sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

thejobe

Craftsman/Mentor
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Everything posted by thejobe

  1. just 2 ships i built back in version 12 their not that complicated ship one has 540 patches ship two has 1940 which is only on screen for 3 secs out of the 6 secs that the whole video is. 1 pass is taking roughly 20 mins to do. and no i have nothing running in the background
  2. i got something that looks like an animation but got a problem... with the current settings you have for the prj. for a 6 secs video to render it says the average time for it to finish is somewhere around 545 hours.... i dont think i can let my computer run for that long on a single render... is there a faster way to get it to render
  3. I can try but I'm completely horrid at animating
  4. i mean is this a contest? is this part of a bigger movie going on or is this just the collection of the scene put into one thing?
  5. so what is this exactly? you just make a short film and send it in using just this scene?
  6. amazing what a little creativity and a lot of time can do
  7. actually ideas on how to add windows would be helpful not quite sure on how to accopmlish it
  8. these are the blue prints he drew with room labels
  9. ok so my friend comes up to me with a drawing he made in paint tells me this is how i want my dream house to look like ( which is just a blueprint top down view) he really wanted to draw it like a sketch but his drawing skills are less than par. so i told him i would take it up and give him a better idea of what he wanted it to look like this is what i have so far any crits or ideas on how to make it look cleaner would be helpful. also making doors and windows ideas would be of great help.
  10. well i cant find the videos anywhere on the system so they are gone but beyond that i got some of the frames rendered (still estimates 17 hours to render fully) but all i have is frames now not sure what im suppose to do with them to make em a movie
  11. i had this problem with glass a few years back took me like 2 weeks to figure it out this was pretty much the result you can find the beekers and tubes here
  12. well i tried the targa thing and it made the program crashed and it erased all the videos in the folder so i dont think i will try that again... luckily there was no project files in that folder so all i lost was the videos i did for this test, i guess im just not cut out for this animation thing... maybe ill just stick to pictures
  13. saving it in quicktime format compression type: animation 30 fps keyframe 10 depth: best depth Quality medium
  14. ok the rerender finished but for some reason it was going to take 17 hours to finish. so i had to stop it to strip it down to a decal and 1 light and this was the result. not sure why the renders are taking so long maybe you guys have any idea plus i think i need a better way to upload these videos, original file sizes are around 150MB for 160x120 video size! flybye2.mov
  15. i redid the entire model its rendering now its alot faster at 3700 patches, about 6 secs per frame ill post an update tonight
  16. hey guys thx for the tips i tried the Z buffered keig lighting i wasnt able to bake the mat because i dont have enough memory to do it so just went with a color for now render times are still around 7 mins a frame it probly has something to do with the amount of patches i have, info says 625,000 patches
  17. Ive been playing with this for a few weeks now and not sure which is the best method each one takes about 5 hours to render a 30 second scene (not sure why that is but could only get it to render about 3 secs clips in a reasonable time) tell me which one you guys think look best flybyb2.mov flybyc.mov
  18. this is my 2 way on to how to make a cube at least hope it helps someone
  19. man i need to learn how to do organic modeling some day.... and my glasses didnt work, wrong type
  20. i think this is basicly what he was talking about with skylights and multi passing first one is with only 2 passes and 8 light setup (9 secs per frame) second one is with 9 passes (3x3 softing on) and 25 light setup (36 secs per frame) each light is a bulb with 50 rays cast for shadows NO_AO__AO.mov NO_AO__AOb.mov
  21. im always testing new way to light stuff, but im a little to focus on realism so i need to broaden my techniques
  22. latest job i worked on still not quite finished needs a few touch ups
  23. hey i got a song you can do i recorded it for my teacher a while back nice little guitar and vocal song easy to follow but a bit long he just goes by the name Mr V. enjoy SONG0007.mp3
  24. ok some changes still having some trouble with lighting but this was the best result out of it
  25. you have to recalculate everytime you open the project up doesnt look like its working with raidosity
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