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Everything posted by Shelton
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Back in 2006, I can't believe I typed that, I modeled a dog for a animation short. It was my first project that had movement. It is amazing to look at the old models and realize how things have changed. http://www.hash.com/forums/index.php?showt...mp;#entry207134 In Cupid's Sick Day Angie will be walking a dog down the street. I have started to model the dog for that sequence. I actually used my old model for reference. I wanted to reuse it, but there are too many issues. Steve
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Merry Christmas to you Robert! Well done! Steve
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Thanks Mark! I loved it. Merry Christmas to you as well! Steve
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Will. I saw this on your blog. Wow that is cool. Steve
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That is cool. So it is imported as a prop? Steve
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Welcome back! Steve
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Slow going with work around in place. Here are the two shots of the hair in place and groomed. Will have to touch up but I like where it is going. Need to add brows and stubble. Steve
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Hi Gerald Thanks. It appears to be a combination of SSS and hair material applied. I removed the SSS and the hair rendered correctly. This might be something some one else could try and if it does the same thing I will report it. Steve Thanks Dan really been in the mode to get the project back on track, and with the help of Chris and Mack, things are happening again! Steve
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I am working with hair and having an issue. Version 18 placed the material on the model and in chor rendered and all hair is black Quick rendered in model mode and it renders correctly. Can someone else test this issue? Steve Edit Version 17 hair renders correctly
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Rodney This is awesome. Thank you so much for posting this Steve
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I can hear you a lot better. Nice intro! Steve
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There has been a contract dispute in Cupid's Sick Day. Due to this dispute a casting change has taken place. Cindy will no loner be the lead actress. In her role, Angie will now take the lead. Luc has been replaced with Connor. Here are the couple that will be the stars of Cupid's Sick Day. Steve
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Thanks Robert That is good as well and even easier!! Steve In the past I highlighted and locked the eyeball and splined around it to from my eyelids making sure the splines were not breaking through the eye itself. I will use one of the outlined procedures and Robert will probably do your suggestion! Steve
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In the corners. I have always had trouble getting the eyes and eye sockets to match without gaps between the eyelids and eyes. So I was on one the "other forums" and noticed a lot of guys model the corner of the eyes with a mesh "filler". Another way is pull and extrude an actual socket and encase the eyes. Both ways were pretty cool. Steve
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One thing I have learned from our poly friends. They place a rig around the eyes or what I call fill pieces at the sides of the eyes. I like their practices. That way there are no gaps around the eyes. Steve
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Thanks David I don't know why but this guy is taking forever! Steve
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That looks fantastic Tore. Steve
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Nothing fancy Rodney SSS with diffuse color of 253, 227, 185 SSS half distances 3,2,1 SSS extend group to avoid SSS borders Slow going on the modeling. Had a date with my wife. First one in awhile with our son or family or... It was nice. Got some time after to work on this!! Steve
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I like the tree and procedure Steve
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New character. With Angie completed, well somewhat happy at where she is at. I decided that I wanted to created someone for her. Steve Face started and going ok so far.