sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Tralfaz

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Everything posted by Tralfaz

  1. Good grief Eric. It's been a while since I looked in on this project, and it absolutely amazing! Al.
  2. Oh? Are you dropping a hint? How cool would THAT be...are we all going to need to paint a room in our house black? If so, I already have one. (I shouldn't be asking this, he thinks...) Why do you have a room in your house painted black, Mr. BigBOOte? Doesn't everyone have a black room in their house with all the windows blacked out and a 2 x 6 x 2 foot box in the center with dirt from your homeland lining the bottom of it?
  3. Thanks everyone. Those were the days (sigh)... I remember reading about how Hertz used to rent Shelby Mustangs in the 1960's. Some guy would rent one for the weekend and when it came back on Monday, there were holes in the floor from where he bolted in a roll cage so he could race it at the track! Loved those old Aurora kits with Frankenstein, Wolfman and the Mummy all driving custom drag cars. And of course (here I go dating myself again), I had the Munsters car, Monkees car, the TV Batmobile, A-Team van and a host of other goodies. Wasn't very good at building them in my younger days. Gobs of glue and clear plastic don't play well together! Wasn't until I was in my fourties that I seriously got back into building model cars and competing with them. I have several Best In Show awards for specific categories (e.g. Best Chevy, Best Historic, etc.). If it weren't for problems with my eyes, I would still be building them. Yeah, gas prices are getting pretty bad. They are predicting that gas will hit $1.40 - $1.50 a litre in Ontario this summer (that would be around $6.00 a Canadian gallon). This is my 5th year now for riding a scooter when the snow disappears. Started with a 50cc Suzuki. Rode that for a couple of years. Now I have a Yamaha Vino 125cc scooter. I laugh to myself each time I fill it up (around $3.00) and go in and pay for it with the change in my pocket! Anyway, here is another update... C&C always welcome... Al
  4. Looking good Eric. Funny how an experiment can lead into a full project.... Really nice use of splines. Al
  5. Thanks everyone. Here is another update. Started roughing in the 350 Engine. Just going for size and placement right now and will refine it and add details later. I have had a hard time finding any blueprints for a 350 engine, so I am relying on photos and a 1/24 scale engine from a model I built a while ago (used to build car models and enter them into contests). I am measuring the parts with a micrometer and then scaling the measurements up to full size. C&C always welcome... Al
  6. I went to the image gallery and did a search for 'vette' and found your Dream Garage. I had seen it before, but didn't realize you had done it. I took a long look at it and really didn't see what you could refine! So, then I looked for any images with the key word 'car'. Came back with 4 pages worth of images. There are some pretty serious car modellers here. I can only hope to raise my own modelling skills to your levels. Anyway, here is a larger view of the rolling chassis. Details show up a bit better in it... Thanks... Al
  7. Thanks Eric. My son is saying the same thing, that it is wasted detail. Depending on how the body is built, a lot of the detail will be visible. For instance, if the fenders are left off, then the suspension parts will be visible. If the engine cowling is open or left off, then engine detail will be visible. This way, I will be able to have different versions of the car simply by turning on or off parts. So far, not including rims and tires, the model is sitting at 9,223 patches. The rims and tires sit at 15,280 patches. The majority of those patches are in the tread detail. Started working on the exhaust. I think the rolling chassis portion is complete now, and will start work on either the engine and transmission or body next. C&C always welcome... Al
  8. Thanks. The tires are entirely modelled, no decals as shown in an older wire frame below. ... and a quick update, completed brake lines, flex hoses, front brake rotors and calipers, front suspension, mounted the rack and pinion steering. C&C always welcome... Al
  9. Thank you. Doing this type of render is very easy to do. I am at work right now, and doing this from memory, but it is pretty straight forward. This is all based on the default chor that is created by A:M. In your chor, select the Chor (e.g. Choreogarphy 1) itself in the Project Work Space. Find the option for Global Ambiance Type in the Properties and change it to 'Global Color'. Once you have set the Type to Global Color, expand the Global Ambiance Type selection. You will find three more options, Ambiance Color, Ambiance Intensity and Ambiance Occlusion. Set both Intensity and Occlusion to 100%. Leave the Color to White. Now, make sure you turn off all lights in the chor. (e.g. Rim, Fill Light and Key Light). When you go to render your chor, go to the Options tab of the 'Render to File Settings'. Make sure you have Ambiance Occlusion turned On. I set Quality to Final, Multi-Pass to '16 Pass (4 x 4)', Motion Blur Off, Shadows On and Reflections On. Render away. Depending on how complex your chor is and the computer you have it may take a while to render. For instance, on my laptop (see specs in my signature), the 34 Ford Frame scene takes around 2 hours to render at 1280 x 1024. I am rendering the progression of the model and using it on my desktop at work. I have the 34 Ford on 1 monitor and the Lamborghini Gallardo on the 2nd monitor. If you leave all your model a matte gray, you can get really nice clay style renders. That is all there is to it. Hope this helps and would be interested in seeing how your render turns out. Al
  10. Time for another update. I've been working on correcting the front end and suspension components. Started adding the brake lines, master cylinder, brake pedal and rack and pinion steering. C&C always welcome... Al
  11. All AM, tgas are 32 bit targas with an alpha channel. lol! I was thinking of t - gas, like it was a plug-in or something like that. Thought 't' was for Tree and 'gas' was for... well that is where my sick corrupted mind came into play. Al
  12. Looks really good and is that all in A:M. What is tgas? (my sick corrupted mind can thing of several things, but probably not the right one) Al
  13. It is amazing how accurate references can help! Found a great blueprint for a 1934 Ford frame with measurements and top and side views. I had the side profile okay, but from the top, I had the frame rails way too wide and the shape was not accurate at all. Using the new blueprint as a rotoscope, things are looking much much better now. It is actually looking like it should. I am going to keep looking for more front, side and rear references for the body before I dig into that part of the model. C&C always welcome... Al
  14. I've downloaded all of the free shaders and materials from Dark Tree and found a great metallic paint shader. The shaders are very easy to use and work great! I am using the metallic paint shader on the frame of the 1934 Ford I am working on. Al
  15. Another update. Started working on the front suspension components. Also wanted to see what it will look like with rims and tires... C&C always welcome... Al
  16. Thanks folks. The main suspension parts are done for the rear end. Added the four link bars and tweaked the materials again. Still need to add small details like emergency cables, brake lines, flex hoses and things like that. But that will come later after I get a complete rolling chassis done. Plan to move on to the front end next. Currently, the model is sitting at 4,202 patches. C&C always welcome... Al
  17. Don't worry about babbling, I know enough to be dangerous but not enough to be really knowledgable! I will eventually be going for the look of a daily driver and not so much show quality. So, the frame and axle will probably end up being a gloss or semi-gloss black. For strength and longevity, the frame is entirely boxed. I will be using drum brakes in the rear and disc brakes up front. Not too sure about the final paint color yet, which is why I was trying different shaders on the frame. I also like to add color every now and then to make sure I have the groups set up properly before things get too complicated. Does anyone know of an easy way to turn the shaders / materials off and on without removing and reapplying them? For modelling purposes and quick renders, I prefer to not have the materials applied or turned off. However, for test renders I want to be able to turn them back on without reapplying them. Thanks... Al
  18. Thanks Xtax. One more quick update before turning in for the night. Added brake drums on rear axle and started playing around with paint shaders again. Tried two different types, a metallic blue and a yellow/gold. Opinions on the colors would be appreciated. Thanks... Al
  19. I am just using photos off the internet for this project. Couldn't find any blueprints for a 33 or 34 Ford, so photos are the only thing I have. Found a great side shot of a 34 Ford frame from a custom frame manufacturer, so I know I have that correct. I recently bought the April 2008 issue of Street Rod Builder, which has a couple of 34 Fords in it. The ads in the magazine are great as they usually list the web address for the different vendors. I downloaded some reference photos from Pete & Jakes, great for frames, suspension parts, etc. Also in this issue, there was a pretty good side view of a 34 Ford 5 window car, but it spanned two pages. So, I scanned both pages in and assembled it in Photoshop. Unfortunately, there was a gap between the two pages, so I roughly (and I meanly really roughly) filled in some of the gap and am using that image as a side rotoscope. Embarassed to show it, but this is my side rotoscope... ... and this is the frame reference. Al
  20. Update: Added the coils to the rear coil over shocks on my lunch today. C&C always welcome... Al
  21. Thanks everyone. Quick update, worked on rear axle, shocks and mounts. C&C always welcome... Al Here is a reference picture of a 3 window 1934 Ford. The more I look at the 3 window, the more I like it and may model that one instead of the 5 window. I will have to figure out how to change the title of this post to 1934 Ford 3 Window Coupe.
  22. After completing the Lamborghini Gallardo, I wanted to try another car and hopefully improve on what I learned from the first model. So, here is the start of a 1934 Ford 5 window coupe street rod. And since I needed to start somewhere, I started with the frame. I am hoping to add a full suspension, working doors, windows and full interior. If I get really ambitious, then a fully detailed motor and tranny as well. The body will be left mainly stock in appearance. I figure this is going to be a fairly lengthy project if I can accomplish all I want to. When I model this car, I want to be aware of the splines and patch count, trying to minimize each but still have a fairly high level of detail. C&C always welcome... Al
  23. Check out Jeff Lew's website. Jeff Lew is the guy who did the Killer Bean videos. I believe he explains somewhere on his website how he did the Matrix style bullet effects. He used Animation Master when he did Killer Bean 2. http://www.jefflew.com/articles.html Thanks... Al
  24. Hi Eric: A while ago, someone was looking for a method to create an ECG display. http://www.hash.com/forums/index.php?showtopic=27566&hl= I responded with a project file and sample movie (near the bottom of the page). Hope this helps... Al
  25. Thank you Xtaz. As mentioned in my previous post, here are the exact specifications of the paint material I am using: I played around with a new paint material. Here are the settings ... ... and the results ... I still prefer a yellow car though. C&C or tips, suggestions welcome... Al
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