Jeetman
Film-
Posts
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Joined
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Last visited
Previous Fields
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Interests
Martial arts, playing piano, oil painting, drawing and of course animating.
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Hardware Platform
Windows
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System Description
Intel Core(TM) i7 CPU 920 @ 2.67GHz memory: 12 GB Windows 7 64 bit Video card: two 275 GTX's in XLI mode
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Self Assessment: Animation Skill
Knowledgeable
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Self Assessment: Modeling Skill
Knowledgeable
Profile Information
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Name
George Dugas
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Location
Rhode Island
Jeetman's Achievements
Prolific (6/10)
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Reputation
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Fuchur, I went to the site and it up and running!! I started to watch the video turial but realized I better get some sleep for work in the morning but I'll be watching it tomorrow. Thanks again. George
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WOW!!! Robert, This is an incredible amount of work. You are an Animation Master Guru and a Great animation teacher. I've learned so much from your videos and it was fun working under your tutelage on TWO. Thank you for compiling this in one post. George
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That is a known bug with a workaround... something like CMD + Q or CMD + C if I am not wrong. Anyway: Since Apple has changed much with the Maverik-Update, it is a little bit unknown what will happen in the future. If they leave many libraries behind (like they did with Maverick) it may become very hard to get A:M to work on the Mac any longer on OS 11.0 and above. The Windows-version is however working much better. See you *Fuchur* Fuchur, I'm trying to import an A:M model into Unity. All I can import is the mesh. I saw your link and was very excited until I clicked on it and it seems to be a broken link. Would you please attach the FBX converter? there is no fbx exporter. please go to patchwork3d.de and than click on tutorial > video tutorials to open my website. edit: just saw that my website has a problem. i will fix it when i am back home. see u *fuchur* Awesome! Thank you very much.
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That is a known bug with a workaround... something like CMD + Q or CMD + C if I am not wrong. Anyway: Since Apple has changed much with the Maverik-Update, it is a little bit unknown what will happen in the future. If they leave many libraries behind (like they did with Maverick) it may become very hard to get A:M to work on the Mac any longer on OS 11.0 and above. The Windows-version is however working much better. See you *Fuchur* Fuchur, I'm trying to import an A:M model into Unity. All I can import is the mesh. I saw your link and was very excited until I clicked on it and it seems to be a broken link. Would you please attach the FBX converter?
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So was this project completed?
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This is fantastic work!! I love the props and characters!!
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Just a simple quadruped walk cycle
Jeetman replied to Jeetman's topic in Work In Progress / Sweatbox
I'll give it a shot. thanks Michel -
Just a simple quadruped walk cycle
Jeetman replied to Jeetman's topic in Work In Progress / Sweatbox
I edited my reply post to correct the path I put. Next time I'll just repost to avoid this confusion. Sorry. The choreography is in the Path1 location. -
Just a simple quadruped walk cycle
Jeetman replied to Jeetman's topic in Work In Progress / Sweatbox
In the shortcut to table, under actions, there's a choreography action2 that is suppose to transition the walk to a stop. It should be there. I just downloaded the project from the site to test it and it's in mine. Thanks for the help. [edit] Sorry it's under the path1. path1, actions, Choreography Action2 -
Hi all, I created a simple table that I made an action for that does a basic walk cycle on a path. I also created a choreography action that transitions the walk to a stop. It worked great last night but for some reason it doesn't appear to be working now. Would someone please take a look at the project (I'm using V15.0i) and see what I'm doing wrong? I'm sure it's something simple that I'm just not seeing. Thanks, George table_walk.prj
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It's looking real good. The thing that stood out to me was the hand pound on the knee. It needs an "ease in" to the up pose and a little ease out to the return pose. It looks too mechanical right now. You might want to consider adding a little bend at the wrist with a little follow through as the hand hits the knee. It would add flexibility and look better. Also adding a slight ark (as you probably know) to the motion will really loosen it up too. Keep up the good work! George
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Looks good! I liked the shift from shaded to cartoon. I also liked how you captured the emotions. George
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I think it looks great Darkwing. quick question about your rendering. Are you rendering your whole project in one shot? If so, you can actually speed your process up quite a bit if you rendered out as TGA's using several instances of A:M and assemble your shots in a video editing program like Vegas or A:M can do it too. If you have a single frame that takes 4 minutes to render and say your rendering is going to take you about 7 hours then you're planning on rendering approximately 105 frames. OK, so if you render the whole project in one render, it takes 7 hours but if you break it up and render to TGA's in sets of frames with instances of A:M all running simultaneously, then you cut your render time down substantially. 105 frames - 4 mins per frame - one render = 7 hours 105 frames - 4 mins per frame - render 5 frames using 25 A:M instances simultaneously = 25 mins Make sure to render your shots with sequential numbers (I.E space0 for 1st instance of 5 frames, space6 for 2nd, etc) The only limitation would be your computer. You need a good processor with ample memory and a good video card to run this many instances. But you could still cut your time using less instances. 105 frames - 4 instances - 1 hour and 45 minutes (much faster than 7 hours). You'd then assemble your frames and add your sound in your editing program and render your finished work. You can also do it in A:M but I'm not sure how long it would take to do the final render. I'd think though that because all you'd be rendering would be a layer sequence, lighting and added sound, that it would take less time than the total 7 hours. Here's a way you could do it in A:M: After you have rendered all your shots to TGA's, open a new project (make sure to save your existing project) import your TGA shots as sequential images. open a new choreograpy. Delete the rim and the ground plane. create a new layer using the 1st image (I.E space0) adjust the camera so it has no angle and adjust the layer so it is slightly outside the camera's field do a quick render test to determine if you need to adjust the lighting Import your sounds and position them Do final render George
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That looks awesome!!! I like the character and the expressions and the lighting and feel is perfect!! Great work! George
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Ken, That train looks incredible. Thank you for sharing such an awesomely done model. George