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Hash, Inc. - Animation:Master

Frank Silas

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Everything posted by Frank Silas

  1. Hi Richard, thank you. Yes, I tried using all of the different constraint types. None of them really recreate the same behavior you would get if you were able to parent a camera to a null (making the camera the child) within the choreography. So my second attempt was to create a model that uses a camera parented to a bone for the rig . But I couldn't access the camera freely .....ah..that's it! I didn't have the red cross removed to access the choreography entry. Thank you Richard. Frank Silas http://www.franksilas.com
  2. Hi guys, I was going through a great book called "Matchmoving" the Invisible Art of Camera Tracking. The first tutorial has you parent a camera to a null as a simple camera rig in 3d. So you move the null to control the camera. Now I'm using version 13 of Animation Master. It seems as though I'd have to create a model that has a camera in the model to do that. But this type of camera does not seem accessible once you drop it into the choreography like the default camera is. You can't delete the default camera and have this camera with a rig take over from there either. Perhaps I'm just doing it wrong. Does anyone have any suggestions on parenting objects in the choreography/and or creating camera rigs in Animation Master? On top of doing this Matchmoving stuff I would also want to create different camera rigs to better control the types of shots I'm getting. If you've seen the making of 'Monster House' they've done some amazing things with cg camera rigs to recreate realistic camera motion. Any input would be greatly appreciated. Frank Silas http://www.franksilas.com
  3. Dhar, well done!! I truly enjoyed watching that. Very very cool. Frank Silas http://www.franksilas.com
  4. Satyajit, keep doing your thing man! I watched the animation wip. It is going to be fantastic when it's done. Kudos! Frank Silas http://www.franksilas.com
  5. Cute character. Nicely animated. Very charming. Frank Silas http://www.franksilas.com
  6. Hi Noah, Kudos on your Bubble Gum Crisis film!!! I'm sure your next project is also going to be amazing! Go get'em kid!!! Frank Silas http://www.franksilas.com
  7. Stain you ROCK!!! Frank Silas http://www.franksilas.com
  8. Alright here's a screenshot of Beauty and the Brute before the clothes. Frank Silas
  9. Added the changes for more torso detail. Tweaked his body some more. I think I'm finally ready to do clothes for both Beauty and the Brute. I'll post progress for that also. I think the clothes may actually be harder than the body modelling, with the exception of the modelling the heads. Frank Silas http://www.franksilas.com
  10. Mike, thanks! MMZ_TimeLord, I'll add that tonight. Thank for all the crits and input. Jon, you are right! I'll fix that. I started using some reference of Arnold Schwarzenegger and your nipple width discription matches what I'm looking at. Thanks. :-) Frank Silas http://www.franksilas.com
  11. Still adding muscle and underlaying bone detail to torso. Getting ready to add rib cage detail. Frank Silas
  12. MMZ_TimeLord, got some reference. Made the changes you suggested. I think I need some rib cage area detail now. Zaryin, yep collar bones were comming. I still need to add more muscle detail. Any comments or crits are welcome and needed. Thanks guys here's the latest screenshot, Frank Silas http://www.franksilas.com
  13. MMZ_TimeLord, I agree with all your assessments in that last post. Here's the quarter view you requested. Thanks for the feedback. I need to use some reference. Paul Forwood, Hi Paul...no it's not a parody on Beauty and the Beast, except maybe the title. I don't want to give away too much as to what the setup is until I post the environment that they are in to this thread, but I will say that they are Pirates! Frank Silas http://www.franksilas.com
  14. And here's that shot of the girl with long hair in wire frame. Frank Silas http://www.franksilas.com
  15. Spent some time on Brute. I need to really give him muscle definition above the waist since he's not going to be wearing a shirt. Needs more work. Any comments or crits welcome. Frank Silas http://www.franksilas.com
  16. Hi Zaryin, thanks! I'm sure you can. I'll post some wire frames of it if that helps. I'll work on the breast area a bit too. Thanks for checking it out and giving me feedback. Frank Silas
  17. Thanks Dhar, I'll work on smoothing that out. :-) Frank Silas
  18. Front shots of long hair. Now it's on to making her clothes. Any comments or crits welcome. Frank Silas http://www.franksilas.com
  19. Almost done with the long hair. Finishing it from front view at this very moment. I'll post that view in a few minutes. Frank Silas http://www.franksilas.com
  20. Zaryin, I'm placing guide splines then modelling the hair into the guidespline volume of space. I can get the exact hairstyle I want that way. Dhar, I plan to fully rig it, but then make most of the movement automated. Kind of like the dynamics on the squetchy rig, but leaving me the ability to keyframe whatever I want. I've always wanted to model and animate a girl with long hair. Frank Silas http://www.franksilas.com
  21. I decided to do her hair before doing the clothes. This is a shot of the start of that process as well as a shot of the wire frame for her face. I'm still tweaking her so any comments and crits are welcome. Frank Silas http://www.franksilas.com
  22. Lovin' it Zaryin! What material are you using on her skin in the first image you posted? Looks very cool. Love those boots too. Frank Silas
  23. Yeah, yeah, I'm working on it. That's why it's in the WIP section. That parts been annoying me too Dhar. Frank Silas
  24. Modern Horse, You're right...I just hate that T-Pose so much that I didn't do it this time. I took care when modelling the shoulder and underarm area to put in enough splinage so that it should be fine. We'll see. Luckbat, thanks I'll tone it down a bit. ;-) Frank Silas http://www.franksilas.com
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