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Hash, Inc. - Animation:Master

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Posted

Beeautifully Done! :)

 

Simplicity combined with detail in classy looking form. :)

They look like they were modeled in clay as well. ...and did you use FrankH's composing tip? The angle almost looks like it.

 

 

People are going to want to know your texturing/lighting settings...

Posted

Absolutely brilliant. They look like they would fit perfectly into any Aardman classic. Wallace would love riding thet cycle and avoiding that cow on one of his adventures :D

 

Cheers

Posted

Great! I instantly thought Aardman too. I think the cow hooves have too much of a gap though.

Posted

Looks awsome, but i agree about the cow hooves being too wide, and it seems the motor cycle is missing the foot posts. but hey awesome work.... oh yeah and I think these are the wrong trousers

Posted

I love your modeling. Two very different models, both achieved with the same masterful style. And very well presented too.

 

Michel

Posted

Beautiful. I almost want you to leave them untextured. The gray tone shows off the form so well, I love looking at untextured models. Thanks for showing!

 

Jim

Posted

Thanks for comments. I didn't expect so many :blink:

 

did you use FrankH's composing tip?

No, I don't know that it is. :ph34r:

 

People are going to want to know your texturing/lighting settings...

I used Yves skylight with 25 lights. And also used Oren Nayar diffuse render shader.

 

They look like they would fit perfectly into any Aardman classic.

That/who is Aardman? :blink: Never heard about it.

 

What's the picture about?

You will see ;) I hope I will finish it.

 

I think the cow hooves have too much of a gap though

I will try to fix that.

 

I almost want you to leave them untextured.

I don't want to texture them. But I thin I will. Anyway I need practice with texturing.

 

One more time thanks. :D

Posted

definetly a good start. the reason it looks off is probally that they spots should be large. if its procedural just increase the size.

Posted

Povilas,

 

I love that you have created

a mechanical and an organic model

that occupy the same stylistic universe.

 

Very well realized!

Thanks for these.

They are inspiring!

Posted

Haha, weak skills. I still wouldn't have been able to texture it the cow that well and I've been using this program for awhile.

Posted

Thanks for comments and advices :D

 

I had some free time so I made some progress, if it right to say so :ph34r:

:D

 

moto4.jpg

 

I also made some pose for cow.

 

cow2.jpg

Posted

GREAT MODELS!!!

 

Cow has amazing dose od "personality" in it although it obviosly suffers bad case of the "mad cow" disease.

 

I must say that I find that your texturing looks great, If you consider this weak, what is good!

 

By the way, could you drop in few words how it was done, I would really really like to know ;)

 

Keep on great work!!!

Posted

thanks trajcedrv, I used decals for nose, horns and hoofs. I made those in photoshop. For body and tail I used am materials. I just played a lot with its attributes, that was driving me crazy <_<

 

bay the way, does anyone know how could I fix this? :blink:

 

error.jpg

  • 3 weeks later...
Posted

Your marked problem looks like a decal overlapping. You would need to add alpha to you decal to make a smooth transition.

 

I assume it would look like [attached image]

post-7-1113217244.jpg

Posted

Thanks Anders, I allready discovered that, but I left this project for a while. I am sure that I will finish it... some day... :)

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