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Hash, Inc. - Animation:Master

jason1025

Craftsman/Mentor
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Everything posted by jason1025

  1. Yes. This makes the decal not get shadowed by anything and not need any particular light on it, Yes and yes. If you use the image decal to drive ambiance, then white will be white, but a 50% gray driven by 50% ambiance will only render 25% gray. 50% gray with 100% ambience will be 50% gray, which is what you want. Robert. I cant thank you enough for your help. Image sequences have never been reliable for me when rendering. I fallowed your idea about keying the "frame" option for each frame. Then I got smarter and keyed over time witch is what you meant. This worked flawlessly. Image sequences are 100% reliable with this method.
  2. Yes, thank you. Good advise
  3. The standard route for a TV screen is to put the image decal on the screen surface and set the screen to 100% ambiance. That works. You'd have to show me a case where that is not appropriate. If you can't remodel your screen to the dimensions of your image then a still frame decal for ambiance would be the way to make just the image part luminous. I am not on skipe. I will have to look into that. OPTION A: So your saying the "Group" aka the models surface property that is the screen is normally set to 100% Ambiance when doing the TV screen model when not using a decal to drive ambience? OPTION B: So you are also saying my method of using the image sequence twice one for color and one as ambiance is not standard practice in regards to driving ambiance VIA decals?. You say to Just use a single white decal to drive the ambiance when using the decal method?
  4. Here is specifically what I am doing. I have the image sequence decal ed twice, one as color and one ambiance. Now that I think about it. Do I really need to use the same image sequence for the ambiance? It seems like a waste of resources because the computer has to buffer all those extra frames. Cant I use a pure gray or white single decal and get the same effect for Ambiance? I am not sure of the results because the image sequence has the unique images for everyimage regarding ambience, but is it necessary or is it negatively impacting me anyways because of the variations in the image sequence?
  5. smart idea. I have the same image applied in the same spot twice but one is for ambiance and one is for color. It gives me the look I want but I think this may be adding to the problem. Is there another method? Do you really need the image to do ambiance? Couldn't you just set the surface to an ambiance %? Not that two decals shouldn't work as well as one. Yes I think. The image sequence represents the screen of the monitor. So the Screen needs to be brighter than the monitor itself. However I guess I could remodel the model so that I could isolate a group specifically where the screens image sequence is and then raise the ambient intensity for that group.
  6. The only place I can find the "Frame" Option is in the objects not the shortcuts to the objects in the chor. Its my understanding that only objects/properties in the chor can be keyed. What am I missing? Also Robert can I give you a call?
  7. smart idea. I have the same image applied in the same spot twice but one is for ambiance and one is for color. It gives me the look I want but I think this may be adding to the problem. Is there another method?
  8. looking good.
  9. Does this feature work? I am using a Jpeg image sequence on a few monitors in a chor. Sometime some frames render the first frame of the image sequence regardless of of what frame in the time should be rendered.
  10. That is so impressive. Tutorial!!!!!
  11. keep at it. The last 10% is where 90% of the work will be done. But that's only true 50% of the time.
  12. That looks so good. How did you create the after burner?
  13. looking good
  14. looks good. Close up shots will require some sort of beveled edge.
  15. Any chance you could donate the light model that is in the left corner of the screen.
  16. Trying to figure out the new solutions.
  17. Thanks Robert you and the rest of the community have sure unlocked the potential of this program for me.
  18. Yes, it can be created by that. However you have level the resulting Depth-Map, because it is 16 or 32 bit and will show as a black image if you dont do that. *Fuchur* I don't understand, could you make a tutorial?
  19. how do you create a depth map?
  20. Or you can use the Nancy method. Set the model to Front Projection Target in the chor. Apply a solid white rotoscope image to the camera. I think this also turns decals white, but bump maps will still render. Thanks folks
  21. Is there an easy way to switch all models to white leaving just the shadows on a bunch of white objects? What do you think about a feature request that is a switch that globally turns all objects surface color to white?
  22. Thanks Robert. How would you create a shadow only pass for all shadows and or AO shadows in the chor with multiple objects? I want to save render time by doing to separate renders. The Pros seem to render a flat pass without shadows then render the shadows with occlusion, and then composite.
  23. How do you create depth maps? Is it generated by using open exr and buffers?
  24. Thats disappointing.
  25. I cant get it to work when I fallow your instructions. I just get black screen with blank alpha that is flat with no difference. Any ideas?
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