-
Posts
2,518 -
Joined
-
Last visited
-
Days Won
58
Content Type
Profiles
Forums
Events
Everything posted by Shelton
-
I started on a learning project. I want to light a dance floor in a scene. Just starting to play with lights and the effects they have. I can see in my head the dance scene in Saturady Night Fever how the floor lit up. In a couple of test of placing a light under the flooring in the scene the light was not bright in the middle of the bulb. I can not the effect I want. Anyone have a suggestion? I have included a test shot. The trim rings are set for the colors of the lights and used as a guide. But as you can see the light is dark in the center of the light where it should be the brightest. What am I doing wrong? Steve
-
Not sure as of yet. I have three different characters I am working on. One is a comical super hero, the other is more of sci fi and the third is a comic book hero. I have the head built on the comical and comic book style. The sci fi will be more realistic face. I placed the head of the comical and fun loving character earlier tonight and found I have a great deal to add. Steve
-
-
It has been a while and I thought it was time to get back into the game. I wanted to start with a fun loving super hero. Here is the start. Steve
-
I found your suggestion to be correct. I had the correct settings. Thanks Dhar, I look forward to meeting you at teh HASH Bash. Steve
-
I need some help. Polished metal has got me stumped. I have tried all the settings and I almost get it but the color is darker when I place it in a lighted scene. I am working on the nib portion of the pen Steve
-
Caroline, I agree. I thought it would be that easy as well. I am in the middle of decaling and learning photoshop at the same time Steve
-
Thanks everyone. I was decalling an easel with tga files that I created and when I looked down at the PWS I had 10 decals and still had a few more to add. I took each decal into Painter and imported a projection and I only used half as many. I have not had any problems on a 2.2 ghz AMD 64 4000 with 2 gig of ram but what I was thinking about was the render farm where each machine is only 512mb. Thanks again Steve
-
Is there a limit of the number of decals in a scene? On a model? Steve
-
Excellent that is the look I am going for. Here is the newest render I made before I read your post. Steve I will give a try in a few minutes Matt how many lights do you have set up?
-
What is the best practice? Light the model while or light the model in Chor window.... Thanks for the help. Glow feature was what I was thinking of but could not get my thoughts together last night.
-
I am starting a new project. I have modeled an easel and wanted to place a light at the top. I have model a glass canopy on the light and have placed a light / bulb in the canopy. I have a couple of questions. I want the canopy to glow from the light / bulb. How do I do this? I want the bulb to mimic a real bulb and shine downward as a result of the canopy. Can you help me on this? Here is a render of the start of lighting the scene. thanks Steve
-
Well, this started out as a man, then I tought I could pull the chin in and work as a woman and then back to a man and then back to a woman. I think I will do as you suggested Ethan and pull the chin to square off more and fix the cheeks and then get on with the body. I did set the mouth up to open. So I am ready to get back after it Steve
-
Work has kept me hopping so I have not had time to do anything. I have worked on the mesh a little tonight. Will this face animate?
-
Dhar beat me to it. All the machines I have with ATI cards work fine. All the NVidia cards show black. But as Tim stated switch direct view and it works some times for me as well Steve
-
Thanks David. Here is an update. I will get rid of a number of splines on the forehead. Once again I am having problems around the eyes. Some say to add more splines to the eyelids to get a better flow. I have tried that. Here is the look around the eyelid. Moved ears up and reworked. The chin has changed. Neck has changed, moved the mouth closer to the nose Steve
-
-
That is a good question. It started as one and I think with the last couple of changes I see it becomming the other. Steve
-
-
Ok going a different direction The reference has been a quick pencil sketch and the rest was off the top of my head. I think I will make a couple of changes. Steve
-
-
Here is the first shot of the new character I am working on. I borrowed NimmieAmmee eyes for the time being just to get placement. What I would like to do is build the character from concept, rig, texture and have you guys critique along the way. I will have updates this week. I hope you guys don't get bored with this caharacter. Steve
-
Thaks for the comment. I touched up the dog and submitted it for approval on the video and they signed off. The dog only has a small part as do the cow, and horse. I am rendering the horse tonight and the video is off to the dvd press on Monday. It has been a long 6 months but the video is over and the new one does not start until February Steve
-
Caroline I used mp4 to compress. 2.64 was 7 meg, mp4 was 2.4 megs. All the rest were above 7 megs and I reduced the size to 320x240 for viewing. The front leg could be slowed even more as I was watching a lab walk today. I use 4 frames to animate with and I could have made it 8 or twelve frames. I was watching our standard poodle walk and she does everything in fast motion. Steve
-
Smoother walk cycle with legs Steve Comp_6_3.mov