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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. Krita can handle OpenEXR images in either the Mac or Linux versions (the Windows version doesn't presently). For someone on Windows, you could install a version of Linux on a thumb drive and run it from there. Indeed there is a windows version (alpha, but working really fine here W7-64bit) that can be found in Caligra Suite
  2. grrrreeeaaat !!!! keep them coming.
  3. the muscles are too flat because the white surface... I drawed a gradient color in the displacement map and the result seems better.
  4. This is a really cool tests Mike. Just a little detail, the abdomen muscles are convex, not concave, as they appear in your test. Can you show us the displacement map ?
  5. both characters jumping togheter... mass test. take3_jump.mov
  6. Hi Lloyd... make sure that between frame 12 and 33, the curve of Y and Z axis ( hips bone ) maintain this aspect. as you can see the Y axis need only 3 cp on it and the Z axis is a straight line. example in this post
  7. Thank you Mike.. fix 1 - he was bending his knees before the feet touch the ground here is the hips curves jump2.mov jump_side.mov
  8. this year I have to finish this short... meanwhile, more one test animation...a little jump. jump.mov
  9. I would write exactly about this !!!! It works normally. ...and a nice background to see through the window while animating.
  10. I did a time lapse showing how to model a lego ( character and piece ) 97KljOXyscs lYHp6x7UJ_M
  11. New setup to particle emitter. I'm finishing a brief tutorial. butterfly.mov
  12. Thanks Rodney .... First I rendered a cube rotating ( PNG sequence / Alpha on ) Then I use it as reference for sprites material ( Repeat image sequence ON ) tomorrow I'll record a video showing how to setup it. Here is a new shot with colors. particles_explosion.mov
  13. Sprite particles...
  14. Here is my attempt with using particles ... particles.mov
  15. This is one of my thoughts ....
  16. I want reproduce this effect
  17. ftp://ftp.hash.com/pub/updates/windows/AM_64BIT.exe
  18. Thanks Fuchur for your reply ... indeed I want to know if I can use a material effect that create particles in the object instead a color/bump....... Am I clear ??? It seems not work here...
  19. brief question ...Does material effect work with particles ???
  20. I missed this topic ....amazing model Willian, as usual... Are you intending to use some kind of hair/fur or just textures ????
  21. Happy Happy Birthday Chris !!!
  22. 64 bit is 40% faster than 32 bit, here. I use to render in TGA sequence ( quicktime pro to 'mov' it)
  23. one more to join the chorus... Happy Birthday Shaun
  24. Thank you friends ... Robert I really liked the image, keep this kind of comment coming Rodney, I'm focused in the run cycle ( mainly how character starts to run ) for while but your comment is completely pertinent. Ken, I didn't understand what you mean. Here is take 2... runmov.mov
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