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Hash, Inc. - Animation:Master

thejobe

Craftsman/Mentor
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Everything posted by thejobe

  1. yes shooting toward the end of December. were on track shoot have animations done in the next month. then we have to do sound, music and voice.
  2. these are a few of the things we are working on. this scene one of the elfs is coming back from the outhouse. not sure why hes taking so many steps to get to the door. probably need to play with the stride a bit elf_walking_from_bathroom.mov this scene santa is dropping off the package in front of the cave to lure out the icemen. this one is basically done. except fora few tweaks. does anyone know how to make indents in the snow as the skis on the sled go by? santa_package_dropoff.mov this scene the robot ninja sneaks into the cave. lots of tweaks need to be done to the animation. ninja_sneaks_in_cave.mov this scene the ninja is sneaking around the tunnel. few tweaks need to be done here. ninja_in_tunnel.mov were moving along pretty good but a lot still needs to be done. going to start working on music and sound effects after the bulk of the animation is complete.
  3. wow this looks really interesting! i love robs tuts! i still reference the ones you sent me.
  4. just bumping this so it doesn't get pushed down too far. still working on it. finished about 10 scenes so far. still a lot more to do
  5. for one of our scenes were going to have a clock showing the passing of time. took the alarm clock model from the contribute cue (thanks pixelplucker!) and modified to look like a wall clock, as well as animate the hands to move continuously. animation is 1 min long (took about an hour to render) with be used in a time lapse scene. its a bit big so let it load before playing. clock_spin.mov
  6. hey guys i got a little problem and wondering if this is actually doable. i got a action i did in the choreography and i have another action i want to put at then end of the chor for that character. but when i put it at then end of the chor action it does nothing at all. why does this happen?
  7. ok i got it fixed thank for the video again its saved me 4 times during this project! and the dancing elf actions were my friends project so I'm going to let him work that one out.
  8. Thx rob I'll take a look at the video again. I'm also having trouble with timing on path. I scrubbed you video on that but couldn't find anything that worked. The action is not changing pace when I change the length of time in chor I want the guy to run from point a to point b in 8 seconds. Action per step is suppose to last 1 sec. In the chor when I apply the action to the model the action repeats every 3 frames. Why is it doing this?
  9. Dance sequence with elfs in santa workshop. workshop_dance_sequence.mov
  10. Hey guys we started animated some of our scenes. i ran into a little problem maybe someone can give me some advice. im doing walk cycles for each character and getting little hiccups in between the cycle as it repeats. does anyone know what is causing it or how it can be fixed? walk_test_render.mov
  11. ok i got my frames rendered out and a video with sound rendered out. i cant remember if thats how you want it sent out or am i suppose to finish it in post. (been a while since i started)
  12. I did a few more test and it seems its the model itself. its just too spline heavy.
  13. This is the tunnel going to the cavern where the Icemen live. this was done with baked surfaces. the renders still took a long time so the mats are not an issue. its just a slow machine.
  14. You are the most amazing person this century. THANK YOU!!!!!
  15. Soften option does not kick in for multipass until the number of passes = 5 or more. If you turn soften off, it will speed things up. Are you saying it took either 2:35 for 1 pass? on your machine and 1:06 for you friends for 1 pass? It will take more time, the greater the number of passes. I would assume you intend to do more than 1 pass rendering. 17+ minutes sounded way too high...not sure whose machine that was? The same comments as I posted before still apply for cutting down render time. I'm not sure if they made any sense to you. You might look at if you can get away with only 1 bulb light casting shadows, and the others only have diffuse, spec ON. we were going to do 9 passes (3x3) but since we dont want our machines on for days on end we decided on 2 passes. (but might just turn it off and use the started anti-aliasing) and yes 2:35 for me and 1:06 for my friend same settings. that 17 min render was with: bulb light: rays cast = 16 distribute in passes on multi pass = 16 soften on AO = ON i really dont want to mess with the lighting any more than it is since it took me a while to get the look that i wanted.
  16. whats going on is we have 2 machines were testing. my old AMD64 6000+ dual core with 3GB ram my friends new alienware MX18 latop with 3rd Generation Intel® Core i7-3820QM (8MB Cache, up to 3.7GHz w/ Turbo Boost 2.0) with 16GB of RAM now i did a test on both machine with the following settings: (everything standard except for these changes) Camera: output 1280x720 multipass = 1 soften ON bulb Light: intensity =80%, Shadows Ray 1, Shadow darkness = 60% (there are 4 of these lights with same settings) my machines rendertime = 2:35 my friends rendertime = 1:06 (and this is while having skype screen sharing running at the same time!) so i think my machine is just outdated. it is almost 10 years old.
  17. This is the final set for santas workshop. takes me 2:35 mins to render 1 frame. does that sound right for a scene like this? any way you think i can lower it?
  18. Update on santas workshop. still playing with wall textures. finished decorations. need to fix lighting.
  19. cool thanks! using them now!
  20. started to work on Santa's workshop. still needs a little fixing on the actual building but its coming along nicely.
  21. wow that looks amazing! just two quick questions: what kind of settings you using for rendering out and how long did the renders take?
  22. wow this has come a long way since i saw it last. awesome work so far!
  23. here is the Ice Men cavern partially complete. still needs decorations but the shape is complete.
  24. i installed TSM2 but it doesn't work for V17. all it does is crash the program.
  25. no clue what that is.
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