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Hash, Inc. - Animation:Master

thejobe

Craftsman/Mentor
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Everything posted by thejobe

  1. i have done pretty decent results with SSS. what exactly were you trying to show? maybe i can render an example for you.
  2. that was awesome! i was wondering what you were going to do with the binoculars lol. great work all!
  3. hey rob i was working on runs a while back and found this video online of someone on a treadmill. its a pretty good example as well of a extended full speed run.
  4. THIS IS AMAZING! THANK YOU AGAIN! that model he rigged came out so amazing. Thanks again for your help Mack!
  5. pretty sweet. still rather make my own models. work flow looks a little long for me.
  6. i know this topic is old but im still playing around with lighting from time to time. this was my latest experiment.
  7. ok time to dust off this project (cough! cough! man its dusty) ok we had to take a month long break since my friend is in military and dealing with the hurricane rebuilding effort. but since most of that is out of the way we are going to start getting back on track (well mostly me, he has 3 weeks of school to catch up on) i been doing some lighting tests for some extra scenes i wanted to throw in. this render took about an hour on my 7 year old machine. got to go thru the files and see whats done and isnt done.
  8. hahaha i love it! what a great way to start the day.
  9. yes shooting toward the end of December. were on track shoot have animations done in the next month. then we have to do sound, music and voice.
  10. these are a few of the things we are working on. this scene one of the elfs is coming back from the outhouse. not sure why hes taking so many steps to get to the door. probably need to play with the stride a bit elf_walking_from_bathroom.mov this scene santa is dropping off the package in front of the cave to lure out the icemen. this one is basically done. except fora few tweaks. does anyone know how to make indents in the snow as the skis on the sled go by? santa_package_dropoff.mov this scene the robot ninja sneaks into the cave. lots of tweaks need to be done to the animation. ninja_sneaks_in_cave.mov this scene the ninja is sneaking around the tunnel. few tweaks need to be done here. ninja_in_tunnel.mov were moving along pretty good but a lot still needs to be done. going to start working on music and sound effects after the bulk of the animation is complete.
  11. wow this looks really interesting! i love robs tuts! i still reference the ones you sent me.
  12. just bumping this so it doesn't get pushed down too far. still working on it. finished about 10 scenes so far. still a lot more to do
  13. for one of our scenes were going to have a clock showing the passing of time. took the alarm clock model from the contribute cue (thanks pixelplucker!) and modified to look like a wall clock, as well as animate the hands to move continuously. animation is 1 min long (took about an hour to render) with be used in a time lapse scene. its a bit big so let it load before playing. clock_spin.mov
  14. hey guys i got a little problem and wondering if this is actually doable. i got a action i did in the choreography and i have another action i want to put at then end of the chor for that character. but when i put it at then end of the chor action it does nothing at all. why does this happen?
  15. ok i got it fixed thank for the video again its saved me 4 times during this project! and the dancing elf actions were my friends project so I'm going to let him work that one out.
  16. Thx rob I'll take a look at the video again. I'm also having trouble with timing on path. I scrubbed you video on that but couldn't find anything that worked. The action is not changing pace when I change the length of time in chor I want the guy to run from point a to point b in 8 seconds. Action per step is suppose to last 1 sec. In the chor when I apply the action to the model the action repeats every 3 frames. Why is it doing this?
  17. Dance sequence with elfs in santa workshop. workshop_dance_sequence.mov
  18. Hey guys we started animated some of our scenes. i ran into a little problem maybe someone can give me some advice. im doing walk cycles for each character and getting little hiccups in between the cycle as it repeats. does anyone know what is causing it or how it can be fixed? walk_test_render.mov
  19. ok i got my frames rendered out and a video with sound rendered out. i cant remember if thats how you want it sent out or am i suppose to finish it in post. (been a while since i started)
  20. I did a few more test and it seems its the model itself. its just too spline heavy.
  21. This is the tunnel going to the cavern where the Icemen live. this was done with baked surfaces. the renders still took a long time so the mats are not an issue. its just a slow machine.
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