we finish the models first.

Posted

Following the suggestions I recieved about mario in the super mario bro z forum, I changed him a bit.

 

bigger feet (and edited a bit the shape too)

changed the pants at the bottom

shorter arms and legs

fatter

M on the cap --> the black sides on the M look strange. did I do something wrong?

 

 

about the eyes, some ppl said mario's eyes aren't like that. it's true, it should be more blue solid... I suck at texturing so any1 could edit that?

 

also, will I get textures for pants and shirt?

 

Edit: oops, here is the pic

post-8345-1172595945_thumb.jpg

Posted

I GET 50% of what i price the game and make the money you could make money from me wich hey yall are making the models i may just pay yall! ^_^

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