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Everything posted by thejobe
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Thx it was a good day indeed
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voted. excellent work!
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Yeah wasnt going for best lighting type of thing. just a machine test Since AO always took forever for me to render.
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Hey guys, i wanted to test the render speeds of my new machine so i threw this together and used net render to see how long it would take. Xwing_in_space.mov 1280x720p 30fps global lighting with full AO AO at 50% multi pass x 16 output .TGA 10 seconds total (300 frames) Netrender 5 slaves total time 1 hour 16 mins sound effects were done in post.
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As im still editing the footage, i needed a break from doing that and decided to make a poster. a full size 8 x 10.5 poster for anyone who wants to print it out.
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New machine test. A:M v17g 64 bit 3:08 AMD phameon II X6 3.75GHZ (6 cores) 16GB RAM 1 core (A:M main program) Win 7 64bit
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awesome!
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alright here is a scene that is about complete. still needs tweaking and sound. Sequence_21.mov
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ill get some shot together this weekend and a poster as well.
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just a quick update. all scenes have finally been rendered!!!!! yeahhHH!!!!! now on to post production.
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Found these models on my machine and couldnt resist doing a render. 7 min render IBL lighting 16 passes + AO
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This PTR (personal transport rental) will get you from point A to B before you can say light speed! the model has the canopy and legs Rig and animated with sliders. fully textured as well. Enjoy! classic_space_ship.zip
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For me it was star trek he he.
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here is a neat little Rocket ship made out of cardboard boxes. i use to build these things constantly as a kid. so i thought i would share my fun with you guys! enjoy! P.S. could also be a airplane cardboard_rocket.zip
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Is there another way to do it besides walk cycle? I'm open to options.
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hey guys, got a bit of problem im trying to solve maybe you can lend some insight i got to have the robot walk up from behind the robot and kick the one guy in the groin and walk around to the other guy and do the same. trying to figure out the best way of doing this without animating the the entire scene by hand. orginal idea was to have him on a path and do the action and go on path again. but not sure how thats going to work. this is the scene. didnt do any of the robot actions yet just had him move into position. and yes my director wants the scene this long but maybe i can talk him into splitting it up. cave_scene_camera_2___00000.mov
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HEY GUYS! well we finally found time to get back to work on this project. almost all animation is done! YAAAAA! now we are finally rendering out scenes. this was the first scene rendered out. let me know what you guys think. elf_outside_workshop.mov these are also frames from other scenes that we are still rendering out.
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i remember that guy!
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this was a project someone presented to me for a flight sim game. this was 1 of 100 models i was working on for the last month. most of the other models are copyrighted but this one is not part of the list since it was the wrong year they asked for. so since they aren't going to use it you guys can share it. this model is not rigged since they rigged all the models in another program with a special rig for the game. total patch count 4274. enjoy! Blade_MCX.mdl
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my new company i started working for 2 months wanted a background image for new machines built in house that was to be sold to customers. this was what came out of that. enjoy the background as a freebie from me
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i restarted that jump from scratch. this one seems a bit better but something seems off. jump_forward_c.mov
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ok ill experiment with that.. i think what happened was that i tried to move him too far for how many frames i used. thats why it seems off.
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I already fixed some things wrong with the timing. and added some arm movements jump_forward_b.mov
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Well New year, New Lessons to learn! i continue my jumping animation with forward jumping. i changed to thom model since he is super basic and works better for what im doing. this is my first crack at it. jump_forward.mov
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this is a good visual study to doing dialogue with movement.