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Everything posted by Gerry
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I've been working on a three minute short for our booth at a trade show next week. My attempts at rendering have all failed, both rendering a QT movie and Targa files. I'm open to suggestions at least in theory but time is extremely short. I'm going to set up a render to an .avi file and let it run overnight. Tomorrow morning I'll know if it's been successful. But I need a backup plan. My back is seriously to the wall and if anyone with rendering facilities can help out a fellow hasher in his time of need, this is the time! I'm flying out of Charlotte NC Sunday night the 11th but I need to have it in time to finish up the sound. It's now 10pm Tuesday in Charlotte. I can overnight files on a cd tomorrow. Let me know gang! Gerry
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Looks like there's some weird lumpiness going on with her left leg ( i.e. the one on our right). Nothing a little cp pulling couldn't cure though.
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I love the purse material, Nancy! Great job all around. I too want to see her move.
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Expression link 2 decal image repeats?
Gerry replied to heyvern's topic in Work In Progress / Sweatbox
Vern - nice work and great use of toon lines. -
Expression link 2 decal image repeats?
Gerry replied to heyvern's topic in Work In Progress / Sweatbox
Um, can you ask a simpler question? -
Animation Master ROCKS! This is the first time I've dropped sound into a project and it is awesome! I've ditched the copyrighted music and found a classical clip (Hayden I think) that is not only perfect but lends itself to syncing the action just great. One of the concerns was creating a soundtrack that can be listened to more or less continuously for a three day show without driving people to insanity. I'll be posting another wip in the next day or so. Hopefully smaller than 5mb.
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Yeah, really great before-and-after effect with the lighting in these two takes. It's looking awesome! I'm looking forward to more.
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Well there goes my prize! Thanks for the comments folks. Last night I made up a long list of tweaks to do on this, including for a number of things commented on. I tried to crunch it smaller, will work on that for the next go-round. Yep nancy, the symbols are all specific to our games, lots of cherries and sevens and coins. I worked further last night on the sound and have opted for now to use some short clips of copyrighted stuff. I need to look into fair use regs on this. This is a one-off presentation for a three-day event, and will probably not be seen after the trade show so I'm definitely in a grey area. If anyone has info or links re: using music I would appreciate hearing about it. We've been putting up some Flash versions of the games on our website at http://www.isdgames.com/htdocs/public.html if you really want to see more. Gerry
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Hey if there's a record here for the highest number of views with zero responses I may be a serious contender for....D'OHH!
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Here's a rough render of a the first two scenes of a movie I'm creating for our booth at a trade show in Vegas next month. I've been working here as the one-man art department since January and we'll have a couple of big plasma screens showing this piece along with some demonstrations of game play. I've got a rough sound track for the first scene here but it's not included at the moment. I want to get the timing better. This piece is going MUCH smoother than a thing I was working on a few weeks ago. There was something buggy with that piece that I kind of figured out with the help of Noel at AM Reports, but ultimately we decided on a hand-animated approach instead of 3D so it got put aside. Phew! The timing on this piece still needs some work but I would be interested in any crits that would help me shine it up a little. It's a 5MB QuickTime movie. ISDgames movie Gerry
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Yeah John, that's a great little test! Do more!
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I like the hairline, it gives the character a more futuristic look. Got to say that red head floating there is a little otherworldly! Did you do the chrome texture or use a prefab material?
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That is great work Stian! Modeling, animation, all works great together.
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Nice work Greg! Nice friendly bot and a very effective way to composite inside AM.
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Charlie - the project file is 28K. Maybe it's too small and the internet can't even see it!! Thanks for your help, but it's in the hands of the AM Reports gods now...
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This is a continuation of a thread from the v11.1 forum because for some reason I was unable to upload a file from there. So this is a really simple animation, 80 frames, 240 x 240, of a tumbling die. However, rendering got progressively buggier as I went, for reasons I've detailed on the thread at http://www.hash.com/forums/index.php?showtopic=16586 I'm uploading version 2 of the project. If anyone wants to poke around it I would be much obliged. Okay, uploading doesn't seem to be working here either.
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This is looking good Paul. No crits in particular, but nice progress on the various tests.
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That shrink-wrap is looking better David! The thing about doing litigation support graphics for law firms, which I did for two years for a firm in NY called DecisionQuest, is that lawyers need such a wide range of kinds of graphics that it's hard for an individual, or even a small team, to provide a "one-stop shop" for them. Everything from time-coding video depositions, PowerPoint, medical illustration, animation, oversize boards with overlays, etc. etc. That doesn't even include the advisory/strategizing element, jury selection techniques, courtroom floorplans, and providing the hardware to display all the media in the courtroom. I can do quite a few of the former, but a law firm needs one source for everything and they usually need it at 2AM! It's not a business for the faint of heart. However it's a big market that is not going away. If you can get a foot in the door go for it.
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David- I did a quick Google search on FANUC and couldn't tell if it was an acronym or a company name. Found some Japanese links and some to GE but I didn't learn much! I did some industrial type animations for a patent case a couple of years ago that I may have mentioned to you before. You can see them at http://www.mooneyart.com/three_d/three_d.html. They're the two "Ion implantation" movies. If the FANUC outpost down here uses this kind of work I'd really like to hear more about it. Gerry
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Yeah, my first thought was that those are some LARGE cans of tuna! then it hit me that they *usually*don't shrink-wrap canned goods and that it was actually industrial-sized rolls of something. The camera move at the end of the conveyor belt is a little disorienting. You've got the camera reversing direction, the conveyor belt moving, and the product going off the belt into thin air. These all combine for a moment of vertigo. I'm assuming you're still doing some tweaks on it. Maybe you can fix some of the conflicting visual info that's going on at this point. Overall nice work though. I still like that articulated robot arm a lot!
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Cool! Educational and creepy all at the same time!
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Okay, that's just weird. Cool, but weird.
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Yeah, really nice. Good lighting too. Are all the textures procedural?
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Very cool! Intriguing movement and motion except for the very start and end as noted. But the middle, well, you make it look easy. Nice work!
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Nice Ken! but one eye looks goofy, like one's concave and one's convex. I wanna see him walk around too!