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Hash, Inc. - Animation:Master

Tralfaz

Hash Fellow
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Everything posted by Tralfaz

  1. Posted this image over at CG Talk, and most of the crits I have received so far are about needing a better paint material on the car. Does anyone have any tips or ideas on making a good car paint material or how to make the finish look more realistic? I am at work right now, and from memory, the material I created is a Gradient going from light yellow to dark yellow. All other adjustments are on the light yellow attribute, such as white specular, no ambience color, reflections set (can't remember the numbers right now). I have also applied an environment map of the warehouse scene to the body and glass. I will post exact details of the material when I get home tonight. Thanks.... Al
  2. The F1 is coming along nicely noober. Thanks for the info John. I rendered and posted a 360 degree view of the Gallardo this morning. Will definitely look into the HA:MR stuff tonight and see what I can come up with. Funny thing though, when I did a search on HA:MR, the search came back with zero results. Al
  3. Another quick animation, this time 360 degree view of the car. Reworked the mesh grilles and tail lights. Thanks... Al gallardo.mov
  4. Hi John: I vaguely remember HA:MR, but am unable to find anything about it in the forums. Any links or help would be appreciated. Thanks.... Al
  5. Quick update: Started working on the interior, seats, dash, steering wheel, etc. Also worked on making the driver door open and the window go up and down, as shown in the attached video clip. Thanks... Al gallardo.mov
  6. Hi noober, I tried replying earlier today, but everything went belly-up when I clicked on the Add Reply button. Thought I would wait until my lunch to try again, so here goes. The F1 is looking pretty good so far, but would like to see a rendered version of it without the lines. I think I will be able to get a better feel for the car that way. I definitely agree with David on modelling the car in it's individual body components. It will make a daunting task much more manageable and easier to work with. While working on the Gallardo, I modelled each body part separately and gave them their own named group. That way, when I wanted to work on a specific part (e.g. the driver's door), I would simply select that group and either hide or lock the control points. Look forward to seeing more... Al
  7. I had to see for myself... that is so cool! What do the crooks drive???? Al
  8. Thanks everyone. Not my house or income bracket, wish it was though. Re-modelled the tires to reduce the patch count and re-modelled the rims to better suit the car. C&C always welcome... Al
  9. When i click on the above link, I am redirected to the Hash main website. If anyone knows how to get to the above thread, please let me know. Thanks... Al Never mind, I found it here.... http://www.hash.com/forums/index.php?showt...mp;hl=propellor Thanks.... Al
  10. When i click on the above link, I am redirected to the Hash main website. If anyone knows how to get to the above thread, please let me know. Thanks... Al
  11. Not yet. It has a basic tub, just needs details added to it. Perhaps in the future. Thanks Caroline. The dent under the door in the rocker panel is actually supposed to be there. It is part of the real car. Just for the fun of it, I added the car to a driveway scene. Not very good at lighting though. Al
  12. Well, other than a few little things, the Gallardo is pretty much done. C&C always welcome... Al
  13. Quick update: Added the new rims and tires to the Gallardo. Really can't see too much of the tires in this render, but I know the treads are there... Have a basic interior tub in place now. Things to still complete on the outside are head and tail lights, meshes in the grill openings, mirrors, front side marker lights, door handles, tinted side and rear windows and more tweaking... As always, C&C welcomed... Al
  14. Thanks for the crits jzawacki. I am still doing a lot of tweaking on the body to smooth things out. Today, I played around with a rim for the car. I have always liked the design of wire spoke rims, think they look pretty classy. Found a design I liked on the internet and gave it a shot. I am kind of thinking the gold looks a bit more like brass than gold. Anxious to see what it looks like with the high res tires when I get home tonight. C&C always welcome... Al Reference Image My version
  15. You are right Stian. Found 'Refind Normals' by right clicking within the model window itself. Thanks for that tip. BTW, I am using v14. As requested Eric, here are a couple of large (1920 x 1080 - 16 pass) renders. The first one is just the regular render. The second one has Porcelain applied to it. I was surprised in how much it affects the model and how it looks in a render. The body still needs some tweaking, but it is getting there. Also, major thanks to MMZ_TimeLord for his instructions on modelling tread on a tire (found it here in the forums). I am really pleased on how the front hi-res tire turned out. C&C always welcome... Al Car body without Porcelain Car body WITH Porcelain
  16. Tralfaz

    Mechanical model

    Wow! That is really a great model and wonderful textures on it. Great job Stian. Al
  17. Thanks everyone! I wasn't able to find the 'Refind Normals' option. Do you right click on the Object in the Project Work Space or in the modelling window? I tried right clicking in the modelling window as well as individual groups in the PWS. Yes, I did remove the porcelain material before modelling again. The porcelain material is really good at identifying the problem areas with normals. Actually, I am using multipass in the renders that I post here (except for the first couple). I am usually rendering at 5 x 5 (25) passes. As I write this, I have a larger 1920 x 1080 - 25 pass render going at home (takes around 5 -6 hours). Will post this when I get home tonight. You're on! Lamborghini vs Saleen. That would be a great race to see, or better yet, drive in! I found your Saleen in the WIP threads and have read through it. Great looking car and model you did there Eric. Al
  18. Thanks Mike and Eric for your tips on Normals. Sure enough, I had so many normals that were reversed, it wasn't funny. There should be a button you click on and have all the normals face the same direction. Then, if they were facing the wrong way, you could flip all the normals at once. Anyway, I fixed all the normals, applied the Porcelain material to the yellow body group and rendered out the car. The results are shown below. Just out of curiosity, what causes normals to go in different directions while modelling? Thanks... Al
  19. Hi Eric: I tried using Porcelain on the model, and when I rendered it, I started getting black areas showing up in the yellow body. Anyway, I removed the Procelain and wen't back to the way it was. I have been working on the front of the car now. Also added some quick and dirty tires and rims (not the final rims and tires). Now that the body is coming together, I wanted to see what it would look like with wheels. C&C always welcome... Al
  20. Hi Eric: No, I am not using Porcelain, not even sure what it is or how to use it. I think I read once that it helps with smoothing out the surface, but not sure. My son wanted to see what a high resolution render would look like, so I did these three renders overnight (around 5 hours for each render). They were done at 1920 x 1080 and 25 passes. I am also including a shaded wireframe of each render as well (they took only a few minutes each). I am glad I did the high-res renders as it has shown up some areas that still require more work. As for the body color, nothing fancy was done as is shown in the image below. As for the rendering part, I had found a thread on this forum (I think I was looking for clay renders), that indicated: All lights in the Choreography should be turned off In the Choreography properties, set Global Ambiance Type to 'Global Color' Set Ambience Intensity to 100% Set Ambience Occlusion to 100% In the Render File settings, I set things up as shown below. Hope this helps... Al
  21. Latest update. Started working on the front end. C&C always welcome... Al
  22. Tralfaz

    Mechanical model

    It sure would be cool! But I dont think I have the time to do such a project So, I guess making a Transformer out of the bulldozer (like your Mustang) is out of the question.... Al
  23. Tralfaz

    Mechanical model

    I am sure this has been asked a million times, but how do you make chrome look like chrome? Thanks... Al
  24. Here is a wire frame showing the completed quarter panel... ... and another quick update, this time with the rear valance and Lamborghini script. Thanks.... Al
  25. Thanks for the tips Xtaz. What I ended up doing was modelling the quarter panel without the wheel well in an attempt to get the profile as correct and smooth as I could. Then I modelled the wheel well separately, keeping in mind where the splines for the quarter panel were. Once the wheel well was how I wanted it, I integrated it into the quarter panel. Any unneeded splines from the quarter panel were then removed. Only minor tweaking was needed after that. Reminds me of something I learned in my computer programming courses.... "Divide and Conquer". Break large projects down into many smaller ones and integrate as you go. Another update... Al
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