zacktaich Posted December 31, 2004 Posted December 31, 2004 They all look basically the same to me. Yellow. Very basic. You may want to remove the eggs as they are very distracting. Very cool. That hammered bronze one is by far my favorite. Quote
jamagica Posted December 31, 2004 Posted December 31, 2004 Fabulous materials! created in A:M or maps? Quote
starwarsguy Posted December 31, 2004 Posted December 31, 2004 LOL! Good one, Zach! Great materials wegg! I like the new site. I remember getting some stuff from the old one. I think... But i'll definitely be getting some off the new site! Keep it up! Quote
Wegg Posted December 31, 2004 Posted December 31, 2004 Fabulous materials! created in A:M or maps? All 100% A:M. No maps. Quote
jamagica Posted December 31, 2004 Posted December 31, 2004 When you first started these materials it must've taken a lot of work to find out all the properties Quote
Animus Posted December 31, 2004 Posted December 31, 2004 Those are nice materials, especially hammered bronze. Does it need to have a minimum density of mesh to look good? I am pleased Eggington is back! Quote
binder3d Posted December 31, 2004 Posted December 31, 2004 Wegg great to have eggprops up again! Are these materials the same that you had on your website a 2 or 3 years ago or new ones? I remember seeing a batch of metal-wood and other cool stuff. Cant wait for more. Quote
Wegg Posted December 31, 2004 Posted December 31, 2004 Those are nice materials, especially hammered bronze. Does it need to have a minimum density of mesh to look good? I am pleased Eggington is back! Nope. You just have to make sure to scale it to your taste once it is applied. At first its easy to drop it on a group and go "WHAT THE! THIS IS UGLY!". . . but then you fiddle with the scale and things come into alignment. Quote
Wegg Posted December 31, 2004 Posted December 31, 2004 Wegg great to have eggprops up again! Are these materials the same that you had on your website a 2 or 3 years ago or new ones? I remember seeing a batch of metal-wood and other cool stuff. Cant wait for more. They are the same. Well mostly. I'm tweaking little things here and there but. . . 99% of it is the same. Better buy some so I'll be encouraged to keep going then! Quote
Wegg Posted January 1, 2005 Posted January 1, 2005 And. . . a few more. Pitted Steel And Brushed Gold. . . And you can see em all <here> And. . . Happy New Year! Quote
D.Joseph Design Posted January 1, 2005 Posted January 1, 2005 WOW! So I don't get it. These are plug-in–free materials for A:M? Dual-platform? Quote
higginsdj Posted January 1, 2005 Posted January 1, 2005 Yes, These are materials that you can make in A:M on your own (if you knew how ) with all the stuff that comes with A:M - nothing more to pay (except the $3 to Wegg for the research and development that went into bringing them to you) I still remember the 3D World review Wegg did of A:M back in 2001 (or was it 2000) - particularly the bit about the A:M interface related to building materials - I don't think it's changed much since then. Cheers Quote
Admin Rodney Posted January 1, 2005 Admin Posted January 1, 2005 Wegg, I like that you have them broken down (not literally! They are eggs after all) so that they can be bought individually. It's great to be able to see a material you like and order it. Very nice. I do have to ask though... Do you have plans to group them as sets like before? (I'd guess yes... but thought you might comment) Much success in your efforts as we really need this type of resource available in the community. Beautiful site too! Simple and focused. -Rodney *...and no, I'm not expecting a Baker's dozen. Quote
steve392 Posted January 2, 2005 Posted January 2, 2005 On trying to open these nice files I get a can't find , am fractual sum turbulance plug in I have had this just with v11 can anyone show me where to get it please or where it should be , Im dying to try this matt ,cheers Quote
D.Joseph Design Posted January 2, 2005 Posted January 2, 2005 Make a great-looking dark oak (for indoor furniture) and I'm an instant buyer. Quote
John Keates Posted January 3, 2005 Posted January 3, 2005 Hey Wegg, They look real nice! Looks like you have been working on getting the best out of the renderer. Have you used the reflection filter on the gold? Quote
Wegg Posted January 3, 2005 Posted January 3, 2005 On trying to open these nice files I get a can't find , am fractual sum turbulance plug in I have had this just with v11 can anyone show me where to get it please or where it should be , Im dying to try this matt ,cheers I. . . uh. . . hmm. I think this may be a Hash Support question. There is nothing special about these materials. They should load right up. Sorry. Quote
steve392 Posted January 3, 2005 Posted January 3, 2005 no worrys its my pc ,somehow ,things work fine on another pc ,but its not as powerful as the one I normally use so runs slow ,God only knows whats causing this ,I done a reinstall of AM but its still the same Quote
Wegg Posted January 3, 2005 Posted January 3, 2005 Hey Wegg, They look real nice! Looks like you have been working on getting the best out of the renderer. Have you used the reflection filter on the gold? There is a reflection distance setting on it. But I'm not sure what this filter stuff is your talking about. If it wasn't in 8.5 I'm a noob. :-) Quote
Fuchur Posted January 3, 2005 Posted January 3, 2005 Search in your Installation on the PC where it worked for the plugin and just copy it to the other pc in the same directory... Maybe that will help... Quote
Wegg Posted January 3, 2005 Posted January 3, 2005 Here is one that simulates Spun Copper. Like. . . in electric engines. . . Quote
jamagica Posted January 3, 2005 Posted January 3, 2005 That's nice! I'd buy the material just to brag about it Quote
Wegg Posted January 3, 2005 Posted January 3, 2005 That's nice! I'd buy the material just to brag about it You would? Or. . . you will? Quote
steve392 Posted January 3, 2005 Posted January 3, 2005 I opened them on another pc and man theye are nice ,will be making use of them Im sure ,thank's Wegg for making this stuff Quote
starwarsguy Posted January 3, 2005 Posted January 3, 2005 I'm trying to think of an idea just so I can use it as an excuse for buying these! Expect my business soon! Quote
John Keates Posted January 3, 2005 Posted January 3, 2005 Hey Wegg, They look real nice! Looks like you have been working on getting the best out of the renderer. Have you used the reflection filter on the gold? There is a reflection distance setting on it. But I'm not sure what this filter stuff is your talking about. If it wasn't in 8.5 I'm a noob. :-) The reflection filter is there for getting stronger colours in reflections. Say you have a pure red object. If you set the filter to 100% then you can boost the reflectance to 100% and still get a red object (wheras before it would go silver). What is happening is that the surface is filtering out all but the red colour. If the object is surrounded by scenery that has no red in it then there will be no reflection and the object will appear black. This woul be rare though and more commonly you will end up with a nice juicy redness. If you look at Chirsmass ball-balls then they are a good example of this. I don't know if I explained that well - I couldn't find the link to the proper explanation. Anyway, hope it helps. Quote
Wegg Posted January 3, 2005 Posted January 3, 2005 Huh. . . I'll have to play with that. Thanks for the info. Quote
Wegg Posted January 3, 2005 Posted January 3, 2005 Make a great-looking dark oak (for indoor furniture) and I'm an instant buyer. What about a nice. . . Chestnut? Link Quote
starwarsguy Posted January 3, 2005 Posted January 3, 2005 How many people work for eggprops? Keep pumping this stuff out! Quote
starwarsguy Posted January 3, 2005 Posted January 3, 2005 Can you try to make a metal plate one sometime as well? I use stuff like that alot. And some blue flourescent light stuff. Oooo. I have a whole list right here! Quote
ypoissant Posted January 4, 2005 Posted January 4, 2005 Wegg, I think John is refering to a few reflection related additions that were added to v11.0. Look at this page and visit the links discussion "Relfective Blend", "Reflection Filter", "Soft Reflections" and "Fresnel Term". Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.