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Hash, Inc. - Animation:Master

Shelton

*A:M User*
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Everything posted by Shelton

  1. Thanks Nancy that was it! It is still a bit to bright but it has toned down a great deal! I will keep tinkering. Steve
  2. Thanks Nancy I will look at that this evening. I have a second color of back and a grey for highlights. I will get back and check the spec settings and let you know. Thanks again Steve
  3. Makes me think of what Robert was doing with cloth? Steve
  4. Robert One of the first things I saw after I joined the forum. Loved it then and love it still. One of the reasons that this animation bug took hold! Thanks Steve
  5. Hair is going onto the poodle. Working with the settings of MuHair. If Nancy is there, how do you turn down the secondary? I have al but selected 0% but yet I still am getting the secondary color Steve
  6. I know its tough. I have been on your side as well. I hope things get going for you! Steve Here is the model standard poodle Steve
  7. Correct me if I am wrong. Look at the dynamic settings of hair.
  8. We have a winner! Working on nose and ears and will be ready for rigging. How are things going David? Steve
  9. Congrats and very nice entries. Steve
  10. Thanks Robert having issues getting layout of the ears but I think I will finish the mesh tonight and start planning the hair. Steve
  11. Had a chance to work a little tonight. Breed? Think poofy. Going to try something with hair Steve
  12. Paul It is good to step back and get the plan realized. I get this more than you realize. Keep going, you might be surprised of what you "will" be able to do! Steve
  13. Back in 2006, I can't believe I typed that, I modeled a dog for a animation short. It was my first project that had movement. It is amazing to look at the old models and realize how things have changed. http://www.hash.com/forums/index.php?showt...mp;#entry207134 In Cupid's Sick Day Angie will be walking a dog down the street. I have started to model the dog for that sequence. I actually used my old model for reference. I wanted to reuse it, but there are too many issues. Steve
  14. Merry Christmas to you Robert! Well done! Steve
  15. Brows are in and now onto finishing the shirt and he is off to be rigged!! Steve
  16. Thanks Mark! I loved it. Merry Christmas to you as well! Steve
  17. Will. I saw this on your blog. Wow that is cool. Steve
  18. That is cool. So it is imported as a prop? Steve
  19. Welcome back! Steve
  20. Slow going with work around in place. Here are the two shots of the hair in place and groomed. Will have to touch up but I like where it is going. Need to add brows and stubble. Steve
  21. Hi Gerald Thanks. It appears to be a combination of SSS and hair material applied. I removed the SSS and the hair rendered correctly. This might be something some one else could try and if it does the same thing I will report it. Steve Thanks Dan really been in the mode to get the project back on track, and with the help of Chris and Mack, things are happening again! Steve
  22. I am working with hair and having an issue. Version 18 placed the material on the model and in chor rendered and all hair is black Quick rendered in model mode and it renders correctly. Can someone else test this issue? Steve Edit Version 17 hair renders correctly
  23. Rodney This is awesome. Thank you so much for posting this Steve
  24. Conner is nearing completion before rigging. Steve
  25. I can hear you a lot better. Nice intro! Steve
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