-
Posts
1,137 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by thejobe
-
someone a while back asked me if i could show them how to build a crown. so i made this video and sent it them. since it was just sitting on my computer and collecting dust i thought i would share it with all of you. i hope it helps someone else out as well.
-
This has nothing to do with what i was doing with other tests but its stands on its own for another type of test. i was working on a decal for this thread Here and i came across a cool way of making a zombie looking hand. so with a little tweaking and a lot of lighting adjustments, it came out like this. The lighting is global light set at 25% ambiance/ 95% occlusion and 1 sun light at 100%, 16 rays, with distribute in passes ON. with a bit of cool coloring this can look amazing. i think i need to play with it more!.
-
AM Compatable Wrinkled Cloth Map Tutorial?
thejobe replied to UNGLAUBLICHUSA's topic in A:M Tutorials & Demos
i saw this post and though i might be able to help i made this image using a very simple technique that can be done in photo shop in about 45 secs hand_normal_map.tga this image here was created using 2 filters and 1 plugin (plugin optional) make sure you create a new file and make it pretty big (1000+ pixels) then you go to filters>render>Clouds you will see cloud shapes pop up on the screen the clouds will be the colors of the 2 colors you have in your toolbar (use black and white makes it easy) next thing you do is go to Filters>render> cloud differnt now you will see the image has changed quite a bit this is where the magic happens. hold on down CTRL (option on mac) and hit F key (hit it between 20-50 times depending on the level of wrinkle you want) now you have what looks like a chaotic mess! now this is where we play with some settings. there are 2 approaches from here, i will go over them both the normal map way 1. go down to filters and go to Nvidia tools (if you do not have this you can get it from Here! please note that this is Nvidia only) you can go thru the setting on this screen to play with things but thats a whole lesson in it self. for now just hit OK. done! you have a normal map, save the file (Targa) and bring it into A:M. apply the image like any decal then go to image settings in the decal settings and set it for normal map (175% my preference) and you are done! Regular way 2. go to image>adjustments>brightness and contrast from here turn contrast to 60% and use the brightness to get the amount of wrinkle you want when finished save file (targa) bring into A:M and apply the decal go to Decal settings and set the image to bump mapping(35% my preference) and you are done! I hoped this helped in some way. -
that was neat!
-
im so jealous! i need to finish my car! keep up the good work!
-
I really really like this. keep it up! cant wait to see more!
-
i think your getting confused a bit of what is real and what is rendered (which is good! thats what im aiming for!) there are only 2 objects that are rendered in the image. the Robot and the crown behind the glass bowl. everything else in the image is taken by the camera. the reflections are from the ground plane which has front projection turned on and reflections set at 50% now i could try to add reflections to the glass candle. but im not quite sure how to accomplish that yet.
-
i think im getting pretty close i render this one with V17 took about 14 mins using IBL 2 lights AO and full reflections
-
hmmm.... ok i think i understand a little better. ill keep throwing up test images until i get almost perfect render (as close as i humanly can get) hopefully the people im working with will be pleased.
-
ok this image has a bunch of models in it. this one is just using IBL lighting. this one was done with a combo of Sun bulb and global lighting
-
hmm interesting. . . ill try to merge the two lighting setups and see what happens. ill try a different scene too, something daytime. Yes all 3 cars are CG. got them from the contributor cue.
-
Hey guys. Been working on some new things with some people and trying to get 3D into the mix to give them a better understanding what i have at my disposal. so i have a question for you all. out of these 2 images which do you think blends better with the photo. this First image was rendered using only blub lights with 16 buffers. render time 4 mins this second image was rendered using IBL only. render time 6 mins so what do you all think? and is there a way to merge them better? following weeks ill be applying these to Video so it will be alot of frames.
-
Just curious when the deadline is. If there is one. Would really like to try this one i just don't have the time at the moment.
-
-
hes about right the fur takes up alot of the bulk
-
-
Threw this together for fun...
thejobe replied to MMZ_TimeLord's topic in Work In Progress / Sweatbox
Hmm its got styling from like hitch hikers guide of the galaxy I think. -
I'm bringing this thread back to the front to continue from where I left off last summer. There are 3 thing I want to learn how to do by end of this year. 1. model at least 2 complex objects. (No more rakes or sticks) 2. Model and rig a character myself 3. Learn to animate that character to some degree correctly. So ill be going back and forth between projects. I think one of the models will be the lancer evo model. so any feed back during this process will be welcomed with opened arms. So lets all learn together over this year and make it an amazing one!
-
Sure why not lol
-
Man I need to learn how to model like this. Guess I need another 10 years under my belt.
-
So since I have a day or two off from work this week I decided to start a new project. I been drawing sketches of cars and other vehicles for a while now So I decided to start with one of my favorite ones. I call it the person mobility machine (PMM) for short. it is good on roads but also gas rockets to fly with Hehe. Here is the design. probably start modeling it tomorrow.
-
Since we are on the topic anyone know where I can find a good tutorial on.flattening to apply decals perfectly.
-
yes thank you guys. the cylindrical mode worked best. thanks for the help guys.
-
here are the maps i made im applying them as decals in the modeling window. ill post the model too so you guys can figure out what im doing better its hard to tell from the image normal_maps_test.zip
-
well when ever this gets settled im willing to work with someone. just contact me thru the email link in my signature. im pretty good with audio recording and creating sound effects. my video editing are at par as well. my animation skills are meh so so at best.