sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jason1025

Craftsman/Mentor
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Everything posted by jason1025

  1. Anyone have a link to where we can successfully view this video?
  2. I think Rob should use pay-pals free subscription payment option and allow all of us to subscribe to his video tutorials for like $10.00 per person per month. In exchange for us each getting $10.00 debited from our accounts each month Rob posts 1 video tutorial every week continuously. If he got 20 of us to subscribe he would make $200.00 per month minus paypals take "2.9% plus 30cents per debit" 3 of the 4 "VIDEO" tutorials each month could be short and tiny lessor known features of AM that may or may not help with everyday productivity. But he could have 1 grand Video tutorial each month where he shows us how to do something really cool like make that Slinky animate down stairs or How to make a parachute carry a ball. He could possibly take requests if he ran out of ideas.
  3. Just to clear the air. I sent Robert a check for $50.00 for this information. We had a nice conversation on the phone. I urged him to make video tutorials on this information as it would help the community. My recollection of Roberts response was that he said he would put it in a book if he ever got around to writing it. I responded with something like "video tutorials are much easier for me to understand because of the nature and complexity of the subject" Robert agreed but because of a small community and lack of enthusiasm he was reluctant. I took from that response that he may never write the book. After my paid tech support call I still continued to struggle with this subject and some other cloth related issues. After figuring it out on my own trying to recall Roberts instructions I felt this information was worth a video tutorial. I honestly felt Robert was going to be happy that I had created a video tutorial with his help. He never mentioned that this was a trade secret and not to pass it on. I really like Robert he has helped me out on numerous occasions for free. He is disappointed in me for creating this video tutorial and I am disappointed that after our nice phone call I could have completely miss understood the "sensitive" nature of this subject. I didn't even think of taking it down after his fisrt email because I thought the damage had already been done and didn't see the point. I also don't feel this one video tutorial will hurt sales of his book. Robert I will be the first to buy your book when it comes out! Who else will join me? Let Robert know
  4. Thanks to Robert I was able to make a tutorial on this. Its very powerful information helping to unlock the power of animating cloth. If you cant play the video I recommend downloading quicklime player and using that. If that does not work download VLC player and use it.
  5. I am trying to drop some objects in a cloth bag. I have the bag material but I cant make a hard cloth material that allows the objects like plastic or metal to maintain their shape. Deflector cloths don't seem to get effected by gravity. Newton dynamics and cloth have undesirable effects as well. Any ideas or hard cloth materials to donate?
  6. I made a vid tut about http://www.hash.com/forums/index.php?showt...amp;hl=autosave
  7. Wow that is extremely fast. Can you try running 4 instances at once and post the render times?
  8. Congrads. I would experiment with different price points. when advertising. Contact netflix, block buster and Itunes. You can sell it through them as well.
  9. Yes, I would suggest applying a gradient material to the group. Make the top attribute 100% transparent. Leave the bottom attribute untouched. Apply the material to the group and adjust the gradient material shortcut on the model so the transition is to your taste. Then translate the material shortcut in the model down until the whole group is transparent. Make a new percentage pose. While the pose window is open, there will be a new temporary Action in the Actions container. This temporary Action allows you to animate any group or material properties in the pose. Click on the "Show More Than Drivers" icon next to the temporary Action and drill down until you see the gradient material. When the Pose Slider is at 100%, Translate the material up until the whole group is visible. If the group has any specularity or ambiance, you may need to slide the Pose Slider to 0% and set the Specular Intensity and Ambiance to 0%. Then move the Pose Slider to 100% and set those properties to their original values. This is hard to wrap my head around. can someone make a quick video tutorial?
  10. My problem with that solution is that I need a group of an object to go from 100% Transparent to 0% but from bottom to top. Kind of like a scanner scanning across a document. It would be perfect if like Rob said a material effector had light list capabilities. Or another solution could be if in group properties there was an option like "Effected by material effector" On/Off
  11. I have a layer and its in a chor its supposed to be a bunch of tiny lights off in the distance. Any ideas on how to make the lights which are basically circles of solid colors twinkle?
  12. Can Material Effectors be isolated to effect 1 single group? or specific groups?
  13. Hi Folks I am not good with expressions attached is a model I made. The numbers need to spin like a counter adding up to 103. That means the right needs to spin the fastest, the middle needs to spin a slower and the first digit needs to spin the slowest. Eventually the number needs to land on 103 for my project. I made some expressions. currently to animate the dial you need to rotate bone 4 in an action. Thats the fist digits bone. Although this can kind of fake what I need however the rotation of the 2nd and 3rd digits rotate from clockwise to counter clock wise at some points. so you loose the illusion if you spin too slowly. In my fantasy I would like to create an expression that allows the 2nd or middle digit to increase by a value of 1 every time the 34r or farthest right digit has increased by a value of 10. The 1st digit should increase by a value of 1 every time the 2nd digit increases by a value of 10. Keep in mind at the end of the animation the final number needs to land on 103. If anyone has any ideas please let me know. Gear_dial_12.mdl
  14. the reflection of an object with glow looses its color in my renders
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