sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

thejobe

Craftsman/Mentor
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Everything posted by thejobe

  1. heres a refix of the dog man but hes not really a dog anymore more like an hairy drawf with 3 fingers
  2. well thats simple his hand was too wide lol
  3. this is dog man he 1/3 man 2/3 dog he cant be half because he doesnt have a human looking head (sorry i sucks at heads!) still needs alot of work and need better eyeballs tell me what you think so far and if you got any tips would be welcomed i know the fur looks weird and theres black behind his ears ill fix that later
  4. got to make it seem like she was trying to veer into his lane at the same time as he was going back into his own lane and the collide together in the middle at least i think thats what might have happened
  5. this is a car model ive been trying to finish for quite a while now. been having problems trying to figure the best way to model this one this is about as far as i have gotten tell me what you think.
  6. its just a picture pasted into the background
  7. more of the rake in the backyard
  8. heres the chracter head with hair
  9. thx been trying to work with fur but havnet quite grasped how to make it neat looking or go in one direction my next try was with a chracter head i made with hair
  10. since im making a bunch of picture for fun might as well just put them all into one post
  11. arghhh how do you do that building cars been trying to build a car for a year now but always screw it up somehow
  12. no the first one was with IBL took me an hour to figure out what each setting does the first image of the just the rake was done with mirror ball setting and the second image was done with lat, long i just love how good the image comes out and how its able to render so fast that image at 16 passes only took 7 mins only problem was i couldnt get shadows to show probly did something wrong
  13. ahhhh the car ahh the girl with the hair and the car ahhhh the car!!! awsome awsome work i love the car!
  14. cool reminds me of my bunny model i once made (i got to finish him someday) its a very clean model for doing 2d rendering. could you show a corner shot so can get a better look still looks like a good model though and still better than me at making living things hehe
  15. sure i can make a tutorial for it ill have it up tommorw night its really simple to do though basicly just use the animated water on a cylinderical model set animate mode to 200 speed on the dark sim material tweaks and make a long platform. then put it in the chor with the platform inside with the camera and then set time for 4 secs and render.
  16. heres the rake in the backyard next to a shed and a fence
  17. yeah i got the whole collection last night and was playing with them and found the water set its amazing how these work surpised i never knew about them till now
  18. i thought i would try something diffrent by trying some material effects by animating them. im still trying to figure them out but this was my first attempt water_test.mov
  19. no not at the moment got to figure out how to do the bones for it and yes they are darksim materials just found them and thought i would give it a try. maybe i will put it up for a the extras CD II but would have to tweak it a bit to make it just a bit better.
  20. hey just something i made today out of shear bordom just though you guys would like
  21. aww crap i scewed up again lol oh well it was just for fun anyway beside took me an hour to render that lol
  22. heres a little movie short and to the point and what the point.... umm actually i dont know mouse.mov
  23. build bender heres some info i found on google this guy basicly shows how to build him
  24. dont know how but ill find something i guess we are working in zbrush now so its completely uncompatable as far as i know maybe i can ask him if i can use my hash model for like cut scenes squences just got to make the model look like the one from zbrush
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