iUberWalrus Posted January 8, 2006 Posted January 8, 2006 Name: Cameron J. Steele Exercises Completed: Exercises 1 - 4 Date Completed: January 7th, 2006 Instructor: None Remarks/Suggestions for Improvement: None My not-so-great pitch. Darn. ex4.mov Quote
phnxpyre Posted January 8, 2006 Posted January 8, 2006 Name: Kythan Adas Excersize completed: 4 Date Completed: Jan 07, 2006 [attachmentid=13015] itsapitch.mov Quote
Admin Rodney Posted January 8, 2006 Author Admin Posted January 8, 2006 Note to Users of Animation:Master 2006 (Yeti CD) A problem with the Knight's knees has been reported. It appears the Knight on the Yeti CD has a flaw in constraints. For more on the problem and a copy of a Knight that does not have the problem see the following link: Knight's knees constraint problem on the 2006 (Yeti) CD. Thanks to RingerT, David and Mark for troubleshooting. Rodney Quote
RingerT Posted January 8, 2006 Posted January 8, 2006 Name: Gerhard Schellert Exercise Completed: Exercise 4: It´s a pitch Date completed: 2006/01/08 Remarks/Suggestions for Improvement: I would have told you, that there´s something wrong with the IK on the 2006 CD-knight model, but as I see, Rodney was faster than me :-) (see last post from Rodney). Thanks again to Itsjustme for the "working-knight-model" RingerT exc_04_its_a_pitch.zip Quote
.:shortdog:. Posted January 14, 2006 Posted January 14, 2006 Name: Madeline Trower Exercise Completed: Numba 4: It's a Pitch Date Completed: 13 January 2006 5/19! One thing i noticed doing this is when i accidentaly rendered as an AVI the background colour showed up, but when i rendered it normally as quicktime it was black its_a_pitch2.mov Quote
Admin Rodney Posted January 14, 2006 Author Admin Posted January 14, 2006 One thing i noticed doing this is when i accidentaly rendered as an AVI the background colour showed up, but when i rendered it normally as quicktime it was black Madeline, I expect that you have Alpha Channel set to ON in your Render Panel. As AVIs don't store the Alpha Channel it'll render your background while TGAs will maintain the Alpha Channel transparency. Thats what it sounds like to me. Rodney Quote
.:shortdog:. Posted January 14, 2006 Posted January 14, 2006 I expect that you have Alpha Channel set to ON in your Render Panel. As AVIs don't store the Alpha Channel it'll render your background while TGAs will. Yeah, you were right...Thanks Rodney Quote
Robert-Jank Posted January 20, 2006 Posted January 20, 2006 Name: Micah Jank Exercises Completed: 4, Its a Pitch Date Completed: January 20, 2006 Instructor: None 4 down this is really fun! I think i havent left the computer at all today.... Knight_Pitch.mov Quote
Johnny-N-Motion Posted January 24, 2006 Posted January 24, 2006 Name: John J. Schultz Exercise Completed: Exercise 4: It's A Pitch Date Completed: 1/24/06 Instructor: A:M Manual and these fine people on this forum! Comments: 4 down, 15 more to go!!! It__s_A_Pitch.mov Quote
kanime Posted January 31, 2006 Posted January 31, 2006 Here comes number 4. I can smell that certificate ;-). BTW, I've done many of these exercises (in some case twice !!) already so I'lll probably be posting them in a rapid order fashion. BR, KB Quote
Robert-Jank Posted January 31, 2006 Posted January 31, 2006 THis one is all about animation can you show me the animation? Quote
MMZ_TimeLord Posted January 31, 2006 Posted January 31, 2006 Robert is correct... always check the first post of each of the exercise threads for their requirements for completion. If you are going to post an animation, I'd recommend QuickTime MOV format with Sorensen 3 codec compression (found under 'save options' on medium to low (not least). 320x240 (Low) or 640x480 (VGA) resolution. Screenshots of a frame of your animation are always nice for others to get a quick glance of your work without having to download the entire animation itself (I always view the whole thing). Hope that helps kanime. Quote
kanime Posted January 31, 2006 Posted January 31, 2006 Thanks. I have tried to upload animation but to no avail. Perhaps it was the compressor. I try load it during this post. Cross your fingers. BR, KB Quote
MMZ_TimeLord Posted January 31, 2006 Posted January 31, 2006 If you are on a slower connection (ISDN or 56k modem) you may have to wait a while for the file to upload. Generally you pick the file an click upload and simply wait for the page update to show the attachement uploaded... Quote
kanime Posted January 31, 2006 Posted January 31, 2006 OK. I think I have figured out the problem when loading files. I turned pop-up blockers off and that seems to fix the problem. Hope you like. Knight_Ball_02.mov Quote
kanime Posted January 31, 2006 Posted January 31, 2006 OK. Thanks! I said before it was the pop-blocker but I think it may be the type of file instead. I believe that was MMZ_TimeLord point... Quote
Andy S. Posted January 31, 2006 Posted January 31, 2006 Name: Andy Stewart Exercise: Four Date Completed: Jan 31, 2006 Instructor: Book and Tuts Normal Render Zip'd AVI: [attachmentid=13933] UnZip'd AVI: http://www.taynik.com/tiki-download_file.php?fileId=29 Toon Render Zip'd AVI: [attachmentid=13934] UnZip'd AVI: http://www.taynik.com/tiki-download_file.php?fileId=28 It__s_a_Pitch.zip It__s_a_Pitch___Toon.zip Quote
Knockwood Posted January 31, 2006 Posted January 31, 2006 Boy,...you guys are great! I'm having a bit of trouble with # 4. I start a new project,open a new chor, then place the knight. I try to pose him as shown in the book and the tut. The problem is his knees wont bend forward,instead they bend to the side. Here is a shot of the chor before anything is done. What am I not doing before I start the first pose? Has anyone been through this? Thanks for your help.[attachmentid=13950] Quote
Knockwood Posted February 1, 2006 Posted February 1, 2006 (edited) Ok Dumb me I figured it out. Here's Lesson #4 Name: Clarence Emerson Exercise Completed: #4 It's A Pitch Date Completed Jan. 31, 2006 Instructur: A:M Book & Tutorials The lights must have went out on that one. This one you can see. :wacko:attachmentid=13980] Lesson_4_the_Pitch.mov Edited February 2, 2006 by Knockwood Quote
Knockwood Posted February 2, 2006 Posted February 2, 2006 I edited the last post for this exercise,I hope this one will do. The new Knight Model Realy makes a diff. Tell me if this one is OK. Still having fun. Quote
kanime Posted February 3, 2006 Posted February 3, 2006 Hi Knockwood, What new model knight are you referring to? Quote
Knockwood Posted February 3, 2006 Posted February 3, 2006 Hi Knockwood, What new model knight are you referring to? Hello Kanime If you go to the first page for this execise in rodney's post at the top. it mentions the knight model in the 2006 edition. and a link to down load the corrected model. enjoy!! Quote
Atomike Posted February 8, 2006 Posted February 8, 2006 Mike Dalton Exercise 4 Completed: Feb 8th 2006 untitled.mov Quote
stinkyu111 Posted February 13, 2006 Posted February 13, 2006 hey all Name: Stephen Molloy Exercise #4 Feb 12 2006 knight1.mov Quote
fybs Posted February 15, 2006 Posted February 15, 2006 Name: Claudio Ravenstein (fybs) Exercise completed: Exercise 4: It’s a pitch. Date completed: 15. January 2006 Instructor: The manual I too had trouble with the knights legs, that’s why I used a different character in the tutorials where the knight was supposed to be used. 02APitch.mov Quote
Liquidspaceman Posted February 23, 2006 Posted February 23, 2006 From the Lagoon of Liquidspaceman.. Ok, I need someone to break the kneecaps of my knight! I think I have the new knight (old knight), so that shouldn't be the problem, but it still could be. Does the CD reload (update the library) each time I start the program? As you can see the knee bone has been turned into a Translate cursor, can it be turned into a manipulator? [attachmentid=14643] ...Liquidspaceman, over and out Quote
itsjustme Posted February 23, 2006 Posted February 23, 2006 As you can see the knee bone has been turned into a Translate cursor, can it be turned into a manipulator? That's actually a rotate on the 'Y' axis indicator...you should be able to rotate the knee using it and it should limit your manipulation to that axis. You can change it if you want, but the way it's setup should keep the movement correct. Hope that helps. Quote
Liquidspaceman Posted February 23, 2006 Posted February 23, 2006 As you can see the knee bone has been turned into a Translate cursor, can it be turned into a manipulator? That's actually a rotate on the 'Y' axis indicator...you should be able to rotate the knee using it and it should limit your manipulation to that axis. You can change it if you want, but the way it's setup should keep the movement correct. Hope that helps. Thank you for the clarification, but it only allows me to go left or right. I need to bend the knee using the perpendicular axis (move his foot closer to his bottom). Quote
Robert-Jank Posted February 24, 2006 Posted February 24, 2006 You just want to move his "Foot" closer to his bottom? cause if thats the case then just move the Transalate manipulater for the foot, until you postision it right. If this is not wat you mean please explain more... Quote
Liquidspaceman Posted February 24, 2006 Posted February 24, 2006 From the Lagoon of Liquidspaceman... Problem solved! The bad Knight that use to say "KNEEk," (the one from the Yeti CD) was somehow being used. I thought that I was using the v11 knight, but I wasn't. I imported the v11 knight into the chor and poof it works. So now I'm back on track. The baseball game will proceed as planned! The Knights vs the Shags, it should be a good game. ...Popcorn anybody? Thanks to Robert-Jank, Itsjustme, and the fine people at Hash for trying to figure out this problem. ...Liquidspaceman, over and out Quote
Robert-Jank Posted February 24, 2006 Posted February 24, 2006 Yeah! THe rain stopped we can watch the game! Quote
Liquidspaceman Posted February 25, 2006 Posted February 25, 2006 From the Lagoon of Liquispaceman... Well, the game got postponed again I thought after spent all afternoon Friday and Saturday morning working on this 1 hour tutorial, I would conceed and watch the web tutorial. Everything was going fine and then the first part of the tutorial ended midway through (see arrow below). I went to the second part, but it starts further along in the tutorial. What gives? I was trying to watch it because, when I playback what I have done so far, my knight decides to fly in the air as it goes through the motions. What gives? I want to move on! ...Liquidspaceman, over and out Quote
Admin Rodney Posted February 25, 2006 Author Admin Posted February 25, 2006 No flying allowed in this exercise. I would guess that you lifted your knight as you animated him but that seems to simple an answer... Quote
Liquidspaceman Posted February 25, 2006 Posted February 25, 2006 No flying allowed in this exercise. I would guess that you lifted your knight as you animated him but that seems to simple an answer... You are correct, that is too simple an answer. I don't believe I lifted him in any way. I just want to see the rest of the first part of the tutorial. Thanks Quote
Liquidspaceman Posted February 26, 2006 Posted February 26, 2006 From the Lagoon of Liquidspaceman.. Well, good news. After watching the tutorial, I finally finished the pitch exercise! I highly recomend watching the tutorials. My project is now rendering on my other computer (about an 1 1/2hr left). I want to put some sound to it in my editing program and also encode it for the web. I wasn't able to use the tutorial in the two parts. I had to download the complete 48mb version. With dialup, that was going to take most of the day. My son got a download accelerator for free, so we used that. It really sped things up. If you are on dailup you might want to look into it. The url is www.speedbit.com . Look for the free version, unless money is no object, but if money is no object you wouldn't have dailup would you? Later today I will post my finished work. ...Liquidspaceman, over and out Quote
Liquidspaceman Posted February 27, 2006 Posted February 27, 2006 From the Lagoon of Liquidspaceman... Well, here it is. The game is back on! The score is Knights 3, Shags 2. Here is a pic of the first frame. and here is the link to the movie. [attachmentid=14756] Name: Mark D. Newitt Exercise Completed: Exercise 4 Date Completed: Feb. 26, 2006 Instructor: Rodney and all the fine folks on this forum Remarks/Suggestions for Improvement: Take a look at the web tutorials, they are very helpful ...Liquidspaceman, over and out Quote
bobkoonce Posted March 4, 2006 Posted March 4, 2006 Here's Exercise 4 It's a Pitch Name: Bob Koonce Exercise Completed: Exercise 4 Date Completed: 3-4-06 Instructor: None at this time Remarks/Suggestions for Improvement: None at this time Any comments will be appreciated Thankx, Bob Koonce Quote
KenSingleton Posted March 11, 2006 Posted March 11, 2006 Name: Ken Singleton Exercise completed: 4 - It's A Pitch Date completed: 3rd March 2006 Remarks/Suggestions: My mum told me that being a poser was a bad thing PitchIt.mov Quote
Leo73 Posted March 11, 2006 Posted March 11, 2006 Bob and Ken, Great job guys. This exercise for me was fun. You both are progressing quickly through these. Bob, on your, the only thing I can see is from the camera angle you have, it looks like maybe the Knight's weight might not be over the back foot completely. Mind you, this maybe just the camera angle. Ken, Yours is good, it would be nice to see a side angle to just see a little more. Maybe a 3/4 view would work for both of you. Great job both of you otherwise. (Like I said, just my opinions though.) Leo Quote
KenSingleton Posted March 11, 2006 Posted March 11, 2006 Thanks for the helpful suggestions Leo73. Quote
Redwings Posted March 12, 2006 Posted March 12, 2006 Its the third in three days! (No more at this rate now that Spring Break is over) It's a Pitch (I'll have to work on the attachment part of this, sorry) Quote
Leo73 Posted March 12, 2006 Posted March 12, 2006 Hey Red, I dont know if you forgot to post your movie or not, but I also cant get to your website either. Leo Quote
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