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Hash, Inc. - Animation:Master

nino banano

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Everything posted by nino banano

  1. very well done mtpeak2...looks great
  2. Thanks for your comment paradymx...I am working on rigging the other male character, it needs a more complex rig at the wings...I`m going to load the flying test when finished---greetings
  3. I agree. with largento..You have an interesting demo here...I think that there are many secuences with the same character...maybe if you select the best two of every one could help in time... very well done and don`t forget to show us the final result
  4. I like so much this render...very well done cronos
  5. Thanks TheSpleen Thanks for the TIP cronos
  6. HI all...here is a test render checking the wings controls and looking for a good toon render test_controls1.mov
  7. Very well done Robert...a lot of views... I like a lot the animated...congrats!
  8. thanks Rodney, here are the last advances I`m working on...just did some changes to the wings, the Bracelets, added some splines to the shoulders and scaled the legs... greetings
  9. Hi Paul...My thoughts and prayers are with you too... keep posting as posible...
  10. very well done John...It is a lot of work for one day...congrats
  11. Hi all---I`ve been working modeling some feathers for the wings, it is almost finished, so here are the progress...greetings
  12. ok, David...and thank you so much for all... thanks for comment John
  13. I agree, be sure I am going to add ones...you know I have 2 histories for animate...in the first one the characters are going to be superheros, but for the second one they are going to be more like angels and demons...so I think firstly I`m going to animate the second one...thanks Paul thank for your comment TheSpleen
  14. thanks for this advices Rodney, they are very useful...I am going to model some feathers and apply some decals on it later..the way I did the wings is only for reference...thanks for your help
  15. You are Right, so, I have thinking to correct that part in the rig... I mean adding some smartskin, fan bone or CP weights at the final...so , there are many troubles like this in the models... the rigg is not finished yet...by the way I wonder if you could give me some tips that help me to correct this troubles I hope you could.. I admire the way you resolved troubles like that in the squetch rig...for me it is one of the best rig I have seen in this forum...I am doing this project in my spare time so I did not having time to study the squetch rig...so I am doing it at the easy way for save time ... I am using the rig that I know better---thanks for all David
  16. very well done, it's getting better
  17. glad to see him in action...very well done will and have a good luck at the contest.
  18. Hi Paul , good concepts...is amazing how every mind has a different sense at the same character...thanks for comment... well I did some changes to the models keeping in mind your help...so here are the updates...an image in differents views...just keep working on them... thanks to everybody for the comments...
  19. very well done jakerupert...I like the way you animate...
  20. Very nice model darkwing...go ahead with it...
  21. Thanks for comment cronos... gracias por su comentario compañero...
  22. I like both kinds. The "angel wings" gave him one personality, and it was more surprising, and different, which is what I liked about it. The "bat wings" are great too, and probably fit his style, personality in a more consistent, expected way. Very well done! Thanks Nancy, you know, when I started to modeling this character I had an history ...so, maybe could be a great idea to have both options and to change the history...I mean, two character with different kind of wings... thanks Rodney...I´m going to consider this..so It could be a great idea to use two different characters... good observation paradymx...Thanks you`re right Meowx, I´m going a change the wings for bigger ones. I going to upload some changes later...thanks
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