sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

thejobe

Craftsman/Mentor
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Everything posted by thejobe

  1. heres the case for it i put a little dirt on it just for you dhar
  2. nooo i want it new out of case look but if you want a dirty version ill send you one in the mail i got 5,200 games you can have one for free all nice and dirty from the basement hehe also im working on the black case folder thing they made for them then im moving on to the Snes
  3. does your brother draw with crayons on your skateboard too
  4. that was a very enteraining progress reports and the model looks awsome! keep it up want to see more!
  5. the finished product if you see anything wrong please comment
  6. the textureing is a decal so is the lines for the grip down the center still got to finish the top back and inside
  7. since everyone is so crazy about video games that i thought i model some so i started with the basics starting with: NES SNES Genesis N64 gameboy gameboy advance gamegear for all the cartridges then ill just do general CDs for all the other systems so far started with NES game used castlevaina as a roto (best game ever!) [attachmentid=21137]
  8. yeah i just winged it with the spider proportions just made a peanut shape and added legs and eyes to it
  9. well gave the old rigging a try and at least got him to move but move fluidly well thats still to be worked on spider_move.mov
  10. you mean give it bones and animate it? eeek ok i have to go back to school on that one i suck at making riggings give me 6 weeks
  11. hey guys i though with the little free time i had today i would go back to a few models and update them a bit with V13 first one i updated was the spider also all my renders will be done with AO and HDRI pictures sipder fixes: changed the eye color proprties made the hair thiner and changed the color fixed the frontal claws to make them have a bit more texture and some cp tweaks this was before:[attachmentid=21027] this was after:[attachmentid=21026]
  12. wow that werid i just watched that scene no more than 30 seconds before going to this page and it is perfect very awsome
  13. yeah sure im available just tell me what needs modeling
  14. i dont care what they say i grew up with 9 planets so in my head there are still 9 as so it says in my 1985 video the planets and you
  15. omg i love that show! I forgot what it was called after watching it on cartoon network and was never able to get it on dvd are you going to put all the addons on him too like the pazor unit (sorry im an anime freak)
  16. in highschool i was in a sience fair my project was on diffrent types of acids and how they affect diffrent materials in zero atmeashpere. would been a good 2nd or 3rd place if i didnt put a hole in the gym floor (really wasnt my fault that one of the acids ate though the container
  17. yeah that looks good heres a refence photo just so you can see what i was talking about bevis and butthead
  18. the partical hair looks good just needs to be higher the helmet is way out of wack wrong shape and just for refrence thats butthead with the brown hair
  19. i added a bunsen burner and even 1.01 was making it too dark for some reason could be something with AO not sure but this gives it a good enough effect of glass
  20. actually for this render i used just 1 for refraction 1.5 was too high and so was 1.07 always seem to make it too dark but 1 just came out good enough heres the new specs i used all glass objects color: white falloff: 120% spec color: white spec size: 50% spec int: 80% transparancy: 70% refraction: 1 transluncy: 90% reflectivty: 35% camera settings multipass: on 16 passes AO: on sampling 70% choreograhpy settings: IBL lighting: AI: 21% AO: 70% map: HDR mirror shpere exposure: 2 azimuth: 50 some one tolded to bump up the spec on the glass to make it stand out more so im going to give that a try and see what shows up but im happy with these results
  21. ok made alot of changes to the glass to make it more transparant tell me what you think
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