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Everything posted by thejobe
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yeah i just winged it with the spider proportions just made a peanut shape and added legs and eyes to it
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well it is just polished wood
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well gave the old rigging a try and at least got him to move but move fluidly well thats still to be worked on spider_move.mov
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you mean give it bones and animate it? eeek ok i have to go back to school on that one i suck at making riggings give me 6 weeks
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hey guys i though with the little free time i had today i would go back to a few models and update them a bit with V13 first one i updated was the spider also all my renders will be done with AO and HDRI pictures sipder fixes: changed the eye color proprties made the hair thiner and changed the color fixed the frontal claws to make them have a bit more texture and some cp tweaks this was before:[attachmentid=21027] this was after:[attachmentid=21026]
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"Hey, Pickup Cafe!"... my 2nd dialog test
thejobe replied to robcat2075's topic in Work In Progress / Sweatbox
awsome work rob! im speachless! -
wow that werid i just watched that scene no more than 30 seconds before going to this page and it is perfect very awsome
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yeah sure im available just tell me what needs modeling
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i dont care what they say i grew up with 9 planets so in my head there are still 9 as so it says in my 1985 video the planets and you
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omg i love that show! I forgot what it was called after watching it on cartoon network and was never able to get it on dvd are you going to put all the addons on him too like the pazor unit (sorry im an anime freak)
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in highschool i was in a sience fair my project was on diffrent types of acids and how they affect diffrent materials in zero atmeashpere. would been a good 2nd or 3rd place if i didnt put a hole in the gym floor (really wasnt my fault that one of the acids ate though the container
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yeah that looks good heres a refence photo just so you can see what i was talking about bevis and butthead
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the partical hair looks good just needs to be higher the helmet is way out of wack wrong shape and just for refrence thats butthead with the brown hair
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i added a bunsen burner and even 1.01 was making it too dark for some reason could be something with AO not sure but this gives it a good enough effect of glass
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actually for this render i used just 1 for refraction 1.5 was too high and so was 1.07 always seem to make it too dark but 1 just came out good enough heres the new specs i used all glass objects color: white falloff: 120% spec color: white spec size: 50% spec int: 80% transparancy: 70% refraction: 1 transluncy: 90% reflectivty: 35% camera settings multipass: on 16 passes AO: on sampling 70% choreograhpy settings: IBL lighting: AI: 21% AO: 70% map: HDR mirror shpere exposure: 2 azimuth: 50 some one tolded to bump up the spec on the glass to make it stand out more so im going to give that a try and see what shows up but im happy with these results
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ok settings are as following all glass objects color: white falloff: 120% spec color: white spec size: 50% spec int: 80% transparancy: 95% refraction: 1.5 transluncy: 96% reflectivty: 35 camera settings multipass: on 16 passes AO: on sampling 70% choreograhpy settings: IBL lighting: AI: 21% AO: 70% map: HDR mirror shpere exposure: 2 azimuth: 50 those are the settings i used render time was 22 mins
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i made a few fixes not sure if its what you were thinging but heres what i added grim to the brick walls grim and dirt to the ground white parking lines built a dumpster added grim to the dumpster repostion camera angle and resized it to lessen empty space
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ok ill see what i can do thx rodney
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just felt like making something while i had some free time this weekend some of the stuff is from the extras CD everything else was made by me
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