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Hash, Inc. - Animation:Master

jason1025

Craftsman/Mentor
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Everything posted by jason1025

  1. I could be wrong but in the SPFX / film world I have always here'd this revered to as chromatic aberration. This is a sought after look in a trend where lens flares and shaky cameras are all the rage. Can you post the settings to make this happen?
  2. Could I study that project Robert?
  3. Thats looking really good. The original almost looks like there is some cloud cover. Vs your shot which looks like the sun peaked through.
  4. Hay, matt... part of the glass look in the image is a using a gradient for the reflection value. Surfaces seen more flat to the camera will have less reflectance and surfaces seen on edge will have more. Try that. are you talking about this? FresnelReflection.mat
  5. Why is it that Rhino and the original look like glass and the ones we did in AM look more like plastic? Is it because of the swirly effect of color along the edges?
  6. Hi Rob Thanks for this. I think you did a great job. Can you post your most recent version?
  7. I suck at this. I cant come up with anything close to that. Can you share your material settings?
  8. Impressive Rob. In some ways your panel looks better than the original. Are you done?
  9. Hi Fellow Hashers I believe this was made with AM because about 5 to 7 years ago I saw a guy demonstrating some AM Technics and he had this or something very close to this on his desktop. Can anyone duplicate this? I honestly don't know where to start. This is such a high dollar look yet I see very little examples of AM user doing stuff like this. AM has had the ability to made impressive caustics like this for years yet it seems like the community as a whole has some sort of roadblock. Would some like to post the settings to create this or a project, or better yet a Video tut that explores caustics further so that as a community we can start using this powerful tool with better ease.
  10. Interesting differences between 15j and 16r02 64bit First off the 15j renders the bench test in 10min for me. 16r02 64bit renders the bench test at an impressive 4:50min I decided to look and see if there where any luminance differences between the 2 frames. Remember in this apples to apples comparison the only difference is th eversion of AM. See attached.
  11. Is this the fastest time we have on record?
  12. I did, it was my mistake. Thanks for the help. Steffen fixed the problem of Netrender not rendering cameras inside objects.
  13. RC02 works Great Just need to make sure the ip address of the server is up to date on all messengers.
  14. The Expression in this tutorial could be applied in more situations than I could list...usually as a small part of a lot of Expressions and constraints. Off the top of my head, I know it has been used in things like the Hand Gizmo and the face rig in the Squetch Rig...it's a building block for a lot of setups. It's similar to an "orient like" constraint, but the rotation is able to be isolated on a per axis basis and requires actual rotation being applied to the source bone. Expressions in general are extremely powerful...this tutorial is a very simple example. They are a big part of a rigging toolkit along with constraints, Smartskin and bone parenting...each used for different reasons depending on the situation. Hope that is helpful, Jason. Thanks again
  15. Fantastic tutorial. Forgive my lack of imagination but how could this solution be applied? WHere might it come in handy? I could see expressions working for hydraulics on a train connected to the trains wheels. As the wheels rotate the hydraulics need to extend and contract. Thank you for these invaluable tutorials. They breath new life into Animation master for people like me.
  16. jason1025

    Dark Tree

    They should work fine. Can you be more specific.
  17. Incredible tutorials. Very clean. Expressions seem like the key to really unlocking the full potential to CG. It makes me wish I had paid more attention in class. Kind of depressing. When I watch these I am in awe.
  18. Looks great. Is there anyway to take that snap/hiccup/jerk out of a walk cycle? I have never liked walk cycles because I always see the tell tail sign of the nap/hiccup/jerk when it starts over. I used to think it was the animators lack of finess but I am starting to think its a known accepted issue. By the way, I hope to see this creation in the maskot submissions.
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