sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Zaryin

Craftsman/Mentor
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Everything posted by Zaryin

  1. Well, that's pretty damn good for a first model. What did you use for the detail on the head (ie: what type of decals or splinage)?
  2. Them props are looking awesome. The car is off to a great start also.
  3. I think where the torso meets the tail could be a little thicker. I would also lengthen the tail area by a couple of feet or so. It's looking great so far.
  4. This is looking real good. Besides other peoples comments, there is nothing else to say.
  5. I think the waves need to be slightly bigger and the color needs to be different for the water. That's about all I can think of right now.
  6. Nice anime style. She's a looker.
  7. If you can get the toon line problem worked out, this is going to look great.
  8. Very innovative way to have a cricket turn knobs. Looking good.
  9. It's looking pretty good so far. The only thing I can say is get that color map worked on. That's about it .
  10. Man this might work well for a porject I'm working on. Thanks for the info.
  11. sculptorpro: As far as I know the displacement function only affects the models at rendertime, and does not create a totally new mesh of the model. I could be wrong though, and am not that conversant with displacement.
  12. The only problem I have wit this is the way you have the shoulders bending. At least put that one spline at a 45 degree angle to get a better shoulder. Other than that, awesome modeling.
  13. This IS Awesome . Nice mechanicl modeling. Did you use booleans on the mack engines or is that all modeled? Also I think you should have a resting area underneath the batteries so it looks like something is holding them up. I would also extend the front a little to give the front more counter-balance. Nice job.
  14. Make sure that the material is translated to the middle of the group you are putting it on. The material starts out at 0, 0, 0. SO you will have to translate it to the right coordinates.
  15. I remember when I first started using A:M I would do the same thing. The reason I did it was I new how the materials worked in Bryce and it was easier to make a good sky in Bryce. He'll learn to use A:M more and more as time goes by. I think it looks good.
  16. I have no clue why, but it reminds me of "The Sims". I like 'em .
  17. Zaryin

    New WIP

    This character is real nice. I especially like the eyes and hair.
  18. Glad to se you are working on your project again. The modeling looks great so far. And except for the repeatable pattern of the texture, that also looks good.
  19. Zaryin

    Photon Room

    31 hours is a long time to wait, but you sure do get a better image, in my opinion. I can't wait ot see the next photon rendering.
  20. I thought that was pretty good. And I learned! Damn you for filling my head with knowledge!
  21. Let me first say that I like the new face, but I think I like the first one better. Maybe use the eyes from the first one? I also think the body segments are too small. I would enlarge the segmented areas a little more.
  22. AH! So simple, so easy a solution. Thanks natess44.
  23. I think you have done a good job of making these models. I do agree that Darth could use a little more thickness. The pose where the Ithorian is on tip toes is throwing me, but I assume that's because of it's static pose and not how it will look in other poses.
  24. Zaryin

    Car poster

    Damn, that's nice. Could we please see a larger version of the poster and maybe a view in better lighting or in the modeling window?
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