I think where the torso meets the tail could be a little thicker. I would also lengthen the tail area by a couple of feet or so. It's looking great so far.
sculptorpro: As far as I know the displacement function only affects the models at rendertime, and does not create a totally new mesh of the model. I could be wrong though, and am not that conversant with displacement.
The only problem I have wit this is the way you have the shoulders bending. At least put that one spline at a 45 degree angle to get a better shoulder. Other than that, awesome modeling.
This IS Awesome . Nice mechanicl modeling. Did you use booleans on the mack engines or is that all modeled?
Also I think you should have a resting area underneath the batteries so it looks like something is holding them up. I would also extend the front a little to give the front more counter-balance.
Nice job.
Make sure that the material is translated to the middle of the group you are putting it on. The material starts out at 0, 0, 0. SO you will have to translate it to the right coordinates.
I remember when I first started using A:M I would do the same thing. The reason I did it was I new how the materials worked in Bryce and it was easier to make a good sky in Bryce.
He'll learn to use A:M more and more as time goes by.
I think it looks good.
Glad to se you are working on your project again. The modeling looks great so far. And except for the repeatable pattern of the texture, that also looks good.
Let me first say that I like the new face, but I think I like the first one better. Maybe use the eyes from the first one? I also think the body segments are too small. I would enlarge the segmented areas a little more.
I think you have done a good job of making these models. I do agree that Darth could use a little more thickness. The pose where the Ithorian is on tip toes is throwing me, but I assume that's because of it's static pose and not how it will look in other poses.