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Hash, Inc. - Animation:Master

Bonsai!


Hutch

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Hutch,

That's a great start for sure.

 

For long shots or even toon rendering I think that would be a perfect prop.

If you continue to add to the knarliness and twisting of the bark/branches and the detail (you know... due to constant clipping and recorrecting of the tree) I think you could have a masterpiece on your hands.

 

Never owned a bonzai because I don't have the patience for it but they are beautiful things.

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For texturing the bark I just rotated all of the limbs so they were pointing out to the left or right then scaled the trunk and limbs to 5% in the Z axis in an action. Then I stamped the front half and without moving the decal stamped the back. Somehow I missed a patch and I can't get it to line up right now :(

 

Attached is my color map converted to jpeg. I also converted this to gray scale and adjusted the contrast and brightness to make my bump map. Is this what you wanted to see Zaryin?

post-7-1102923814.jpg

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I may redo my bark to fix that missing patch and add more detail as Rodney suggested. For now though I have been playing with the foliage, trying to get a bit more randomness. I can't figure out what is causing the really dark areas. They aren't shadows because the top has it and the hairs are set to not cast shadows. Anyone have any idea what it is?

 

I also added a pot. This render took about seven minutes with a sun and 8 skylights. My P4 isn't the fastest though.

 

Ugh! I just noticed my sky doesn't go all the way to the edge! :angry:

post-7-1102924094.jpg

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Nice Bonsai!

 

I think the darkness of the hair is caused where it points towards the light.

 

One method is to comb it so that it is side on to the light.

 

You couls also try this:

 

Set the diffuse falloff to a low value - or even 0%

 

Set the translucency to about 80% or more/

 

This should get more light in there.

 

I think you need raytraced shadows for this to work

 

You can also whack some more ligts in there - perhaps a rim light to get some back-lighting.

 

Expect render times to go up when using translucency.

 

 

Hope that helps

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That really does look nice. I have no crit of the leaves, they are very cool.

 

The trunk and branches need some more roughness. Perhaps add another bump map with turblence applies or some other effect. I would also vary the color of the wood more.

 

Very good modeling!

 

:D

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Thanks for all the replies. John, the translucency worked great. Thanks for the suggestion. The 2 hour render time was a bit much for me but it is the best look for the leaves I have got so far. Zaryin, my sun was at 100% and my skylight was at 7% (probably not really affecting the lighting at all). I have tried bumping the skylight intensity to 15% to get rid of the dark spots. It helped but still didn't look as nice as the translucency. But it rendered in 7 minutes. I will work on the textures for the bark when I get a chance.

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Here is an example of why my lighting is poor. In my choreography I can never tell what the final lighting will actually look like using a skylight system. I have to try a render and adjust it. I haven't done enough to know what changes are best. When import Yves skylights it seems like the intensity of the light is always way too high. I have read through his site but I guess I am too dense for it sink in properly.

 

Anyway, I tried a 52 light rig with 8% intensity (this is how it loaded) and 7 rays. Four hours later I get my bonsai with frost!

post-7-1103242632.jpg

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