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Hash, Inc. - Animation:Master

Gerry

Craftsman/Mentor
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Everything posted by Gerry

  1. Beautiful work though, and really inspiring to see how AM can be used for different looks. It all works just great!
  2. this is a sweet model, the shadows especially are super. Are they all part of the actual render, or tweaked in Photoshop?
  3. Animating the "Active" attribute sounds like a great tool. I wish I'd known about it a year ago! David, what exactly is the issue with it that's being looked into?
  4. I can make it on the 25th. Jerry, what town are you in? I grew up in Ronkonkoma. Dennis, you're in Holbrook, right? Gerry
  5. Hi Dennis- It sounds great, but not sure if I can make it. Depends on the date. Hey, I did my first walk cycle from scratch! It's totally faked, no constraints, but it looks pretty good! Gerry
  6. Gerry

    New Creature

    Cory, what can I say? This is great work and I'm looking forward to further work from you.
  7. Dennis, this is looking great so far! I like the sky. Is that yours or did it come with the game engine like the uzi?
  8. I haven't seen a map for the exact location of this horrible fire in Brooklyn, but Luckbat lives in a converted warehouse right on the water. Are you okay?
  9. I won't be making it this time but I'll keep tabs on future meetings. Have a hash-load o' fun!
  10. I went looking on the Hash site for more info on IBL and HDR and couldn't find anything. is there info someone can direct me to? Or tell me what they stand for?
  11. Hi Jennifer! Well, you're one up on most of us, you've got an Animation Master study buddy! That means you'll learn twice as fast. Welcome to the forums and don't be shy about asking questions. Gerry
  12. This is an unbelievable step forward in rendering! Really fantastic work on all counts.
  13. I'll put it on my calendar, but as you know my attentions are elsewhere these days. thanks for the heads up though!
  14. Stian, all this is beautiful work! My two cents: I'd like to see some camera moves on the models that you are showing as stills. Doesn't need much, just a touch to show them off a bit and make the viewing experience a little more dynamic. Also, the QT version has a lot of jaggies. Hopefully your final render will be more slick. And the robot rolling off his pedestal was just the right touch! Good luck with this, it's great stuff. Gerry
  15. Well, let me be the first to say we all had a great time.Thanks Mike! Gerry
  16. Looks like I'll be there! Of course it's still early (10:18 am Friday) and things could change but I doubt it. Gerry
  17. Hiya Luckbat - I can make it if we don't get swamped with work at my new job. I'll let you know later in the week for sure, but I definitely want to be there and it's a pretty easy trip in for me from Westchester. Gerry
  18. Dennis, congrats on this release. this is pretty exciting and I think it will generate a lot of interest here in the Hash community and from there, the whole world I guess! Best of luck and I'm looking forward to working on Nightcrawlers! Gerry
  19. Yeah, this is really great stuff John! It's great to see it develop over the various stages. Gerry
  20. Yeah, really nice, but...what's a normal map? Or are you gonna make me go running for a book?
  21. David - Nice touches all around! The shattered parts, the smoke and even the gouge in the turf. Nice sense of detail. Only comment is that it all happens a little fast. Will this be presented in realtime speed like this, or slo-mo for clarity? In any event, nicely done.
  22. Dang, I've got to upgrade!
  23. the logo on your web page, that blue shape seems to be complicating it visually. The problems with the earlier versions, against the cloudy sky, mostly suffered from a lack of color contrast between foreground and background, i.e., all coolish colors. Then for the web page, you've lightened the lettering (and I really like the metallic texture you've done). I think the lighter tonality would work well against the purplish cloudy sky. As for the robot, not sure it's working yet. I would say solve the color issues with the 3D logo, then figure out where the robot goes, body language, contrast. In general, contrast is the main thing. Get the lettering to come out in front of the background, whatever it is. warmer/lighter for the foreground, cooler/darker for the background.
  24. Yeah, if only...! When will Hash add a "Create environment" button??
  25. Well. a mere 5ive months later, I have a bit more to show on this project. I've been building and texturing the set mainly as a way to avoid rigging the character! I want to get a good deal more detail into the subway station environment, and been studying the "Basic Bones and Relationships" cd. I know there are pre-made skeletons and rigs but I'd sure like to actually do one myself from start to finish. The track bed is actually a pencil sketch, although after doing this I remembered that subway tracks are laid somewhat differently from regular train tracks, so I'm going to work some more on that. The concrete platform is created directly in Photoshop. I'm doing the subway station strictly from memory as I now live in N Carolina. I may use some photo reference at some point but so far so good. Comments welcome!
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