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Hash, Inc. - Animation:Master

Tralfaz

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Everything posted by Tralfaz

  1. Great job Stian. The hand looks really good and the camera matching is well done as well. Reminds me of 'Thing' on the Adams Family! Al
  2. I always enjoy looking at your work Stian. Tell me, how long does it take to draw all those lines on a photograph of a truck?? Al
  3. Thank you everyone... Al
  4. Thank you everyone. It is nice to be able to give something back to the community after all the help I have received through here. Al
  5. I started modelling TOS NCC-1701 Enterprise, but developed repetitive strain injury in my wrists. I am kind of limited as to what I can do on the computer these days, and being a programmer, have to keep the hobby stuff to a minimum. Don't know when I would be able to finish this model, so am now offering it to you through the A:M Exchange in case you can use it. It is about 95% complete, needing only a few more decals to add and a few details to finish modelling. I would really be interested in seeing how this one turns out. Enjoy... Al Category: Scifi Category: Star Trek Category: Vehicles Enterprise.zip
  6. I modelled this AT-AT a while back, and am now offering it to you through the A:M Exchange. There are 7 .mdl files in the zip file, along with the materials. The .mdl files are: AT-AT.mdl - contains the entire AT-AT model. Legs are just straight up and down, so the 'toes' overlap. AT-AT Body.mdl - contains just the main body section. AT-AT Head.mdl - contains just the front 'head' cockpit section. AT-AT Legs.mdl - contains just one leg. AT-AT Motors.mdl - contains the front and rear leg motor drive sections. AT-AT Neck.mdl - contains the connecting neck section between the head and body. AT-AT Upper Guns.mdl - contains the upper guns that are mounted to the side of the head' Enjoy... Al at_at.zip Category: Scifi Category: Star Wars Category: Vehicles
  7. I modelled this Honda Rebel motorcycle a while back, and am now offering it to you through the A:M Exchange. There are 5 .mdl files in the zip file, along with the materials. The .mdl files are: Honda Rebel 250.mdl - the entire motorcyle in a complete assembled model Rebel 250 Engine.mdl - the motor, exhaust and chain Rebel 250 Frame.mdl - contains the frame, fender, front forks, rear swing arm, seat, gas tank, etc. Rebel 250 Front Tire.mdl - contains the front rim, tire and disc brake assembly Rebel 250 Rear Tire.mdl - contains the rear rim, tire assembly The different model files also contain the different parts in separate groups. So, if you wanted to break the parts down even further, it will be easy to do. If you wanted to do a complete breakdown of the motorcycle, the groups are there to do it. I tried to be as detailed when modelling the bike as I could. For instance, the frame is complete and in it's own group. The swing arm is complete and in it's own group. Everything is broken down like that. Feel free to use the model as you see fit, although I would appreciate credit when not used for personal purposes. Enjoy... Al HondaRebel.zip Category: Vehicles
  8. I modelled this Gallardo a while back, and am now offering it to you through the A:M Exchange. There are 5 .mdl files in the zip file, along with the materials. The .mdl files are: [/size] Gallardo Complete.mdl - contains the complete model, exterior, interior and wheels and rims. Gallardo Exterior And Wheels.mdl - contains just the exterior and wheels and rims. Gallardo Exterior.mdl - contains just the exterior body. Gallardo Interior.mdl - contains just the interior. Gallardo Tires And Rims.mdl - contains just the four rims and tires. Feel free to use the model as you see fit, although I would appreciate credit when not used for personal purposes. Enjoy... Al gallardo.zip Category: Vehicles
  9. Brilliant! Great characters and a wonderful setting. Al
  10. My son and I were out driving last weekend, and we saw an Audi R8. It is a very sporty looking little car and thought I would try modelling it. I have been so busy with renovations and work, I haven't had time for anything else, and thought this would be good to keep me from getting too rusty. It is coming up to year end at work, and things are going to be crazy until after tax time next year (I support the Payroll Department for the City of London). The other projects I had on the go, will have to wait until I can dedicate more time to them. Anyway, here is the start of the Audi R8. As always, C&C always welcome... Al
  11. Hi Stian, You are truly one of my idols when it comes to mechanical modelling and realistic renders. Excellent work once again. Al
  12. Hi Eric: Excellent model and render. Again, your attention to detail is outstanding. Al
  13. I've said it before and I will say it again. This is absolutely brilliant! I am really looking forward to seeing the trailers. Thanks for bumping this topic Stian. Good to hear from you again Yves. Hope things are going well. Al
  14. Thanks Caroline. I did check the normals, and corrected the ones that were pointing the wrong direction. The problem still existed though. I ended up taking a closer look at the wireframe to the problem area. Turns out the black area was being caused by two hooks on a spline. When I removed one of the hooks, the problem disappeared, as shown below. Thanks again... Al
  15. Got my new laptop all set up, downgraded to XP and all my software re-installed. Noticed a problem in doing a render with AO that does not show up when AO is turned off. There is a black area appearing in the render of the AT-AT which is present only when AO is turned on. It is not there in Shaded Wireframe or Final Render with normal lights and no AO. Any ideas? BTW, the problem is not related to the new laptop as I had noticed the black area in renders on my old computer. Thanks... Al Render with AO Shaded Wireframe Render No AO, default 3 point light setup
  16. I have been playing around with textures some more (hate not being able to do something). Anyway, here is my attempt at trying some textures on the AT-AT. And for those who are also texturing the AT-AT, please keep at it. Feel free to post your texturing work here. C&C always welcome (especially now )... Al
  17. Well, it isn't going to be as easy as I thought to flip all the normals the right way. I tried Refind Normals on the model, but didn't have much success with that and I think it will take way too long to do them all manually. So, this is a valuable lesson learned when modelling. One that I won't forget... Al
  18. Thanks Ken and Martin. Found the setting in the Render dialog Ken and see what you mean. It's those darned normals again. Had issues with that with the Gallardo model as well. It is something that I never think about when modelling, but can come back to bite you in the butt if not careful. I will work on correcting the normals and re-post the model here for anyone who would like to texture it. Thanks once again... Al
  19. Thanks Ken. Not sure what you mean by modelling with show back faces of patches option set to off? Is this an option in the Tools -> Options menu or somewhere else? Thanks... Al
  20. Awww crap, Sorry about that. Here is the zip file (I promise)... Al AT_AT.zip
  21. Hey folks. Got back from my training course last night. Slept a lot of today... But as promised, here is a zip file containing the AT-AT. If someone can texture it, it would be greatly appreciated. Also, if you would like to do a tutorial on how you did it, even better!! Texturing is an art that hopefully we can all learn from you. In my story line, this AT-AT has not really seen battle at all. It has been abandoned in a factory, been put together but never really used. There should be some light weathering due to it's sitting for a while, but not overdone. As with any models I post here, feel free to use them as you wish. If you do happen to use the model for anything, please give credit where due. In other words, don't claim the model as your own work. To whoever does texture the model, please post your textures here so others may use them as well. You will receive credit in the final film. Thanks... Al
  22. Hey CW, I will try to put together a zip file of the AT-AT model for you before I leave on my training course. If not, it will be as soon as I get back. I will post it here for anyone else interested in it. Thanks... Al
  23. Jeepers Mark! Another great tutorial and learned something new once again. This is going to make modelling so much more easier. Kudos to Martin for setting up this Special Topics area. And many, many thanks to you and everyone else working on these tutorials. I really like the style you are using for your tutorials Mark. Any chance of a tutorial on how you create your tutorials? Al
  24. Thanks everyone. And don't worry about being too critical Clonewar. Update: Well, it's official. I really suck at trying to create textures. This is going to take a lot of practice, so I will continue with other models for this fan film as well as my 'laser pointer' movie. Any good texturers out there who would like a crack at texturing the AT-AT? If so, reply here. I am going on a training course for a week, so may not be able to post anything till I get back. Al
  25. Great job on Athena Holmes. Great attention to detail. Al
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