Yes, it can be created by that.
However you have level the resulting Depth-Map, because it is 16 or 32 bit and will show as a black image if you dont do that.
*Fuchur*
I don't understand, could you make a tutorial?
Or you can use the Nancy method.
Set the model to Front Projection Target in the chor.
Apply a solid white rotoscope image to the camera.
I think this also turns decals white, but bump maps will still render.
Thanks folks
Is there an easy way to switch all models to white leaving just the shadows on a bunch of white objects? What do you think about a feature request that is a switch that globally turns all objects surface color to white?
Thanks Robert. How would you create a shadow only pass for all shadows and or AO shadows in the chor with multiple objects? I want to save render time by doing to separate renders. The Pros seem to render a flat pass without shadows then render the shadows with occlusion, and then composite.
Am I correct that this would also be useful for not altering the original source models if you were altering the ones in the project because it was embedded.?
I mean to say its a way for you to protect source models. But the converse is if you like an alteration of a model then you need to save it out as its own model?
Embeding?
1. When is it useful?
2. What are the downsides to embedding, like when should I not use it?
I ask because I recently have been having trouble when bringing projects to other systems even though the project is being accessed the same way via Ethernet storage from all systems. The other systems seem to have to re link to the source files? Dont know why.
The only work around I have found is embed but aside from a large file I do not exactly know whats happening and what I should look out for.
I completely agree, that is what I was going for. There is a term for that that was coined in the fifty's, I forget the term but it causes/triggers a primal uncomfortable felling in us human beings because what we are viewing is something that is not human or reality but is so closely imitating a human or reality.
It can actually scare us when we see this in real life. The term that I cant remember has been brought up in resent years because of real life robots made in Japan that are so closely resembling actual human beings and our movements.
I shot 4 takes with a real video camera at true 24fps as you can see below. So the Shots are mostly NOT hand animated at least not in AM/ CG land. The real life camera move is actually shakier so I smoothed the shot out in AM by just deleting every 2 key frames but as the shot gets towards the end I only delete every other key then not at all. I also modified the shot by "ADDING" an additional minor choreography action that modified the original move / action.
Origional_shot_03.mov