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Hash, Inc. - Animation:Master

nino banano

*A:M User*
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Everything posted by nino banano

  1. cute character :)are you planning some animation with her?
  2. No it doesn´t... I´m modeling seeing the image in other window ...is not the same but it works for now...
  3. nino banano

    Camaro SS

    Very well done Marcos...maybe just add reflections to the windows ´glasses...amazing work
  4. Thanks for yous comments, ludo_si and nancy...so I changed my mind about the wings for this character. basicly for two reasons...the first I think this kind of wings are not the best for the personality he has...and the second and more important, they have a lot of work for texture and animate...so here are the new kind of wings I think are the best for the reasons that I said....what do you think?...greetings
  5. Hi, paradymx... the test is looking good ...go ahead with it...
  6. I did some basic controls to the man model ...just to see how he looks animated... there are some details to fix...so this toon render is a test to check out the basic controls, I´m think is ok for now...I´m going to update more advances later...any comment is welcome...greetings TEST_BASIC_CONTROLS_1.mov
  7. really I used to do the rigging at the final...so you make me think about the good function of some body parts like the trapezius, shoulders, torso, buttocks, etc ...I think is a good idea to Rigging for do some tests...I mean it´s time to see how they looks animated...so let´s go rigging ...thanks for comment
  8. thanks The Spleen...I think is a special model woman´s characteristic that we can use... thanks for comment Hi Rodney.. really I´m thinking about a superheroes history...I mean they are going to fly and having special powers...maybe the man will have wings like marvel´s character hawkman or something like this...later I´m going to do a storyboard of the story I´m thinking of...thanks for comment
  9. Hi all...here are some advances...I´m working to the girl model, I did some changes since the last time...the next step is the hair and the helmet...it has color groups as a reference...greetings
  10. MDD can be used to export animations on a cp-base. That means you can for example export an OBJ-file and attach to this obj-file in another 3d-software the animation. It is not editable and doesnt have a bone-hierachy, but it is quite near to the results and you can use A:Ms toolset (including smartskins, etc.) to animate characters (or whatever) and use it for example in Realflow to simulate the waterfall flowing around it... Has been introduced for the Soulcage Department so they are able to use a fluid-simulationsoftware with A:M. See you *Fuchur* it sounds great...
  11. great work ...only 4 months...go ahead you have a great future in 3D world...congrats
  12. Hi Thespleen... nice stage...where is the band ?.... just kidding...keep posting
  13. Hi homeSlice thanks, yes it works well before... so this computer has been formatted 2 times, the last time was 3 months ago to eliminate some viruses...maybe that is the problem...I will to look for the drivers at the web, thanks
  14. Hello there.. I´m having troubles to view the rotoscope, it shown in white and only when apply the render on it, it´s visible..but when continuous to modeling , the rotoscope get white again, I remember before when this happened only changed the OpenGL/DirectX en the tab options to resolve it, but when I did it the tabs are different, here are the images...did happens this to somebody...any help is appreciated
  15. I like it ...great modeling darkwing...the force be with you
  16. for me too, they need a little more light to apreciate the details...good modeling
  17. Thanks thanks cronos, I don`t think so, I need to much to learn about...but think I´m in the way...very appreciate your comment gracias compañero no lo creo asi pero hacemos la lucha, agradezco su comentario no It does not have bones yet, the rigging is the last part I use to work on the model...I think it will give me some troubles to animate for the wires, so there will be a good solution to resolve them ...well, I hope so Thanks David Thanks
  18. It sounds a lot of work there, the planning is right for me...are you considering some time to realize this project? ...have a good luck and keep posting the advances,
  19. Well finally I´m keep ahead with this character so is one of my 2011 plans to do in 3d..I did a little changes since the last time, changed the wires and colors, so the colors is for have view references, later I´m going to work some decals for it like color, bump, normal, etc...and I need to see the new AM features for the v16, and to do a history to animate...here are the updates...
  20. very well done matt, as usually...congratulations
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